492 lines
14 KiB
C++
492 lines
14 KiB
C++
#include "steam/steam_networking_manager.h"
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#include "steam/steam_room_manager.h"
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#include "steam/steam_utils.h"
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#include "tcp_server.h"
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#include <GLFW/glfw3.h>
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#include <algorithm>
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#include <boost/asio.hpp>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#ifdef _WIN32
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#include <windows.h>
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include <GLFW/glfw3native.h>
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#else
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#include <signal.h>
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#include <sys/file.h>
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#include <unistd.h>
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#endif
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using boost::asio::ip::tcp;
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// New variables for multiple connections and TCP clients
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std::vector<HSteamNetConnection> connections;
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std::mutex connectionsMutex; // Add mutex for connections
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int localPort = 0;
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std::unique_ptr<TCPServer> server;
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#ifdef _WIN32
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// Windows implementation using mutex and shared memory
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HANDLE g_hMutex = nullptr;
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HANDLE g_hMapFile = nullptr;
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HWND *g_pSharedHwnd = nullptr;
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bool checkSingleInstance() {
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g_hMutex = CreateMutexW(nullptr, FALSE,
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L"Global\\OnlineGameTool_SingleInstance_Mutex");
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if (GetLastError() == ERROR_ALREADY_EXISTS) {
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// Another instance exists, try to find and activate it
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g_hMapFile = OpenFileMappingW(FILE_MAP_READ, FALSE,
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L"Global\\OnlineGameTool_HWND_Share");
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if (g_hMapFile != nullptr) {
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HWND *pHwnd =
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(HWND *)MapViewOfFile(g_hMapFile, FILE_MAP_READ, 0, 0, sizeof(HWND));
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if (pHwnd != nullptr && *pHwnd != nullptr && IsWindow(*pHwnd)) {
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// Restore and bring to front
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if (IsIconic(*pHwnd)) {
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ShowWindow(*pHwnd, SW_RESTORE);
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}
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SetForegroundWindow(*pHwnd);
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UnmapViewOfFile(pHwnd);
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}
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CloseHandle(g_hMapFile);
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}
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if (g_hMutex) {
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CloseHandle(g_hMutex);
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}
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return false;
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}
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// Create shared memory for HWND
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g_hMapFile =
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CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0,
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sizeof(HWND), L"Global\\OnlineGameTool_HWND_Share");
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if (g_hMapFile != nullptr) {
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g_pSharedHwnd = (HWND *)MapViewOfFile(g_hMapFile, FILE_MAP_ALL_ACCESS, 0, 0,
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sizeof(HWND));
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}
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return true;
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}
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void storeWindowHandle(GLFWwindow *window) {
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if (g_pSharedHwnd != nullptr) {
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*g_pSharedHwnd = glfwGetWin32Window(window);
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}
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}
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void cleanupSingleInstance() {
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if (g_pSharedHwnd != nullptr) {
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UnmapViewOfFile(g_pSharedHwnd);
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g_pSharedHwnd = nullptr;
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}
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if (g_hMapFile != nullptr) {
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CloseHandle(g_hMapFile);
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g_hMapFile = nullptr;
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}
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if (g_hMutex != nullptr) {
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CloseHandle(g_hMutex);
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g_hMutex = nullptr;
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}
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}
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#else
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// Unix/Linux/macOS implementation using file lock and signal
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int g_lockfd = -1;
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std::string g_lockFilePath;
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void signalHandler(int signum) {
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// Signal received to bring window to front
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std::cout << "Received signal to activate window" << std::endl;
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}
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bool checkSingleInstance() {
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std::string tempDir;
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#ifdef __APPLE__
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const char *tmpdir = getenv("TMPDIR");
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tempDir = tmpdir ? tmpdir : "/tmp";
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#else
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tempDir = "/tmp";
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#endif
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g_lockFilePath = tempDir + "/OnlineGameTool.lock";
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g_lockfd = open(g_lockFilePath.c_str(), O_CREAT | O_RDWR, 0666);
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if (g_lockfd < 0) {
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std::cerr << "Failed to open lock file" << std::endl;
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return false;
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}
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// Try to acquire exclusive lock
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if (flock(g_lockfd, LOCK_EX | LOCK_NB) != 0) {
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// Lock failed, another instance is running
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// Read PID and send signal
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char pidBuf[32];
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ssize_t bytesRead = read(g_lockfd, pidBuf, sizeof(pidBuf) - 1);
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if (bytesRead > 0) {
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pidBuf[bytesRead] = '\0';
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pid_t existingPid = atoi(pidBuf);
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if (existingPid > 0) {
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// Send SIGUSR1 to existing instance
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kill(existingPid, SIGUSR1);
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}
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}
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close(g_lockfd);
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g_lockfd = -1;
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return false;
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}
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// Write our PID to the lock file
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ftruncate(g_lockfd, 0);
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pid_t myPid = getpid();
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std::string pidStr = std::to_string(myPid);
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write(g_lockfd, pidStr.c_str(), pidStr.length());
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// Set up signal handler
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signal(SIGUSR1, signalHandler);
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return true;
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}
