Files
ConnectTools/tcp/tcp_server.h

46 lines
1.3 KiB
C++

#pragma once
#include <boost/asio.hpp>
#include <memory>
#include <vector>
#include <string>
#include <thread>
#include <mutex>
#include <unordered_map>
#include <isteamnetworkingsockets.h>
#include <isteamnetworkingutils.h>
#include <steamnetworkingtypes.h>
#include "../multiplex/multiplex_manager.h"
class SteamNetworkingManager;
using boost::asio::ip::tcp;
// TCP Server class
class TCPServer {
public:
TCPServer(int port, SteamNetworkingManager* manager);
~TCPServer();
bool start();
void stop();
void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
int getClientCount();
MultiplexManager* getMultiplexManager() { return multiplexManager_.get(); }
private:
void start_accept();
void start_read(std::shared_ptr<tcp::socket> socket, uint32_t id);
int port_;
bool running_;
boost::asio::io_context io_context_;
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
tcp::acceptor acceptor_;
std::vector<std::shared_ptr<tcp::socket>> clients_;
std::mutex clientsMutex_;
std::thread serverThread_;
SteamNetworkingManager* manager_;
std::unique_ptr<MultiplexManager> multiplexManager_;
};