- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include <boost/asio.hpp>
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#include <memory>
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#include <string>
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#include <thread>
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#include <mutex>
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#include <functional>
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using boost::asio::ip::tcp;
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// TCP Client class
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class TCPClient {
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public:
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TCPClient(const std::string& host, int port);
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~TCPClient();
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bool connect();
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void disconnect();
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void send(const std::string& message);
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void send(const char* data, size_t size);
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void setReceiveCallback(std::function<void(const std::string&)> callback);
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void setReceiveCallback(std::function<void(const char*, size_t)> callback);
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private:
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void start_read();
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void handle_read(const boost::system::error_code& error, std::size_t bytes_transferred);
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std::string host_;
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int port_;
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bool connected_;
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boost::asio::io_context io_context_;
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boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
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std::shared_ptr<tcp::socket> socket_;
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std::thread clientThread_;
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std::mutex socketMutex_;
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std::function<void(const std::string&)> receiveCallback_;
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std::function<void(const char*, size_t)> receiveCallbackBytes_;
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std::vector<char> buffer_;
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}; |