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void storeWindowHandle(GLFWwindow *window) {
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// GLFW doesn't provide a standard way to bring window to front on Unix
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// but we can request attention
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glfwRequestWindowAttention(window);
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}
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void cleanupSingleInstance() {
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if (g_lockfd >= 0) {
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flock(g_lockfd, LOCK_UN);
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close(g_lockfd);
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g_lockfd = -1;
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unlink(g_lockFilePath.c_str());
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}
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}
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#endif
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int main() {
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// Check for single instance
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if (!checkSingleInstance()) {
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std::cout << "另一个实例已在运行,正在激活该窗口..." << std::endl;
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return 0;
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}
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// Initialize Steam API first
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if (!SteamAPI_Init()) {
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std::cerr << "Failed to initialize Steam API" << std::endl;
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return 1;
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}
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boost::asio::io_context io_context;
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auto work_guard = boost::asio::make_work_guard(io_context);
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std::thread io_thread([&io_context]() { io_context.run(); });
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// Initialize Steam Networking Manager
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SteamNetworkingManager steamManager;
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if (!steamManager.initialize()) {
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std::cerr << "Failed to initialize Steam Networking Manager" << std::endl;
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SteamAPI_Shutdown();
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return 1;
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}
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// Initialize Steam Room Manager
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SteamRoomManager roomManager(&steamManager);
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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steamManager.shutdown();
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return -1;
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}
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#ifdef __APPLE__
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#endif
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// Create window
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GLFWwindow *window =
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glfwCreateWindow(1280, 720, "在线游戏工具 - 1.0.0", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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cleanupSingleInstance();
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SteamAPI_Shutdown();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Store window handle for single instance activation
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storeWindowHandle(window);
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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(void)io;
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// Load Chinese font
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io.Fonts->AddFontFromFileTTF(
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"font.ttf", 18.0f, nullptr,
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io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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const char *glsl_version = "#version 130";
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#ifdef __APPLE__
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glsl_version = "#version 150";
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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// Set message handler dependencies
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steamManager.setMessageHandlerDependencies(io_context, server, localPort);
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steamManager.startMessageHandler();
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// Steam Networking variables
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bool isHost = false;
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bool isClient = false;
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char joinBuffer[256] = "";
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char filterBuffer[256] = "";
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// Lambda to get connection info for a member
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auto getMemberConnectionInfo =
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[&](const CSteamID &memberID,
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const CSteamID &hostSteamID) -> std::pair<int, std::string> {
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int ping = 0;
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std::string relayInfo = "-";
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if (steamManager.isHost()) {
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// Find connection for this member
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std::lock_guard<std::mutex> lockConn(connectionsMutex);
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for (const auto &conn : steamManager.getConnections()) {
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SteamNetConnectionInfo_t info;
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if (steamManager.getInterface()->GetConnectionInfo(conn, &info)) {
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if (info.m_identityRemote.GetSteamID() == memberID) {
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ping = steamManager.getConnectionPing(conn);
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relayInfo = steamManager.getConnectionRelayInfo(conn);
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break;
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}
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}
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}
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} else {
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// Client only shows ping to host, not to other clients
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if (memberID == hostSteamID) {
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ping = steamManager.getHostPing();
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if (steamManager.getConnection() != k_HSteamNetConnection_Invalid) {
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relayInfo =
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steamManager.getConnectionRelayInfo(steamManager.getConnection());
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}
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}
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}
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return {ping, relayInfo};
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};
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// Lambda to render invite friends UI
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auto renderInviteFriends = [&]() {
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ImGui::InputText("过滤朋友", filterBuffer, IM_ARRAYSIZE(filterBuffer));
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ImGui::Text("朋友:");
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for (const auto &friendPair : SteamUtils::getFriendsList()) {
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std::string nameStr = friendPair.second;
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std::string filterStr(filterBuffer);
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// Convert to lowercase for case-insensitive search
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std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(),
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::tolower);
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std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(),
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::tolower);
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if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
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ImGui::PushID(friendPair.first.ConvertToUint64());
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if (ImGui::Button(("邀请 " + friendPair.second).c_str())) {
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// Send invite via Steam to lobby
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if (SteamMatchmaking()) {
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SteamMatchmaking()->InviteUserToLobby(roomManager.getCurrentLobby(),
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friendPair.first);
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std::cout << "Sent lobby invite to " << friendPair.second
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<< std::endl;
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} else {
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std::cerr << "SteamMatchmaking() is null! Cannot send invite."
