Add initial implementation of ConnectTool with Dear ImGui and Steam Networking
- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
This commit is contained in:
138
ConnectTool.vcxproj
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138
ConnectTool.vcxproj
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17
ConnectTool.vcxproj.filters
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ConnectTool.vcxproj.filters
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4
ConnectTool.vcxproj.user
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ConnectTool.vcxproj.user
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README.md
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README.md
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# ConnectTool - Dear ImGui Hello World
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This repository includes a simple Dear ImGui "Hello World" example using GLFW + OpenGL3 for cross-platform compatibility.
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## Prerequisites
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- C++17 compatible compiler
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- CMake 3.10 or higher
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- OpenGL 3.0 or higher
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- GLFW library
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## Getting Dear ImGui
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1. Download Dear ImGui from https://github.com/ocornut/imgui
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2. Extract the contents to a folder named `imgui` in the project root (next to `CMakeLists.txt`)
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## Building
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1. Ensure you have GLFW installed. On Windows, you can use vcpkg:
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```
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vcpkg install glfw3
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```
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On Linux/macOS, use your package manager (e.g., `sudo apt install libglfw3-dev` on Ubuntu).
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2. Create a build directory:
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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3. Run the executable:
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```
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./ConnectTool
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```
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## Cross-Platform Notes
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- This setup uses GLFW for window management and OpenGL for rendering, ensuring compatibility across Windows, Linux, and macOS.
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- If using Visual Studio on Windows, you can generate VS solution files with `cmake -G "Visual Studio 16 2019" ..` (adjust for your version).
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- For macOS, ensure you have Xcode command line tools installed.
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imgui_hello.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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int main() {
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return -1;
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}
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui Hello World", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a simple window
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ImGui::Begin("Hello, World!");
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ImGui::Text("Welcome to Dear ImGui!");
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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351
online_game_tool.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <thread>
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#include <mutex>
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#include <map>
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#include <algorithm>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <steamnetworkingtypes.h>
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#include <boost/asio.hpp>
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#include <memory>
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#include "tcp_server.h"
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#include "tcp/tcp_client.h"
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using boost::asio::ip::tcp;
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// Callback class for Steam Friends
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class SteamFriendsCallbacks {
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public:
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||||||
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SteamFriendsCallbacks() {}
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STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
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};
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||||||
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// Global variables for Steam Networking
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HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
