重构Steam网络管理,整合房间管理功能,添加多路复用支持,优化TCP服务器和消息处理

This commit is contained in:
Ayndpa
2025-11-19 16:49:36 +08:00
parent 0e65ecb8ca
commit f661b1d369
12 changed files with 217 additions and 192 deletions

View File

@@ -6,9 +6,11 @@
#include <string>
#include <thread>
#include <mutex>
#include <unordered_map>
#include <isteamnetworkingsockets.h>
#include <isteamnetworkingutils.h>
#include <steamnetworkingtypes.h>
#include "../multiplex/multiplex_manager.h"
class SteamNetworkingManager;
@@ -25,10 +27,11 @@ public:
void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
int getClientCount();
MultiplexManager* getMultiplexManager() { return multiplexManager_.get(); }
private:
void start_accept();
void start_read(std::shared_ptr<tcp::socket> socket);
void start_read(std::shared_ptr<tcp::socket> socket, uint32_t id);
int port_;
bool running_;
@@ -38,7 +41,6 @@ private:
std::vector<std::shared_ptr<tcp::socket>> clients_;
std::mutex clientsMutex_;
std::thread serverThread_;
bool hasAcceptedConnection_;
SteamNetworkingManager* manager_;
bool forwarding_;
std::unique_ptr<MultiplexManager> multiplexManager_;
};