重构网络管理,优化房间状态显示逻辑,添加断开连接功能,确保资源正确释放

This commit is contained in:
Ayndpa
2025-11-19 21:00:35 +08:00
parent 455539cbf1
commit 30fe49880f
2 changed files with 50 additions and 20 deletions

View File

@@ -208,20 +208,11 @@ int main()
if ((steamManager.isHost() || steamManager.isConnected()) && roomManager.getCurrentLobby().IsValid())
{
ImGui::Begin("房间状态");
if (!steamManager.isHost())
{
ImGui::Text("与主机延迟: %d ms", steamManager.getHostPing());
}
ImGui::Separator();
ImGui::Text("用户列表:");
int columnCount = steamManager.isHost() ? 2 : 1;
if (ImGui::BeginTable("UserTable", columnCount, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg))
if (ImGui::BeginTable("UserTable", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg))
{
ImGui::TableSetupColumn("名称");
if (steamManager.isHost())
{
ImGui::TableSetupColumn("延迟 (ms)");
}
ImGui::TableSetupColumn("延迟 (ms)");
ImGui::TableHeadersRow();
{
std::vector<CSteamID> members = roomManager.getLobbyMembers();
@@ -232,17 +223,17 @@ int main()
ImGui::TableNextColumn();
const char *name = SteamFriends()->GetFriendPersonaName(memberID);
ImGui::Text("%s", name);
if (steamManager.isHost())
ImGui::TableNextColumn();
if (memberID == mySteamID)
{
ImGui::TableNextColumn();
if (memberID == mySteamID)
{
ImGui::Text("-");
}
else
ImGui::Text("-");
}
else
{
int ping = 0;
if (steamManager.isHost())
{
// Find connection for this member
int ping = 0;
std::lock_guard<std::mutex> lockConn(connectionsMutex);
for (const auto &conn : steamManager.getConnections())
{
@@ -256,8 +247,13 @@ int main()
}
}
}
ImGui::Text("%d", ping);
}
else
{
// Client shows ping to host
ping = steamManager.getHostPing();
}
ImGui::Text("%d", ping);
}
}
}

View File

@@ -129,6 +129,40 @@ bool SteamNetworkingManager::joinHost(uint64 hostID)
}
}
void SteamNetworkingManager::disconnect()
{
std::lock_guard<std::mutex> lock(connectionsMutex);
// Close client connection
if (g_hConnection != k_HSteamNetConnection_Invalid)
{
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
g_hConnection = k_HSteamNetConnection_Invalid;
}
// Close all host connections
for (auto conn : connections)
{
m_pInterface->CloseConnection(conn, 0, nullptr, false);
}
connections.clear();
// Close listen socket
if (hListenSock != k_HSteamListenSocket_Invalid)
{
m_pInterface->CloseListenSocket(hListenSock);
hListenSock = k_HSteamListenSocket_Invalid;
}
// Reset state
g_isHost = false;
g_isClient = false;
g_isConnected = false;
hostPing_ = 0;
std::cout << "Disconnected from network" << std::endl;
}
void SteamNetworkingManager::setMessageHandlerDependencies(boost::asio::io_context &io_context, std::unique_ptr<TCPServer> &server, int &localPort)
{
io_context_ = &io_context;