Add initial implementation of ConnectTool with Dear ImGui and Steam Networking
- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
This commit is contained in:
138
ConnectTool.vcxproj
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138
ConnectTool.vcxproj
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@@ -0,0 +1,138 @@
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||||
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<ProjectGuid>{71a90be8-b7ae-4d02-a50d-93b6f4770ad8}</ProjectGuid>
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|
||||
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17
ConnectTool.vcxproj.filters
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ConnectTool.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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4
ConnectTool.vcxproj.user
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4
ConnectTool.vcxproj.user
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@@ -0,0 +1,4 @@
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42
README.md
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README.md
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# ConnectTool - Dear ImGui Hello World
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This repository includes a simple Dear ImGui "Hello World" example using GLFW + OpenGL3 for cross-platform compatibility.
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## Prerequisites
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- C++17 compatible compiler
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- CMake 3.10 or higher
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- OpenGL 3.0 or higher
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- GLFW library
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## Getting Dear ImGui
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1. Download Dear ImGui from https://github.com/ocornut/imgui
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2. Extract the contents to a folder named `imgui` in the project root (next to `CMakeLists.txt`)
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## Building
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1. Ensure you have GLFW installed. On Windows, you can use vcpkg:
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```
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vcpkg install glfw3
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```
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On Linux/macOS, use your package manager (e.g., `sudo apt install libglfw3-dev` on Ubuntu).
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2. Create a build directory:
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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3. Run the executable:
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```
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./ConnectTool
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```
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## Cross-Platform Notes
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- This setup uses GLFW for window management and OpenGL for rendering, ensuring compatibility across Windows, Linux, and macOS.
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- If using Visual Studio on Windows, you can generate VS solution files with `cmake -G "Visual Studio 16 2019" ..` (adjust for your version).
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- For macOS, ensure you have Xcode command line tools installed.
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72
imgui_hello.cpp
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imgui_hello.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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int main() {
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return -1;
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}
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui Hello World", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a simple window
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ImGui::Begin("Hello, World!");
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ImGui::Text("Welcome to Dear ImGui!");
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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351
online_game_tool.cpp
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online_game_tool.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <thread>
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#include <mutex>
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#include <map>
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#include <algorithm>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <steamnetworkingtypes.h>
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#include <boost/asio.hpp>
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#include <memory>
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#include "tcp_server.h"
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#include "tcp/tcp_client.h"
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using boost::asio::ip::tcp;
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// Callback class for Steam Friends