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bool g_isConnected = false;
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||||||
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HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
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||||||
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ISteamNetworkingSockets* m_pInterface = nullptr;
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||||||
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bool forwarding = false;
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||||||
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std::unique_ptr<TCPServer> server;
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||||||
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||||||
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// New variables for multiple connections and TCP clients
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std::vector<HSteamNetConnection> connections;
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||||||
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std::map<HSteamNetConnection, TCPClient*> clientMap;
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||||||
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std::mutex clientMutex;
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||||||
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int localPort = 0;
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||||||
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bool g_isHost = false;
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||||||
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bool g_isClient = false;
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||||||
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||||||
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// Callback function for connection status changes
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||||||
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void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
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||||||
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{
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||||||
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std::lock_guard<std::mutex> lock(clientMutex);
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||||||
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std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
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||||||
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if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
|
||||||
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{
|
||||||
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// Incoming connection, accept it
|
||||||
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SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
|
||||||
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connections.push_back(pInfo->m_hConn);
|
||||||
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g_hConnection = pInfo->m_hConn; // Keep for backward compatibility if needed
|
||||||
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g_isConnected = true;
|
||||||
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std::cout << "Accepted incoming connection" << std::endl;
|
||||||
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// Removed: Create TCP Client here - now lazy connect on first message
|
||||||
|
}
|
||||||
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else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
|
||||||
|
{
|
||||||
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// Client connected successfully
|
||||||
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g_isConnected = true;
|
||||||
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std::cout << "Connected to host" << std::endl;
|
||||||
|
}
|
||||||
|
else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
|
||||||
|
{
|
||||||
|
// Connection closed
|
||||||
|
g_isConnected = false;
|
||||||
|
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||||
|
// Remove from connections
|
||||||
|
auto it = connections.begin();
|
||||||
|
while (it != connections.end()) {
|
||||||
|
if (*it == pInfo->m_hConn) {
|
||||||
|
it = connections.erase(it);
|
||||||
|
} else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Cleanup TCP Client
|
||||||
|
if (clientMap.count(pInfo->m_hConn)) {
|
||||||
|
clientMap[pInfo->m_hConn]->disconnect();
|
||||||
|
delete clientMap[pInfo->m_hConn];
|
||||||
|
clientMap.erase(pInfo->m_hConn);
|
||||||
|
std::cout << "Cleaned up TCP Client for connection" << std::endl;
|
||||||
|
}
|
||||||
|
std::cout << "Connection closed" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback) {
|
||||||
|
CSteamID hostSteamID = pCallback->m_steamIDFriend;
|
||||||
|
if (!g_isHost && !g_isConnected) {
|
||||||
|
g_isClient = true;
|
||||||
|
SteamNetworkingIdentity identity;
|
||||||
|
identity.SetSteamID(hostSteamID);
|
||||||
|
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
std::cout << "Joined game room via invite from " << hostSteamID.ConvertToUint64() << std::endl;
|
||||||
|
// Start TCP Server
|
||||||
|
server = std::make_unique<TCPServer>(8888);
|
||||||
|
if (!server->start()) {