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<< std::endl;
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}
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}
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ImGui::PopID();
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}
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}
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};
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// Frame rate limiting
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const double targetFrameTimeForeground = 1.0 / 60.0; // 60 FPS when focused
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const double targetFrameTimeBackground = 1.0; // 1 FPS when in background
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double lastFrameTime = glfwGetTime();
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Frame rate control based on window focus
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bool isFocused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
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double targetFrameTime =
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isFocused ? targetFrameTimeForeground : targetFrameTimeBackground;
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double currentTime = glfwGetTime();
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double deltaTime = currentTime - lastFrameTime;
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if (deltaTime < targetFrameTime) {
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std::this_thread::sleep_for(
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std::chrono::duration<double>(targetFrameTime - deltaTime));
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}
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lastFrameTime = glfwGetTime();
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// Poll events
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glfwPollEvents();
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SteamAPI_RunCallbacks();
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// Update Steam networking info
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steamManager.update();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a window for online game tool
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ImGui::Begin("在线游戏工具");
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if (server) {
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ImGui::Text("TCP服务器监听端口8888");
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ImGui::Text("已连接客户端: %d", server->getClientCount());
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}
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ImGui::Separator();
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if (!steamManager.isHost() && !steamManager.isConnected()) {
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if (ImGui::Button("主持游戏房间")) {
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roomManager.startHosting();
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}
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ImGui::InputText("房间ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
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if (ImGui::Button("加入游戏房间")) {
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uint64 hostID = std::stoull(joinBuffer);
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if (steamManager.joinHost(hostID)) {
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// Start TCP Server
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server = std::make_unique<TCPServer>(8888, &steamManager);
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if (!server->start()) {
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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}
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}
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}
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if (steamManager.isHost() || steamManager.isConnected()) {
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ImGui::Text(steamManager.isHost() ? "正在主持游戏房间。邀请朋友!"
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: "已连接到游戏房间。邀请朋友!");
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ImGui::Separator();
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if (ImGui::Button("断开连接")) {
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roomManager.leaveLobby();
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steamManager.disconnect();
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if (server) {
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server->stop();
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server.reset();
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}
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}
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if (steamManager.isHost()) {
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ImGui::InputInt("本地端口", &localPort);
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}
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ImGui::Separator();
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renderInviteFriends();
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}
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ImGui::End();
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// Room status window - only show when hosting or connected
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if ((steamManager.isHost() || steamManager.isConnected()) &&
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roomManager.getCurrentLobby().IsValid()) {
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ImGui::Begin("房间状态");
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ImGui::Text("用户列表:");
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if (ImGui::BeginTable("UserTable", 3,
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ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
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ImGui::TableSetupColumn("名称");
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ImGui::TableSetupColumn("延迟 (ms)");
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ImGui::TableSetupColumn("连接类型");
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ImGui::TableHeadersRow();
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{
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std::vector<CSteamID> members = roomManager.getLobbyMembers();
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CSteamID mySteamID = SteamUser()->GetSteamID();
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CSteamID hostSteamID = steamManager.getHostSteamID();
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for (const auto &memberID : members) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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const char *name = SteamFriends()->GetFriendPersonaName(memberID);
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ImGui::Text("%s", name);
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ImGui::TableNextColumn();
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if (memberID == mySteamID) {
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ImGui::Text("-");
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ImGui::TableNextColumn();
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ImGui::Text("-");
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} else {
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auto [ping, relayInfo] =
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getMemberConnectionInfo(memberID, hostSteamID);
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if (relayInfo != "-") {
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ImGui::Text("%d", ping);
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} else {
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ImGui::Text("-");
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}
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ImGui::TableNextColumn();
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ImGui::Text("%s", relayInfo.c_str());
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}
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}
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}
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ImGui::EndTable();
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}
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ImGui::End();
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}
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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}
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// Stop message handler
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steamManager.stopMessageHandler();
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// Cleanup
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if (server) {
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server->stop();
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}
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// Stop io_context and join thread
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work_guard.reset();
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io_context.stop();
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if (io_thread.joinable()) {
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io_thread.join();
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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steamManager.shutdown();
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// Cleanup single instance resources
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cleanupSingleInstance();
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return 0;
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} |