146 lines
4.7 KiB
CMake
146 lines
4.7 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(ConnectTool)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Find packages
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find_package(OpenGL REQUIRED)
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find_package(glfw3 REQUIRED)
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find_package(Boost REQUIRED)
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# Include directories
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include_directories(${CMAKE_SOURCE_DIR})
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include_directories(${CMAKE_SOURCE_DIR}/imgui)
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include_directories(${CMAKE_SOURCE_DIR}/imgui/backends)
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include_directories(${CMAKE_SOURCE_DIR}/nanoid_cpp/inc)
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include_directories(${CMAKE_SOURCE_DIR}/steamworks/public)
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include_directories(${CMAKE_SOURCE_DIR}/steamworks/public/steam)
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include_directories(${CMAKE_SOURCE_DIR}/net)
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# Source files
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file(GLOB SOURCES
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"online_game_tool.cpp"
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"imgui/*.cpp"
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"imgui/backends/imgui_impl_glfw.cpp"
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"imgui/backends/imgui_impl_opengl3.cpp"
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"net/*.cpp"
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"steam/*.cpp"
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"nanoid_cpp/src/nanoid/*.cpp"
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)
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# Create executable
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add_executable(ConnectTool ${SOURCES})
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# Determine Steamworks directory location with fallback
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set(STEAMWORKS_DIR "${CMAKE_SOURCE_DIR}/steamworks")
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set(STEAMWORKS_SDK_DIR "${CMAKE_SOURCE_DIR}/sdk")
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# Function to find Steam API library with fallback
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function(find_steam_api OUTPUT_VAR PLATFORM_PATH)
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set(STEAM_API_PATH "${STEAMWORKS_DIR}/redistributable_bin/${PLATFORM_PATH}")
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set(STEAM_API_SDK_PATH "${STEAMWORKS_SDK_DIR}/redistributable_bin/${PLATFORM_PATH}")
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if(EXISTS "${STEAM_API_PATH}")
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set(${OUTPUT_VAR} "${STEAM_API_PATH}" PARENT_SCOPE)
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elseif(EXISTS "${STEAM_API_SDK_PATH}")
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set(${OUTPUT_VAR} "${STEAM_API_SDK_PATH}" PARENT_SCOPE)
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message(STATUS "Using Steam API from sdk directory: ${STEAM_API_SDK_PATH}")
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else()
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set(${OUTPUT_VAR} "${STEAM_API_PATH}" PARENT_SCOPE)
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message(WARNING "Steam API library not found at: ${STEAM_API_PATH} or ${STEAM_API_SDK_PATH}")
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endif()
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endfunction()
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# Platform-specific Steam API linking
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if(WIN32)
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# Windows 64-bit
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find_steam_api(STEAM_API_LIB "win64/steam_api64.dll")
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target_link_libraries(ConnectTool
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glfw
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OpenGL::GL
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Boost::headers
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${STEAM_API_LIB}
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)
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# Copy steam_api64.dll to output directory for runtime
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${STEAM_API_LIB}
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$<TARGET_FILE_DIR:ConnectTool>/steam_api64.dll
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)
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elseif(UNIX AND NOT APPLE)
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# Linux platforms
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64" OR CMAKE_SYSTEM_PROCESSOR MATCHES "amd64")
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# x86_64 Linux
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find_steam_api(STEAM_API_LIB "linux64/libsteam_api.so")
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target_link_libraries(ConnectTool
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glfw
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OpenGL::GL
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Boost::headers
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${STEAM_API_LIB}
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)
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${STEAM_API_LIB}
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$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
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)
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386" OR CMAKE_SYSTEM_PROCESSOR MATCHES "i686")
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# x86 32-bit Linux
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find_steam_api(STEAM_API_LIB "linux32/libsteam_api.so")
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target_link_libraries(ConnectTool
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glfw
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OpenGL::GL
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Boost::headers
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${STEAM_API_LIB}
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)
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${STEAM_API_LIB}
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$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
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)
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elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64" OR CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
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# ARM64 Linux
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find_steam_api(STEAM_API_LIB "linuxarm64/libsteam_api.so")
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target_link_libraries(ConnectTool
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glfw
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OpenGL::GL
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Boost::headers
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${STEAM_API_LIB}
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)
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${STEAM_API_LIB}
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$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
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)
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else()
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message(WARNING "Unsupported Linux architecture: ${CMAKE_SYSTEM_PROCESSOR}")
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endif()
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elseif(APPLE)
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# macOS
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find_steam_api(STEAM_API_LIB "osx/libsteam_api.dylib")
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target_link_libraries(ConnectTool
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glfw
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OpenGL::GL
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Boost::headers
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${STEAM_API_LIB}
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)
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# Copy libsteam_api.dylib to output directory for runtime
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${STEAM_API_LIB}
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$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.dylib
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)
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else()
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message(WARNING "Unsupported platform")
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endif()
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# Create steam_id.txt file with content 480
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add_custom_command(TARGET ConnectTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "480" > $<TARGET_FILE_DIR:ConnectTool>/steam_appid.txt
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)
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