|
||||||
|
std::cerr << "Failed to start TCP server" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
// Initialize Steam API
|
||||||
|
if (!SteamAPI_Init()) {
|
||||||
|
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize Steam Friends callbacks
|
||||||
|
SteamFriendsCallbacks steamFriendsCallbacks;
|
||||||
|
|
||||||
|
// Initialize Steam Networking Sockets
|
||||||
|
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||||
|
|
||||||
|
// Set global callback for connection status changes
|
||||||
|
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||||
|
|
||||||
|
m_pInterface = SteamNetworkingSockets();
|
||||||
|
|
||||||
|
// Initialize GLFW
|
||||||
|
if (!glfwInit()) {
|
||||||
|
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create window
|
||||||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "在线游戏工具", nullptr, nullptr);
|
||||||
|
if (!window) {
|
||||||
|
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
|
// Initialize ImGui
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
(void)io;
|
||||||
|
// Load Chinese font
|
||||||
|
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
|
||||||
|
// Initialize ImGui backends
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 130");
|
||||||
|
|
||||||
|
// TCP Client for local port forwarding
|
||||||
|
// Removed: TCPClient* client = nullptr;
|
||||||
|
// Removed: bool isLocalConnected = false;
|
||||||
|
|
||||||
|
// Steam Networking variables
|
||||||
|
bool isHost = false;
|
||||||
|
bool isClient = false;
|
||||||
|
char joinBuffer[256] = "";
|
||||||
|
char filterBuffer[256] = "";
|
||||||
|
// Removed: char portBuffer[256] = "";
|
||||||
|
|
||||||
|
// Get friends list
|
||||||
|
std::vector<std::pair<CSteamID, std::string>> friendsList;
|
||||||
|
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||||
|
for (int i = 0; i < friendCount; ++i) {
|
||||||
|
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
|
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||||
|
friendsList.push_back({friendID, name});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
// Poll events
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Run Steam callbacks
|
||||||
|
SteamAPI_RunCallbacks();
|
||||||
|
|
||||||
|
// Poll networking
|
||||||
|
m_pInterface->RunCallbacks();
|
||||||
|
|
||||||
|
// Receive messages from Steam and forward to TCP server
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
|
for (auto conn : connections) {
|
||||||
|
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||||
|
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(conn, &pIncomingMsg, 1);
|
||||||
|
if (numMsgs > 0 && pIncomingMsg) {
|
||||||
|
// std::cout << "Received " << pIncomingMsg->m_cbSize << " bytes" << std::endl;
|
||||||
|
if (server) {
|
||||||
|
server->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||||
|
}
|
||||||
|
// Lazy connect: Create TCP Client on first message if not already connected
|
||||||
|
if (clientMap.find(conn) == clientMap.end() && g_isHost && localPort > 0) {
|
||||||
|
TCPClient* client = new TCPClient("localhost", localPort);
|
||||||
|
if (client->connect()) {
|
||||||
|
client->setReceiveCallback([conn](const char* data, size_t size) {
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
|
m_pInterface->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||||
|
});
|
||||||
|
clientMap[conn] = client;
|
||||||
|
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||||
|
delete client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Send to corresponding TCP client if exists (for host)
|
||||||
|
if (clientMap.count(conn)) {
|
||||||
|
clientMap[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||||
|
}
|
||||||
|
pIncomingMsg->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// Create a window for online game tool
|
||||||
|
ImGui::Begin("在线游戏工具");
|
||||||
|
if (server) {
|
||||||
|
ImGui::Text("TCP服务器监听端口8888");
|
||||||
|
ImGui::Text("已连接客户端: %d", server->getClientCount());
|
||||||
|
}
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
if (!g_isHost && !g_isConnected) {
|
||||||
|
if (ImGui::Button("主持游戏房间")) {
|
||||||
|
// Create listen socket
|
||||||
|
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
g_isHost = true;
|
||||||
|
// Set Rich Presence
|
||||||
|
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
||||||
|
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
||||||
|
SteamFriends()->SetRichPresence("status", "主持游戏房间");
|
||||||
|
std::cout << "Hosting game room. Connection string: " << connectStr << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::InputText("主机Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
||||||
|
if (ImGui::Button("加入游戏房间")) {
|
||||||
|
uint64 hostID = std::stoull(joinBuffer);
|
||||||
|
CSteamID hostSteamID(hostID);
|
||||||
|
g_isClient = true;
|
||||||
|
// Connect to host
|
||||||
|
SteamNetworkingIdentity identity;
|
||||||
|
identity.SetSteamID(hostSteamID);
|
||||||
|
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
// Connection initiated, wait for callback to confirm
|
||||||
|
std::cout << "Connecting to host..." << std::endl;
|
||||||
|
// Start TCP Server
|
||||||
|
server = std::make_unique<TCPServer>(8888);
|
||||||
|
if (!server->start()) {
|
||||||
|
std::cerr << "Failed to start TCP server" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (g_isHost) {
|
||||||
|