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class SteamFriendsCallbacks {
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public:
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SteamFriendsCallbacks() {}
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STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
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};
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// Global variables for Steam Networking
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HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
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bool g_isConnected = false;
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HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
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||||
ISteamNetworkingSockets* m_pInterface = nullptr;
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bool forwarding = false;
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std::unique_ptr<TCPServer> server;
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// New variables for multiple connections and TCP clients
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std::vector<HSteamNetConnection> connections;
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std::map<HSteamNetConnection, TCPClient*> clientMap;
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std::mutex clientMutex;
|
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int localPort = 0;
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||||
bool g_isHost = false;
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bool g_isClient = false;
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||||
// Callback function for connection status changes
|
||||
void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
|
||||
{
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std::lock_guard<std::mutex> lock(clientMutex);
|
||||
std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
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if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
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||||
{
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||||
// Incoming connection, accept it
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||||
SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
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||||
connections.push_back(pInfo->m_hConn);
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||||
g_hConnection = pInfo->m_hConn; // Keep for backward compatibility if needed
|
||||
g_isConnected = true;
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||||
std::cout << "Accepted incoming connection" << std::endl;
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||||
// Removed: Create TCP Client here - now lazy connect on first message
|
||||
}
|
||||
else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
|
||||
{
|
||||
// Client connected successfully
|
||||
g_isConnected = true;
|
||||
std::cout << "Connected to host" << std::endl;
|
||||
}
|
||||
else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
|
||||
{
|
||||
// Connection closed
|
||||
g_isConnected = false;
|
||||
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||
// Remove from connections
|
||||
auto it = connections.begin();
|
||||
while (it != connections.end()) {
|
||||
if (*it == pInfo->m_hConn) {
|
||||
it = connections.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
// Cleanup TCP Client
|
||||
if (clientMap.count(pInfo->m_hConn)) {
|
||||
clientMap[pInfo->m_hConn]->disconnect();
|
||||
delete clientMap[pInfo->m_hConn];
|
||||
clientMap.erase(pInfo->m_hConn);
|
||||
std::cout << "Cleaned up TCP Client for connection" << std::endl;
|
||||
}
|
||||
std::cout << "Connection closed" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback) {
|
||||
CSteamID hostSteamID = pCallback->m_steamIDFriend;
|
||||
if (!g_isHost && !g_isConnected) {
|
||||
g_isClient = true;
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID(hostSteamID);
|
||||
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
std::cout << "Joined game room via invite from " << hostSteamID.ConvertToUint64() << std::endl;
|
||||
// Start TCP Server
|
||||
server = std::make_unique<TCPServer>(8888);
|
||||
if (!server->start()) {
|
||||
std::cerr << "Failed to start TCP server" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
// Initialize Steam API
|
||||
if (!SteamAPI_Init()) {
|
||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize Steam Friends callbacks
|
||||
SteamFriendsCallbacks steamFriendsCallbacks;
|
||||
|
||||
// Initialize Steam Networking Sockets
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
|
||||
// Set global callback for connection status changes
|
||||
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||
|
||||
m_pInterface = SteamNetworkingSockets();
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "在线游戏工具", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// Load Chinese font
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// TCP Client for local port forwarding
|
||||
// Removed: TCPClient* client = nullptr;
|
||||
// Removed: bool isLocalConnected = false;
|
||||
|
||||
// Steam Networking variables
|
||||
