Files
ConnectTools/tcp/tcp_client.cpp

115 lines
4.3 KiB
C++

#include "tcp_client.h"
#include "../steam/steam_networking_manager.h"
#include <iostream>
TCPClient::TCPClient(const std::string& host, int port, SteamNetworkingManager* manager) : host_(host), port_(port), connected_(false), disconnected_(false), socket_(std::make_shared<tcp::socket>(io_context_)), work_(boost::asio::make_work_guard(io_context_)), buffer_(1024), manager_(manager) {}
TCPClient::~TCPClient() { disconnect(); }
bool TCPClient::connect() {
try {
tcp::resolver resolver(io_context_);
auto endpoints = resolver.resolve(host_, std::to_string(port_));
boost::asio::connect(*socket_, endpoints);
connected_ = true;
multiplexManager_ = std::make_unique<MultiplexManager>(manager_->getInterface(), manager_->getConnection(),
io_context_, manager_->getIsHost(), *manager_->getLocalPort());
std::string id = multiplexManager_->addClient(socket_);
clientThread_ = std::thread([this]() {
std::cout << "Client thread started" << std::endl;
io_context_.run();
std::cout << "Client thread stopped" << std::endl;
});
start_read(id);
std::cout << "Connected to " << host_ << ":" << port_ << std::endl;
return true;
} catch (const std::exception& e) {
std::cerr << "Failed to connect: " << e.what() << std::endl;
return false;
}
}
void TCPClient::disconnect() {
if (disconnected_) return;
disconnected_ = true;
connected_ = false;
io_context_.stop();
if (clientThread_.joinable()) {
if (clientThread_.get_id() == std::this_thread::get_id()) {
clientThread_.detach();
} else {
clientThread_.join();
}
}
try {
if (socket_->is_open()) {
socket_->close();
}
} catch (const std::exception& e) {
std::cerr << "Error closing socket: " << e.what() << std::endl;
}
multiplexManager_.reset();
}
void TCPClient::send(const std::string& message) {
send(message.c_str(), message.size());
}
void TCPClient::send(const char* data, size_t size) {
if (!connected_) return;
// std::cout << "Sending " << size << " bytes" << std::endl;
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [this](const boost::system::error_code& error, std::size_t) {
if (error) {
std::cerr << "Send failed: " << error.message() << std::endl;
disconnect();
}
});
}
void TCPClient::setReceiveCallback(std::function<void(const std::string&)> callback) {
receiveCallback_ = callback;
}
void TCPClient::setReceiveCallback(std::function<void(const char*, size_t)> callback) {
receiveCallbackBytes_ = callback;
}
void TCPClient::start_read(std::string id) {
socket_->async_read_some(boost::asio::buffer(buffer_), [this, id](const boost::system::error_code& error, std::size_t bytes_transferred) {
handle_read(id, error, bytes_transferred);
});
}
void TCPClient::handle_read(std::string id, const boost::system::error_code& error, std::size_t bytes_transferred) {
if (!error) {
std::cout << "Received " << bytes_transferred << " bytes from TCP server" << std::endl;
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, buffer_.data(), bytes_transferred, 0);
} else {
std::cout << "Not connected to Steam, skipping forward" << std::endl;
}
if (receiveCallbackBytes_) {
receiveCallbackBytes_(buffer_.data(), bytes_transferred);
} else if (receiveCallback_) {
std::string message(buffer_.data(), bytes_transferred);
receiveCallback_(message);
}
start_read(id);
} else {
if (error == boost::asio::error::eof) {
std::cout << "Connection closed by peer" << std::endl;
} else {
std::cerr << "Read failed: " << error.message() << std::endl;
}
// Send disconnect packet
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, nullptr, 0, 1);
}
// Remove client
multiplexManager_->removeClient(id);
if (disconnectCallback_) {
disconnectCallback_();
}
disconnect();
}
}