ImGui::Text("正在主持游戏房间。邀请朋友!");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::InputInt("本地端口", &localPort);
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::InputText("过滤朋友", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
||||||
|
ImGui::Text("朋友:");
|
||||||
|
for (const auto& friendPair : friendsList) {
|
||||||
|
std::string nameStr = friendPair.second;
|
||||||
|
std::string filterStr(filterBuffer);
|
||||||
|
// Convert to lowercase for case-insensitive search
|
||||||
|
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
||||||
|
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
||||||
|
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
||||||
|
ImGui::PushID(friendPair.first.ConvertToUint64());
|
||||||
|
if (ImGui::Button(("邀请 " + friendPair.second).c_str())) {
|
||||||
|
// Send invite via Steam
|
||||||
|
SteamFriends()->InviteUserToGame(friendPair.first, "加入我的游戏房间!");
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
// Room status window - only show when hosting or joined
|
||||||
|
if (g_isHost || g_isClient) {
|
||||||
|
ImGui::Begin("房间状态");
|
||||||
|
if (server) {
|
||||||
|
ImGui::Text("房间内玩家: %d", server->getClientCount() + 1); // +1 for host
|
||||||
|
}
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
|
ImGui::Text("连接的好友: %d", (int)connections.size());
|
||||||
|
ImGui::Text("活跃的TCP客户端: %d", (int)clientMap.size());
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
int display_w, display_h;
|
||||||
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||||
|
glViewport(0, 0, display_w, display_h);
|
||||||
|
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
// Swap buffers
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||||
|
}
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
m_pInterface->CloseListenSocket(hListenSock);
|
||||||
|
}
|
||||||
|
// Cleanup TCP Clients
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
|
for (auto& pair : clientMap) {
|
||||||
|
pair.second->disconnect();
|
||||||
|
delete pair.second;
|
||||||
|
}
|
||||||
|
clientMap.clear();
|
||||||
|
}
|
||||||
|
if (server) {
|
||||||
|
server->stop();
|
||||||
|
}
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
240
p2p_chat.cpp
Normal file
240
p2p_chat.cpp
Normal file
@@ -0,0 +1,240 @@
|
|||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <imgui_impl_glfw.h>
|
||||||
|
#include <imgui_impl_opengl3.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <steam_api.h>
|
||||||
|
#include <isteamnetworkingsockets.h>
|
||||||
|
#include <isteamnetworkingutils.h>
|
||||||
|
#include <steamnetworkingtypes.h>
|
||||||
|
|
||||||
|
// Global variables for callbacks
|
||||||
|
HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
|
||||||
|
bool g_isConnected = false;
|
||||||
|
|
||||||
|
// Callback function for connection status changes
|
||||||
|
void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
|
||||||
|
{
|
||||||
|
std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
|
||||||
|
if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
|
||||||
|
{
|
||||||
|
// Incoming connection, accept it
|
||||||
|
SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
|
||||||
|
g_hConnection = pInfo->m_hConn;
|
||||||
|
g_isConnected = true;
|
||||||
|
std::cout << "Accepted incoming connection" << std::endl;
|
||||||
|
}
|
||||||
|
else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
|
||||||
|
{
|
||||||
|
// Client connected successfully
|
||||||
|
g_isConnected = true;
|
||||||
|
std::cout << "Connected to host" << std::endl;
|
||||||
|
}
|
||||||
|
else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
|
||||||
|
{
|
||||||
|
// Connection closed
|
||||||
|
g_isConnected = false;
|
||||||
|
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||||
|
std::cout << "Connection closed" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
// Initialize Steam API
|
||||||
|
if (!SteamAPI_Init()) {
|
||||||
|
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize Steam Networking Sockets
|
||||||
|
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||||
|
|
||||||
|
// Set global callback for connection status changes
|
||||||
|
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||||
|
|
||||||
|
// Initialize GLFW
|
||||||
|
if (!glfwInit()) {
|
||||||
|
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create window
|
||||||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam P2P Chat", nullptr, nullptr);
|
||||||
|
if (!window) {
|
||||||
|
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
|
// Initialize ImGui
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
(void)io;
|
||||||
|
// Load Chinese font if available
|
||||||
|
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
|
||||||
|
// Initialize ImGui backends
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 130");
|
||||||
|
|
||||||
|
// Steam Networking variables
|
||||||
|
HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
|
||||||
|
ISteamNetworkingSockets* m_pInterface = SteamNetworkingSockets();
|
||||||
|
|
||||||
|
// Chat variables
|
||||||
|
std::vector<std::string> messages;
|
||||||
|
char inputBuffer[256] = "";
|
||||||
|
CSteamID selectedFriend;
|
||||||
|
bool isHost = false;
|
||||||
|
bool isClient = false;
|
||||||
|
char filterBuffer[256] = "";
|
||||||
|
|
||||||
|
// Get friends list
|
||||||
|
std::vector<CSteamID> friendsList;
|
||||||
|
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||||
|