bool isHost = false;
|
||||
bool isClient = false;
|
||||
char joinBuffer[256] = "";
|
||||
char filterBuffer[256] = "";
|
||||
// Removed: char portBuffer[256] = "";
|
||||
|
||||
// Get friends list
|
||||
std::vector<std::pair<CSteamID, std::string>> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
for (int i = 0; i < friendCount; ++i) {
|
||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||
friendsList.push_back({friendID, name});
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Run Steam callbacks
|
||||
SteamAPI_RunCallbacks();
|
||||
|
||||
// Poll networking
|
||||
m_pInterface->RunCallbacks();
|
||||
|
||||
// Receive messages from Steam and forward to TCP server
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
for (auto conn : connections) {
|
||||
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(conn, &pIncomingMsg, 1);
|
||||
if (numMsgs > 0 && pIncomingMsg) {
|
||||
// std::cout << "Received " << pIncomingMsg->m_cbSize << " bytes" << std::endl;
|
||||
if (server) {
|
||||
server->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
// Lazy connect: Create TCP Client on first message if not already connected
|
||||
if (clientMap.find(conn) == clientMap.end() && g_isHost && localPort > 0) {
|
||||
TCPClient* client = new TCPClient("localhost", localPort);
|
||||
if (client->connect()) {
|
||||
client->setReceiveCallback([conn](const char* data, size_t size) {
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
m_pInterface->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
});
|
||||
clientMap[conn] = client;
|
||||
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||
} else {
|
||||
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||
delete client;
|
||||
}
|
||||
}
|
||||
// Send to corresponding TCP client if exists (for host)
|
||||
if (clientMap.count(conn)) {
|
||||
clientMap[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
pIncomingMsg->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Create a window for online game tool
|
||||
ImGui::Begin("在线游戏工具");
|
||||
if (server) {
|
||||
ImGui::Text("TCP服务器监听端口8888");
|
||||
ImGui::Text("已连接客户端: %d", server->getClientCount());
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
if (!g_isHost && !g_isConnected) {
|
||||
if (ImGui::Button("主持游戏房间")) {
|
||||
// Create listen socket
|
||||
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
g_isHost = true;
|
||||
// Set Rich Presence
|
||||
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
||||
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
||||
SteamFriends()->SetRichPresence("status", "主持游戏房间");
|
||||
std::cout << "Hosting game room. Connection string: " << connectStr << std::endl;
|
||||
}
|
||||
}
|
||||
ImGui::InputText("主机Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
||||
if (ImGui::Button("加入游戏房间")) {
|
||||
uint64 hostID = std::stoull(joinBuffer);
|
||||
CSteamID hostSteamID(hostID);
|
||||
g_isClient = true;
|
||||
// Connect to host
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID(hostSteamID);
|
||||
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
// Connection initiated, wait for callback to confirm
|
||||
std::cout << "Connecting to host..." << std::endl;
|
||||
// Start TCP Server
|
||||
server = std::make_unique<TCPServer>(8888);
|
||||
if (!server->start()) {
|
||||
std::cerr << "Failed to start TCP server" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (g_isHost) {
|
||||
ImGui::Text("正在主持游戏房间。邀请朋友!");
|
||||
ImGui::Separator();
|
||||
ImGui::InputInt("本地端口", &localPort);
|
||||
ImGui::Separator();
|
||||
ImGui::InputText("过滤朋友", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
||||
ImGui::Text("朋友:");
|
||||
for (const auto& friendPair : friendsList) {
|
||||
std::string nameStr = friendPair.second;
|
||||
std::string filterStr(filterBuffer);
|
||||
// Convert to lowercase for case-insensitive search
|
||||
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
||||
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
||||
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
||||
ImGui::PushID(friendPair.first.ConvertToUint64());
|
||||
if (ImGui::Button(("邀请 " + friendPair.second).c_str())) {
|
||||
// Send invite via Steam
|
||||
SteamFriends()->InviteUserToGame(friendPair.first, "加入我的游戏房间!");
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
// Room status window - only show when hosting or joined
|
||||
if (g_isHost || g_isClient) {
|
||||
ImGui::Begin("房间状态");
|
||||
if (server) {
|
||||
ImGui::Text("房间内玩家: %d", server->getClientCount() + 1); // +1 for host
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
ImGui::Text("连接的好友: %d", (int)connections.size());
|
||||
ImGui::Text("活跃的TCP客户端: %d", (int)clientMap.size());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||
}
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
m_pInterface->CloseListenSocket(hListenSock);
|
||||
}
|
||||
// Cleanup TCP Clients
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
for (auto& pair : clientMap) {
|
||||
pair.second->disconnect();
|
||||
delete pair.second;
|
||||
}
|
||||
clientMap.clear();
|
||||
}
|
||||
if (server) {
|
||||
server->stop();
|
||||
}
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
240
p2p_chat.cpp
Normal file
240
p2p_chat.cpp
Normal file
