- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
43 lines
1.1 KiB
Markdown
43 lines
1.1 KiB
Markdown
# ConnectTool - Dear ImGui Hello World
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This repository includes a simple Dear ImGui "Hello World" example using GLFW + OpenGL3 for cross-platform compatibility.
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## Prerequisites
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- C++17 compatible compiler
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- CMake 3.10 or higher
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- OpenGL 3.0 or higher
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- GLFW library
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## Getting Dear ImGui
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1. Download Dear ImGui from https://github.com/ocornut/imgui
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2. Extract the contents to a folder named `imgui` in the project root (next to `CMakeLists.txt`)
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## Building
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1. Ensure you have GLFW installed. On Windows, you can use vcpkg:
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```
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vcpkg install glfw3
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```
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On Linux/macOS, use your package manager (e.g., `sudo apt install libglfw3-dev` on Ubuntu).
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2. Create a build directory:
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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3. Run the executable:
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```
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./ConnectTool
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```
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## Cross-Platform Notes
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- This setup uses GLFW for window management and OpenGL for rendering, ensuring compatibility across Windows, Linux, and macOS.
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- If using Visual Studio on Windows, you can generate VS solution files with `cmake -G "Visual Studio 16 2019" ..` (adjust for your version).
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- For macOS, ensure you have Xcode command line tools installed.
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