- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
#include "tcp_server.h"
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#include <iostream>
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#include <algorithm>
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TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)) {}
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TCPServer::~TCPServer() { stop(); }
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bool TCPServer::start() {
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try {
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tcp::endpoint endpoint(tcp::v4(), port_);
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acceptor_.open(endpoint.protocol());
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acceptor_.set_option(tcp::acceptor::reuse_address(true));
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acceptor_.bind(endpoint);
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acceptor_.listen();
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running_ = true;
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serverThread_ = std::thread([this]() {
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std::cout << "Server thread started" << std::endl;
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io_context_.run();
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std::cout << "Server thread stopped" << std::endl;
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});
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start_accept();
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std::cout << "TCP server started on port " << port_ << std::endl;
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return true;
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} catch (const std::exception& e) {
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std::cerr << "Failed to start TCP server: " << e.what() << std::endl;
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return false;
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}
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}
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void TCPServer::stop() {
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running_ = false;
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io_context_.stop();
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if (serverThread_.joinable()) {
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serverThread_.join();
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}
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acceptor_.close();
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}
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void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
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sendToAll(message.c_str(), message.size(), excludeSocket);
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}
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void TCPServer::sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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for (auto& client : clients_) {
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if (client != excludeSocket) {
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boost::asio::async_write(*client, boost::asio::buffer(data, size), [](const boost::system::error_code&, std::size_t) {});
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}
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}
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}
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int TCPServer::getClientCount() {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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return clients_.size();
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}
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void TCPServer::start_accept() {
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auto socket = std::make_shared<tcp::socket>(io_context_);
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acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
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if (!error) {
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std::cout << "New client connected" << std::endl;
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{
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_.push_back(socket);
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}
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start_read(socket);
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}
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if (running_) {
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start_accept();
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}
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});
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}
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void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
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auto buffer = std::make_shared<std::vector<char>>(1024);
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socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
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if (!error) {
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// std::cout << "Received " << bytes_transferred << " bytes from client" << std::endl;
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if (!forwarding) {
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forwarding = true;
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if (g_isConnected) {
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m_pInterface->SendMessageToConnection(g_hConnection, buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
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}
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forwarding = false;
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}
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sendToAll(buffer->data(), bytes_transferred, socket);
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start_read(socket);
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} else {
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std::cout << "Client disconnected" << std::endl;
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// Remove client
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
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}
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});
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} |