@@ -0,0 +1,240 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <steam_api.h>
|
||||
#include <isteamnetworkingsockets.h>
|
||||
#include <isteamnetworkingutils.h>
|
||||
#include <steamnetworkingtypes.h>
|
||||
|
||||
// Global variables for callbacks
|
||||
HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
|
||||
bool g_isConnected = false;
|
||||
|
||||
// Callback function for connection status changes
|
||||
void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
|
||||
{
|
||||
std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
|
||||
if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
|
||||
{
|
||||
// Incoming connection, accept it
|
||||
SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
|
||||
g_hConnection = pInfo->m_hConn;
|
||||
g_isConnected = true;
|
||||
std::cout << "Accepted incoming connection" << std::endl;
|
||||
}
|
||||
else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
|
||||
{
|
||||
// Client connected successfully
|
||||
g_isConnected = true;
|
||||
std::cout << "Connected to host" << std::endl;
|
||||
}
|
||||
else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
|
||||
{
|
||||
// Connection closed
|
||||
g_isConnected = false;
|
||||
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||
std::cout << "Connection closed" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
// Initialize Steam API
|
||||
if (!SteamAPI_Init()) {
|
||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize Steam Networking Sockets
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
|
||||
// Set global callback for connection status changes
|
||||
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam P2P Chat", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// Load Chinese font if available
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// Steam Networking variables
|
||||
HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
|
||||
ISteamNetworkingSockets* m_pInterface = SteamNetworkingSockets();
|
||||
|
||||
// Chat variables
|
||||
std::vector<std::string> messages;
|
||||
char inputBuffer[256] = "";
|
||||
CSteamID selectedFriend;
|
||||
bool isHost = false;
|
||||
bool isClient = false;
|
||||
char filterBuffer[256] = "";
|
||||
|
||||
// Get friends list
|
||||
std::vector<CSteamID> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
for (int i = 0; i < friendCount; ++i) {
|
||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||
friendsList.push_back(friendID);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Run Steam callbacks
|
||||
SteamAPI_RunCallbacks();
|
||||
|
||||
// Poll networking
|
||||
m_pInterface->RunCallbacks();
|
||||
|
||||
// Receive messages
|
||||
if (g_isConnected) {
|
||||
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(g_hConnection, &pIncomingMsg, 1);
|
||||
if (numMsgs > 0 && pIncomingMsg) {
|
||||
std::string msg((char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
messages.push_back("Friend: " + msg);
|
||||
pIncomingMsg->Release();
|
||||
}
|
||||
}
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Main menu
|
||||
ImGui::Begin("Steam P2P Chat");
|
||||
if (!isHost && !g_isConnected) {
|
||||
if (ImGui::Button("Host Chat Room")) {
|
||||
// Create listen socket
|
||||
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
isHost = true;
|
||||
// Set Rich Presence
|
||||
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
||||
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
||||
SteamFriends()->SetRichPresence("status", "Hosting Chat Room");
|
||||
std::cout << "Hosting chat room. Connect string: " << connectStr << std::endl;
|
||||
}
|
||||
}
|
||||
static char joinBuffer[256] = "";
|
||||
ImGui::InputText("Host Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
||||
if (ImGui::Button("Join Chat Room")) {
|
||||
uint64 hostID = std::stoull(joinBuffer);
|
||||
CSteamID hostSteamID(hostID);
|
||||
isClient = true;
|
||||
// Connect to host
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID(hostSteamID);
|
||||
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
// Connection initiated, wait for callback to confirm
|
||||
std::cout << "Connecting to host..." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isHost) {
|
||||
ImGui::Text("Hosting chat room. Invite friends!");
|
||||
ImGui::Separator();
|
||||
ImGui::InputText("Filter Friends", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
||||
ImGui::Text("Friends:");
|
||||
for (size_t i = 0; i < friendsList.size(); ++i) {
|
||||
const char* name = SteamFriends()->GetFriendPersonaName(friendsList[i]);
|
||||
std::string nameStr(name);
|
||||
std::string filterStr(filterBuffer);
|
||||
// Convert to lowercase for case-insensitive search
|
||||
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
||||
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
||||
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
||||
if (ImGui::Button((std::string("Invite ") + name).c_str())) {
|
||||
SteamFriends()->InviteUserToGame(friendsList[i], "");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
// Chat window
|
||||
if (g_isConnected) {
|
||||
ImGui::Begin("Chat Room");
|
||||
ImGui::Text("Chatting");
|
||||
|
||||
// Display messages
|
||||
ImGui::BeginChild("Messages", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() - 30), true);
|
||||
for (const auto& msg : messages) {
