Files
ConnectTools/steam/steam_room_manager.cpp

256 lines
8.7 KiB
C++

#include "steam_room_manager.h"
#include "steam_networking_manager.h"
#include <iostream>
#include <algorithm>
SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager) : manager_(manager)
{
std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
}
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
{
std::cout << "GameRichPresenceJoinRequested received" << std::endl;
if (manager_)
{
const char *connectStr = pCallback->m_rgchConnect;
std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
if (connectStr && connectStr[0] != '\0')
{
try
{
uint64 id = std::stoull(connectStr);
std::string str = connectStr;
std::cout << "Parsed ID: " << id << std::endl;
if (str.find("7656119") == 0)
{
// It's a Steam ID, join host directly
std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
manager_->joinHost(id);
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
else
{
std::cout << "Already host or connected, ignoring join request" << std::endl;
}
}
else
{
// Assume it's a lobby ID
CSteamID lobbySteamID(id);
std::cout << "Parsed lobby ID: " << id << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from invite: " << id << std::endl;
manager_->joinLobby(lobbySteamID);
}
else
{
std::cout << "Already host or connected, ignoring invite" << std::endl;
}
}
}
catch (const std::exception &e)
{
std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
}
}
else
{
std::cerr << "Empty connect string in join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
{
std::cout << "GameLobbyJoinRequested received" << std::endl;
if (manager_)
{
CSteamID lobbyID = pCallback->m_steamIDLobby;
std::cout << "Lobby ID: " << lobbyID.ConvertToUint64() << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from request: " << lobbyID.ConvertToUint64() << std::endl;
manager_->joinLobby(lobbyID);
}
else
{
std::cout << "Already host or connected, ignoring lobby join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager) : manager_(manager) {}
void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
{
if (pCallback->m_eResult == k_EResultOK)
{
manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Lobby created: " << manager_->roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
// Set Rich Presence with lobby ID
std::string lobbyStr = std::to_string(manager_->roomManager_->getCurrentLobby().ConvertToUint64());
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
SteamFriends()->SetRichPresence("status", "主持游戏房间");
SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
}
else
{
std::cerr << "Failed to create lobby" << std::endl;
}
}
void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback)
{
manager_->roomManager_->clearLobbies();
for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i)
{
CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
manager_->roomManager_->addLobby(lobbyID);
}
std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
}
void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
{
if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess)
{
manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
// Only join host if not the host
if (!manager_->isHost())
{
CSteamID hostID = SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby);
if (manager_->joinHost(hostID.ConvertToUint64()))
{
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
}
}
else
{
std::cerr << "Failed to enter lobby" << std::endl;
}
}
SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
: networkingManager_(networkingManager), currentLobby(k_steamIDNil),
steamFriendsCallbacks(nullptr), steamMatchmakingCallbacks(nullptr)
{
steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_);
steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_);
}
SteamRoomManager::~SteamRoomManager()
{
delete steamFriendsCallbacks;
delete steamMatchmakingCallbacks;
}
bool SteamRoomManager::createLobby()
{
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, 4);
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to create lobby" << std::endl;
return false;
}
// Call result will be handled by callback
return true;
}
void SteamRoomManager::leaveLobby()
{
if (currentLobby != k_steamIDNil)
{
SteamMatchmaking()->LeaveLobby(currentLobby);
currentLobby = k_steamIDNil;
}
}
bool SteamRoomManager::searchLobbies()
{
lobbies.clear();
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to request lobby list" << std::endl;
return false;
}
// Results will be handled by callback
return true;
}
bool SteamRoomManager::joinLobby(CSteamID lobbyID)
{
if (SteamMatchmaking()->JoinLobby(lobbyID) != k_EResultOK)
{
std::cerr << "Failed to join lobby" << std::endl;
return false;
}
// Connection will be handled by callback
return true;
}
bool SteamRoomManager::startHosting()
{
if (!createLobby())
{
return false;
}
networkingManager_->hListenSock = networkingManager_->m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
{
networkingManager_->g_isHost = true;
std::cout << "Created listen socket for hosting game room" << std::endl;
// Rich Presence is set in OnLobbyCreated callback
return true;
}
else
{
std::cerr << "Failed to create listen socket for hosting" << std::endl;
leaveLobby();
return false;
}
}
void SteamRoomManager::stopHosting()
{
if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
{
networkingManager_->m_pInterface->CloseListenSocket(networkingManager_->hListenSock);
networkingManager_->hListenSock = k_HSteamListenSocket_Invalid;
}
leaveLobby();
networkingManager_->g_isHost = false;
}