Files
ConnectTools/tcp/tcp_client.cpp
Ayndpa af181bb133 Refactor Steam Networking Components
- Removed SteamMessageHandler class and its implementation files.
- Integrated control packet handling directly into the SteamMessageHandler.
- Updated TCPClient and TCPServer classes to improve connection management and error handling.
- Added SteamNetworkingManager class to manage Steam networking, including lobby creation and connection handling.
- Implemented callbacks for Steam Friends and Matchmaking to handle lobby events.
- Enhanced message forwarding logic between TCP clients and Steam connections.
- Introduced control packet handling for ping responses.
- Improved thread safety with mutexes for shared resources.
2025-11-18 21:03:01 +08:00

103 lines
3.4 KiB
C++

#include "tcp_client.h"
#include <iostream>
TCPClient::TCPClient(const std::string& host, int port) : host_(host), port_(port), connected_(false), disconnected_(false), socket_(std::make_shared<tcp::socket>(io_context_)), work_(boost::asio::make_work_guard(io_context_)), buffer_(1024) {}
TCPClient::~TCPClient() { disconnect(); }
bool TCPClient::connect() {
try {
tcp::resolver resolver(io_context_);
auto endpoints = resolver.resolve(host_, std::to_string(port_));
boost::asio::connect(*socket_, endpoints);
connected_ = true;
clientThread_ = std::thread([this]() {
std::cout << "Client thread started" << std::endl;
io_context_.run();
std::cout << "Client thread stopped" << std::endl;
});
start_read();
std::cout << "Connected to " << host_ << ":" << port_ << std::endl;
return true;
} catch (const std::exception& e) {
std::cerr << "Failed to connect: " << e.what() << std::endl;
return false;
}
}
void TCPClient::disconnect() {
if (disconnected_) return;
disconnected_ = true;
connected_ = false;
io_context_.stop();
if (clientThread_.joinable()) {
if (clientThread_.get_id() == std::this_thread::get_id()) {
clientThread_.detach();
} else {
clientThread_.join();
}
}
try {
if (socket_->is_open()) {
socket_->close();
}
} catch (const std::exception& e) {
std::cerr << "Error closing socket: " << e.what() << std::endl;
}
}
void TCPClient::send(const std::string& message) {
send(message.c_str(), message.size());
}
void TCPClient::send(const char* data, size_t size) {
if (!connected_) return;
// std::cout << "Sending " << size << " bytes" << std::endl;
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [this](const boost::system::error_code& error, std::size_t) {
if (error) {
std::cerr << "Send failed: " << error.message() << std::endl;
disconnect();
}
});
}
void TCPClient::setReceiveCallback(std::function<void(const std::string&)> callback) {
receiveCallback_ = callback;
}
void TCPClient::setReceiveCallback(std::function<void(const char*, size_t)> callback) {
receiveCallbackBytes_ = callback;
}
void TCPClient::setDisconnectCallback(std::function<void()> callback) {
disconnectCallback_ = callback;
}
void TCPClient::start_read() {
socket_->async_read_some(boost::asio::buffer(buffer_), [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
handle_read(error, bytes_transferred);
});
}
void TCPClient::handle_read(const boost::system::error_code& error, std::size_t bytes_transferred) {
if (!error) {
// std::cout << "Received " << bytes_transferred << " bytes" << std::endl;
if (receiveCallbackBytes_) {
receiveCallbackBytes_(buffer_.data(), bytes_transferred);
} else if (receiveCallback_) {
std::string message(buffer_.data(), bytes_transferred);
receiveCallback_(message);
}
start_read();
} else {
if (error == boost::asio::error::eof) {
std::cout << "Connection closed by peer" << std::endl;
} else {
std::cerr << "Read failed: " << error.message() << std::endl;
}
if (disconnectCallback_) {
disconnectCallback_();
}
disconnect();
}
}