|
||||
ImGui::TextWrapped("%s", msg.c_str());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Input
|
||||
if (ImGui::InputText("Message", inputBuffer, IM_ARRAYSIZE(inputBuffer), ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||
if (strlen(inputBuffer) > 0) {
|
||||
uint32 msgSize = static_cast<uint32>(strlen(inputBuffer) + 1);
|
||||
m_pInterface->SendMessageToConnection(g_hConnection, inputBuffer, msgSize, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
messages.push_back("You: " + std::string(inputBuffer));
|
||||
memset(inputBuffer, 0, sizeof(inputBuffer));
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||
}
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
m_pInterface->CloseListenSocket(hListenSock);
|
||||
}
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
103
steam_friends.cpp
Normal file
103
steam_friends.cpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <steam_api.h>
|
||||
|
||||
int main() {
|
||||
// Initialize Steam API
|
||||
if (!SteamAPI_Init()) {
|
||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam Friends List", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// Load Chinese font
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// Get friends list
|
||||
std::vector<std::string> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
for (int i = 0; i < friendCount; ++i) {
|
||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||
friendsList.push_back(std::string("Friend ") + std::to_string(i + 1) + ": " + name);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Create a window for friends list
|
||||
ImGui::Begin("Steam Friends List");
|
||||
ImGui::Text("Number of friends: %d", friendCount);
|
||||
ImGui::Separator();
|
||||
if (friendCount > 0) {
|
||||
ImGui::Columns(4, nullptr, true); // 4 columns, with borders
|
||||
for (const auto& friendName : friendsList) {
|
||||
ImGui::Text("%s", friendName.c_str());
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1); // Reset to 1 column
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
81
tcp/tcp_client.cpp
Normal file
81
tcp/tcp_client.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#include "tcp_client.h"
|
||||
#include <iostream>
|
||||
|
||||
TCPClient::TCPClient(const std::string& host, int port) : host_(host), port_(port), connected_(false), socket_(std::make_shared<tcp::socket>(io_context_)), work_(boost::asio::make_work_guard(io_context_)), buffer_(1024) {}
|
||||
|
||||
TCPClient::~TCPClient() { disconnect(); }
|
||||
|
||||
bool TCPClient::connect() {
|
||||
try {
|
||||
tcp::resolver resolver(io_context_);
|
||||
auto endpoints = resolver.resolve(host_, std::to_string(port_));
|
||||
boost::asio::connect(*socket_, endpoints);
|
||||
connected_ = true;
|
||||
clientThread_ = std::thread([this]() {
|
||||
std::cout << "Client thread started" << std::endl;
|
||||
io_context_.run();
|
||||
std::cout << "Client thread stopped" << std::endl;
|
||||
});
|
||||
start_read();
|
||||
std::cout << "Connected to " << host_ << ":" << port_ << std::endl;
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "Failed to connect: " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TCPClient::disconnect() {
|
||||
connected_ = false;
|
||||
io_context_.stop();
|
||||
if (clientThread_.joinable()) {
|
||||
clientThread_.join();
|
||||
}
|
||||
if (socket_->is_open()) {
|
||||
socket_->close();
|
||||
}
|
||||
}
|
||||
|
||||
void TCPClient::send(const std::string& message) {
|
||||
send(message.c_str(), message.size());
|
||||
}
|
||||
|
||||
void TCPClient::send(const char* data, size_t size) {
|
||||
if (!connected_) return;
|
||||
// std::cout << "Sending " << size << " bytes" << std::endl;
|
||||
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [](const boost::system::error_code& error, std::size_t) {
|
||||
if (error) {
|
||||
std::cerr << "Send failed: " << error.message() << std::endl;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void TCPClient::setReceiveCallback(std::function<void(const std::string&)> callback) {
|
||||
receiveCallback_ = callback;
|
||||
}
|
||||
|
||||
void TCPClient::setReceiveCallback(std::function<void(const char*, size_t)> callback) {
|
||||
receiveCallbackBytes_ = callback;
|
||||
}
|
||||
|
||||
void TCPClient::start_read() {
|
||||
socket_->async_read_some(boost::asio::buffer(buffer_), [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
handle_read(error, bytes_transferred);
|
||||
});
|
||||
}
|
||||
|
||||
void TCPClient::handle_read(const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
if (!error) {
|
||||
// std::cout << "Received " << bytes_transferred << " bytes" << std::endl;
|
||||
if (receiveCallbackBytes_) {
|
||||
receiveCallbackBytes_(buffer_.data(), bytes_transferred);
|
||||
} else if (receiveCallback_) {
|
||||
std::string message(buffer_.data(), bytes_transferred);
|
||||
receiveCallback_(message);
|
||||
}
|
||||
start_read();
|
||||
} else {
|
||||
std::cerr << "Read failed: " << error.message() << std::endl;
|
||||
disconnect();
|
||||
}
|
||||
}
|
||||
40
tcp/tcp_client.h
Normal file
40
tcp/tcp_client.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <functional>
|
||||
|
||||
using boost::asio::ip::tcp;
|
||||
|
||||
// TCP Client class
|
||||
class TCPClient {
|
||||
public:
|
||||
TCPClient(const std::string& host, int port);