for (int i = 0; i < friendCount; ++i) {
|
||||||
|
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
|
friendsList.push_back(friendID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
// Poll events
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Run Steam callbacks
|
||||||
|
SteamAPI_RunCallbacks();
|
||||||
|
|
||||||
|
// Poll networking
|
||||||
|
m_pInterface->RunCallbacks();
|
||||||
|
|
||||||
|
// Receive messages
|
||||||
|
if (g_isConnected) {
|
||||||
|
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||||
|
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(g_hConnection, &pIncomingMsg, 1);
|
||||||
|
if (numMsgs > 0 && pIncomingMsg) {
|
||||||
|
std::string msg((char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||||
|
messages.push_back("Friend: " + msg);
|
||||||
|
pIncomingMsg->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// Main menu
|
||||||
|
ImGui::Begin("Steam P2P Chat");
|
||||||
|
if (!isHost && !g_isConnected) {
|
||||||
|
if (ImGui::Button("Host Chat Room")) {
|
||||||
|
// Create listen socket
|
||||||
|
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
isHost = true;
|
||||||
|
// Set Rich Presence
|
||||||
|
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
||||||
|
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
||||||
|
SteamFriends()->SetRichPresence("status", "Hosting Chat Room");
|
||||||
|
std::cout << "Hosting chat room. Connect string: " << connectStr << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
static char joinBuffer[256] = "";
|
||||||
|
ImGui::InputText("Host Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
||||||
|
if (ImGui::Button("Join Chat Room")) {
|
||||||
|
uint64 hostID = std::stoull(joinBuffer);
|
||||||
|
CSteamID hostSteamID(hostID);
|
||||||
|
isClient = true;
|
||||||
|
// Connect to host
|
||||||
|
SteamNetworkingIdentity identity;
|
||||||
|
identity.SetSteamID(hostSteamID);
|
||||||
|
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
// Connection initiated, wait for callback to confirm
|
||||||
|
std::cout << "Connecting to host..." << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isHost) {
|
||||||
|
ImGui::Text("Hosting chat room. Invite friends!");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::InputText("Filter Friends", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
||||||
|
ImGui::Text("Friends:");
|
||||||
|
for (size_t i = 0; i < friendsList.size(); ++i) {
|
||||||
|
const char* name = SteamFriends()->GetFriendPersonaName(friendsList[i]);
|
||||||
|
std::string nameStr(name);
|
||||||
|
std::string filterStr(filterBuffer);
|
||||||
|
// Convert to lowercase for case-insensitive search
|
||||||
|
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
||||||
|
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
||||||
|
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
||||||
|
if (ImGui::Button((std::string("Invite ") + name).c_str())) {
|
||||||
|
SteamFriends()->InviteUserToGame(friendsList[i], "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
// Chat window
|
||||||
|
if (g_isConnected) {
|
||||||
|
ImGui::Begin("Chat Room");
|
||||||
|
ImGui::Text("Chatting");
|
||||||
|
|
||||||
|
// Display messages
|
||||||
|
ImGui::BeginChild("Messages", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() - 30), true);
|
||||||
|
for (const auto& msg : messages) {
|
||||||
|
ImGui::TextWrapped("%s", msg.c_str());
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
// Input
|
||||||
|
if (ImGui::InputText("Message", inputBuffer, IM_ARRAYSIZE(inputBuffer), ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||||
|
if (strlen(inputBuffer) > 0) {
|
||||||
|
uint32 msgSize = static_cast<uint32>(strlen(inputBuffer) + 1);
|
||||||
|
m_pInterface->SendMessageToConnection(g_hConnection, inputBuffer, msgSize, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||||
|
messages.push_back("You: " + std::string(inputBuffer));
|
||||||
|
memset(inputBuffer, 0, sizeof(inputBuffer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
int display_w, display_h;
|
||||||
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||||
|
glViewport(0, 0, display_w, display_h);
|
||||||
|
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
// Swap buffers
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||||
|
}
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
m_pInterface->CloseListenSocket(hListenSock);
|
||||||
|
}
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
103
steam_friends.cpp
Normal file
103
steam_friends.cpp
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <imgui_impl_glfw.h>
|
||||||
|
#include <imgui_impl_opengl3.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <steam_api.h>
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
// Initialize Steam API
|
||||||
|
if (!SteamAPI_Init()) {
|
||||||
|
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize GLFW
|
||||||
|
if (!glfwInit()) {
|
||||||
|
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create window
|
||||||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam Friends List", nullptr, nullptr);
|
||||||
|
if (!window) {
|
||||||
|
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
glfwSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
|
// Initialize ImGui
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
(void)io;
|
||||||
|
// Load Chinese font
|
||||||
|
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
|
||||||
