40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include <unordered_map>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <string>
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#include <boost/asio.hpp>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <steamnetworkingtypes.h>
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using boost::asio::ip::tcp;
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class MultiplexManager {
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public:
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MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn,
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boost::asio::io_context& io_context, bool& isHost, int& localPort);
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~MultiplexManager();
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std::string addClient(std::shared_ptr<tcp::socket> socket);
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void removeClient(const std::string& id);
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std::shared_ptr<tcp::socket> getClient(const std::string& id);
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void sendTunnelPacket(const std::string& id, const char* data, size_t len, int type);
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void handleTunnelPacket(const char* data, size_t len);
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private:
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ISteamNetworkingSockets* steamInterface_;
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HSteamNetConnection steamConn_;
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std::unordered_map<std::string, std::shared_ptr<tcp::socket>> clientMap_;
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std::mutex mapMutex_;
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boost::asio::io_context& io_context_;
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bool& isHost_;
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int& localPort_;
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std::unordered_map<std::string, std::vector<char>> readBuffers_;
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void startAsyncRead(const std::string& id);
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}; |