|
||||
~TCPClient();
|
||||
|
||||
bool connect();
|
||||
void disconnect();
|
||||
void send(const std::string& message);
|
||||
void send(const char* data, size_t size);
|
||||
void setReceiveCallback(std::function<void(const std::string&)> callback);
|
||||
void setReceiveCallback(std::function<void(const char*, size_t)> callback);
|
||||
|
||||
private:
|
||||
void start_read();
|
||||
void handle_read(const boost::system::error_code& error, std::size_t bytes_transferred);
|
||||
|
||||
std::string host_;
|
||||
int port_;
|
||||
bool connected_;
|
||||
boost::asio::io_context io_context_;
|
||||
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
|
||||
std::shared_ptr<tcp::socket> socket_;
|
||||
std::thread clientThread_;
|
||||
std::mutex socketMutex_;
|
||||
std::function<void(const std::string&)> receiveCallback_;
|
||||
std::function<void(const char*, size_t)> receiveCallbackBytes_;
|
||||
std::vector<char> buffer_;
|
||||
};
|
||||
97
tcp/tcp_server.cpp
Normal file
97
tcp/tcp_server.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "tcp_server.h"
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)) {}
|
||||
|
||||
TCPServer::~TCPServer() { stop(); }
|
||||
|
||||
bool TCPServer::start() {
|
||||
try {
|
||||
tcp::endpoint endpoint(tcp::v4(), port_);
|
||||
acceptor_.open(endpoint.protocol());
|
||||
acceptor_.set_option(tcp::acceptor::reuse_address(true));
|
||||
acceptor_.bind(endpoint);
|
||||
acceptor_.listen();
|
||||
|
||||
running_ = true;
|
||||
serverThread_ = std::thread([this]() {
|
||||
std::cout << "Server thread started" << std::endl;
|
||||
io_context_.run();
|
||||
std::cout << "Server thread stopped" << std::endl;
|
||||
});
|
||||
start_accept();
|
||||
std::cout << "TCP server started on port " << port_ << std::endl;
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
std::cerr << "Failed to start TCP server: " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TCPServer::stop() {
|
||||
running_ = false;
|
||||
io_context_.stop();
|
||||
if (serverThread_.joinable()) {
|
||||
serverThread_.join();
|
||||
}
|
||||
acceptor_.close();
|
||||
}
|
||||
|
||||
void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
|
||||
sendToAll(message.c_str(), message.size(), excludeSocket);
|
||||
}
|
||||
|
||||
void TCPServer::sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket) {
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
for (auto& client : clients_) {
|
||||
if (client != excludeSocket) {
|
||||
boost::asio::async_write(*client, boost::asio::buffer(data, size), [](const boost::system::error_code&, std::size_t) {});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int TCPServer::getClientCount() {
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
return clients_.size();
|
||||
}
|
||||
|
||||
void TCPServer::start_accept() {
|
||||
auto socket = std::make_shared<tcp::socket>(io_context_);
|
||||
acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
|
||||
if (!error) {
|
||||
std::cout << "New client connected" << std::endl;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
clients_.push_back(socket);
|
||||
}
|
||||
start_read(socket);
|
||||
}
|
||||
if (running_) {
|
||||
start_accept();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
|
||||
auto buffer = std::make_shared<std::vector<char>>(1024);
|
||||
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
if (!error) {
|
||||
// std::cout << "Received " << bytes_transferred << " bytes from client" << std::endl;
|
||||
if (!forwarding) {
|
||||
forwarding = true;
|
||||
if (g_isConnected) {
|
||||
m_pInterface->SendMessageToConnection(g_hConnection, buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
}
|
||||
forwarding = false;
|
||||
}
|
||||
sendToAll(buffer->data(), bytes_transferred, socket);
|
||||
start_read(socket);
|
||||
} else {
|
||||
std::cout << "Client disconnected" << std::endl;
|
||||
// Remove client
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
||||
}
|
||||
});
|
||||
}
|
||||
45
tcp/tcp_server.h
Normal file
45
tcp/tcp_server.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <isteamnetworkingsockets.h>
|
||||
#include <isteamnetworkingutils.h>
|
||||
#include <steamnetworkingtypes.h>
|
||||
|
||||
using boost::asio::ip::tcp;
|
||||
|
||||
// Extern declarations for global variables used in TCPServer
|
||||
extern HSteamNetConnection g_hConnection;
|
||||
extern bool g_isConnected;
|
||||
extern ISteamNetworkingSockets* m_pInterface;
|
||||
extern bool forwarding;
|
||||
|
||||
// TCP Server class
|
||||
class TCPServer {
|
||||
public:
|
||||
TCPServer(int port);
|
||||
~TCPServer();
|
||||
|
||||
bool start();
|
||||
void stop();
|
||||
void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
|
||||
void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
|
||||
int getClientCount();
|
||||
|
||||
private:
|
||||
void start_accept();
|
||||
void start_read(std::shared_ptr<tcp::socket> socket);
|
||||
|
||||
int port_;
|
||||
bool running_;
|
||||
boost::asio::io_context io_context_;
|
||||
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
|
||||
tcp::acceptor acceptor_;
|
||||
std::vector<std::shared_ptr<tcp::socket>> clients_;
|
||||
std::mutex clientsMutex_;
|
||||
std::thread serverThread_;
|
||||
};
|
||||
Reference in New Issue
Block a user