- Removed SteamMessageHandler class and its implementation files. - Integrated control packet handling directly into the SteamMessageHandler. - Updated TCPClient and TCPServer classes to improve connection management and error handling. - Added SteamNetworkingManager class to manage Steam networking, including lobby creation and connection handling. - Implemented callbacks for Steam Friends and Matchmaking to handle lobby events. - Enhanced message forwarding logic between TCP clients and Steam connections. - Introduced control packet handling for ping responses. - Improved thread safety with mutexes for shared resources.
8 lines
199 B
C
8 lines
199 B
C
#ifndef CONTROL_PACKETS_H
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#define CONTROL_PACKETS_H
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#include <steamnetworkingtypes.h>
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void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
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#endif // CONTROL_PACKETS_H
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