|
// Initialize ImGui backends
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 130");
|
||||||
|
|
||||||
|
// Get friends list
|
||||||
|
std::vector<std::string> friendsList;
|
||||||
|
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||||
|
for (int i = 0; i < friendCount; ++i) {
|
||||||
|
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
|
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||||
|
friendsList.push_back(std::string("Friend ") + std::to_string(i + 1) + ": " + name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
// Poll events
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Start ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// Create a window for friends list
|
||||||
|
ImGui::Begin("Steam Friends List");
|
||||||
|
ImGui::Text("Number of friends: %d", friendCount);
|
||||||
|
ImGui::Separator();
|
||||||
|
if (friendCount > 0) {
|
||||||
|
ImGui::Columns(4, nullptr, true); // 4 columns, with borders
|
||||||
|
for (const auto& friendName : friendsList) {
|
||||||
|
ImGui::Text("%s", friendName.c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
}
|
||||||
|
ImGui::Columns(1); // Reset to 1 column
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
int display_w, display_h;
|
||||||
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||||
|
glViewport(0, 0, display_w, display_h);
|
||||||
|
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
|
||||||
|
// Swap buffers
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
81
tcp/tcp_client.cpp
Normal file
81
tcp/tcp_client.cpp
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
#include "tcp_client.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
TCPClient::TCPClient(const std::string& host, int port) : host_(host), port_(port), connected_(false), socket_(std::make_shared<tcp::socket>(io_context_)), work_(boost::asio::make_work_guard(io_context_)), buffer_(1024) {}
|
||||||
|
|
||||||
|
TCPClient::~TCPClient() { disconnect(); }
|
||||||
|
|
||||||
|
bool TCPClient::connect() {
|
||||||
|
try {
|
||||||
|
tcp::resolver resolver(io_context_);
|
||||||
|
auto endpoints = resolver.resolve(host_, std::to_string(port_));
|
||||||
|
boost::asio::connect(*socket_, endpoints);
|
||||||
|
connected_ = true;
|
||||||
|
clientThread_ = std::thread([this]() {
|
||||||
|
std::cout << "Client thread started" << std::endl;
|
||||||
|
io_context_.run();
|
||||||
|
std::cout << "Client thread stopped" << std::endl;
|
||||||
|
});
|
||||||
|
start_read();
|
||||||
|
std::cout << "Connected to " << host_ << ":" << port_ << std::endl;
|
||||||
|
return true;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "Failed to connect: " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::disconnect() {
|
||||||
|
connected_ = false;
|
||||||
|
io_context_.stop();
|
||||||
|
if (clientThread_.joinable()) {
|
||||||
|
clientThread_.join();
|
||||||
|
}
|
||||||
|
if (socket_->is_open()) {
|
||||||
|
socket_->close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::send(const std::string& message) {
|
||||||
|
send(message.c_str(), message.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::send(const char* data, size_t size) {
|
||||||
|
if (!connected_) return;
|
||||||
|
// std::cout << "Sending " << size << " bytes" << std::endl;
|
||||||
|
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [](const boost::system::error_code& error, std::size_t) {
|
||||||
|
if (error) {
|
||||||
|
std::cerr << "Send failed: " << error.message() << std::endl;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::setReceiveCallback(std::function<void(const std::string&)> callback) {
|
||||||
|
receiveCallback_ = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::setReceiveCallback(std::function<void(const char*, size_t)> callback) {
|
||||||
|
receiveCallbackBytes_ = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::start_read() {
|
||||||
|
socket_->async_read_some(boost::asio::buffer(buffer_), [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||||
|
handle_read(error, bytes_transferred);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPClient::handle_read(const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||||
|
if (!error) {
|
||||||
|
// std::cout << "Received " << bytes_transferred << " bytes" << std::endl;
|
||||||
|
if (receiveCallbackBytes_) {
|
||||||
|
receiveCallbackBytes_(buffer_.data(), bytes_transferred);
|
||||||
|
} else if (receiveCallback_) {
|
||||||
|
std::string message(buffer_.data(), bytes_transferred);
|
||||||
|
receiveCallback_(message);
|
||||||
|
}
|
||||||
|
start_read();
|
||||||
|
} else {
|
||||||
|
std::cerr << "Read failed: " << error.message() << std::endl;
|
||||||
|
disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
40
tcp/tcp_client.h
Normal file
40
tcp/tcp_client.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
using boost::asio::ip::tcp;
|
||||||
|
|
||||||
|
// TCP Client class
|
||||||
|
class TCPClient {
|
||||||
|
public:
|
||||||
|
TCPClient(const std::string& host, int port);
|
||||||
|
~TCPClient();
|
||||||
|
|
||||||
|
bool connect();
|
||||||
|
void disconnect();
|
||||||
|
void send(const std::string& message);
|
||||||
|
void send(const char* data, size_t size);
|
||||||
|
void setReceiveCallback(std::function<void(const std::string&)> callback);
|
||||||
|
void setReceiveCallback(std::function<void(const char*, size_t)> callback);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void start_read();
|
||||||
|
void handle_read(const boost::system::error_code& error, std::size_t bytes_transferred);
|
||||||
|
|
||||||
|
std::string host_;
|
||||||
|
int port_;
|
||||||
|
bool connected_;
|
||||||
|
boost::asio::io_context io_context_;
|
||||||
|
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
|
||||||
|
std::shared_ptr<tcp::socket> socket_;
|
||||||
|
std::thread clientThread_;
|
||||||
|
std::mutex socketMutex_;
|
||||||
|
std::function<void(const std::string&)> receiveCallback_;
|
||||||
|
std::function<void(const char*, size_t)> receiveCallbackBytes_;
|
||||||
|
std::vector<char> buffer_;
|
||||||
|
};
|
||||||
97
tcp/tcp_server.cpp
Normal file
97
tcp/tcp_server.cpp
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
#include "tcp_server.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)) {}
|
||||||
|
|
||||||
|
TCPServer::~TCPServer() { stop(); }
|
||||||
|
|
||||||
|
bool TCPServer::start() {
|
||||||
|
try {
|
||||||
|
tcp::endpoint endpoint(tcp::v4(), port_);
|
||||||
|
acceptor_.open(endpoint.protocol());
|
||||||
|
acceptor_.set_option(tcp::acceptor::reuse_address(true));
|
||||||
|
acceptor_.bind(endpoint);
|
||||||
|
acceptor_.listen();
|
||||||
|
|
||||||
|
running_ = true;
|
||||||
|
serverThread_ = std::thread([this]() {
|
||||||
|
std::cout << "Server thread started" << std::endl;
|
||||||
|
io_context_.run();
|
||||||
|
std::cout << "Server thread stopped" << std::endl;
|
||||||
|
});
|
||||||
|
start_accept();
|
||||||
|
std::cout << "TCP server started on port " << port_ << std::endl;
|
||||||
|
return true;
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "Failed to start TCP server: " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPServer::stop() {
|
||||||
|
running_ = false;
|
||||||
|
io_context_.stop();
|
||||||
|
if (serverThread_.joinable()) {
|
||||||
|
serverThread_.join();
|
||||||
|
}
|
||||||
|
acceptor_.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
|
||||||
|
sendToAll(message.c_str(), message.size(), excludeSocket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPServer::sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket) {
|
||||||
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
|
for (auto& client : clients_) {
|
||||||
|
if (client != excludeSocket) {
|
||||||
|
boost::asio::async_write(*client, boost::asio::buffer(data, size), [](const boost::system::error_code&, std::size_t) {});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int TCPServer::getClientCount() {
|
||||||
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
|
return clients_.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPServer::start_accept() {
|
||||||
|
auto socket = std::make_shared<tcp::socket>(io_context_);
|
||||||
|
acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
|
||||||
|
if (!error) {
|
||||||
|
std::cout << "New client connected" << std::endl;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
|
clients_.push_back(socket);
|
||||||
|
}
|
||||||
|
start_read(socket);
|
||||||
|
}
|
||||||
|
if (running_) {
|
||||||
|
start_accept();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
|
||||||
|
auto buffer = std::make_shared<std::vector<char>>(1024);
|
||||||
|
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||||
|
if (!error) {
|
||||||
|
// std::cout << "Received " << bytes_transferred << " bytes from client" << std::endl;
|
||||||
|
if (!forwarding) {
|
||||||
|
forwarding = true;
|
||||||
|
if (g_isConnected) {
|
||||||
|
m_pInterface->SendMessageToConnection(g_hConnection, buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||||
|
}
|
||||||
|
forwarding = false;
|
||||||
|
}
|
||||||
|
sendToAll(buffer->data(), bytes_transferred, socket);
|
||||||
|
start_read(socket);
|
||||||
|
} else {
|
||||||
|
std::cout << "Client disconnected" << std::endl;
|
||||||
|
// Remove client
|
||||||
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
|
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
45
tcp/tcp_server.h
Normal file
45
tcp/tcp_server.h
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <isteamnetworkingsockets.h>
|
||||||
|
#include <isteamnetworkingutils.h>
|
||||||
|
#include <steamnetworkingtypes.h>
|
||||||
|
|
||||||
|
using boost::asio::ip::tcp;
|
||||||
|
|
||||||
|
// Extern declarations for global variables used in TCPServer
|
||||||
|
extern HSteamNetConnection g_hConnection;
|
||||||
|
extern bool g_isConnected;
|
||||||
|
extern ISteamNetworkingSockets* m_pInterface;
|
||||||
|
extern bool forwarding;
|
||||||
|
|
||||||
|
// TCP Server class
|
||||||
|
class TCPServer {
|
||||||
|
public:
|
||||||
|
TCPServer(int port);
|
||||||
|
~TCPServer();
|
||||||
|
|
||||||
|
bool start();
|
||||||
|
void stop();
|
||||||
|
void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
|
||||||
|
void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
|
||||||
|
int getClientCount();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void start_accept();
|
||||||
|
void start_read(std::shared_ptr<tcp::socket> socket);
|
||||||
|
|
||||||
|
int port_;
|
||||||
|
bool running_;
|
||||||
|
boost::asio::io_context io_context_;
|
||||||
|
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
|
||||||
|
tcp::acceptor acceptor_;
|
||||||
|
std::vector<std::shared_ptr<tcp::socket>> clients_;
|
||||||
|
std::mutex clientsMutex_;
|
||||||
|
std::thread serverThread_;
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user