重构Steam网络管理,整合房间管理功能,添加多路复用支持,优化TCP服务器和消息处理

This commit is contained in:
Ayndpa
2025-11-19 16:49:36 +08:00
parent 0e65ecb8ca
commit f661b1d369
12 changed files with 217 additions and 192 deletions

View File

@@ -3,19 +3,20 @@
#include <iostream>
#include <algorithm>
TCPServer::TCPServer(int port, SteamNetworkingManager* manager) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), hasAcceptedConnection_(false), manager_(manager), forwarding_(false) {}
TCPServer::TCPServer(int port, SteamNetworkingManager* manager) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), manager_(manager) {}
TCPServer::~TCPServer() { stop(); }
bool TCPServer::start() {
try {
hasAcceptedConnection_ = false;
tcp::endpoint endpoint(tcp::v4(), port_);
acceptor_.open(endpoint.protocol());
acceptor_.set_option(tcp::acceptor::reuse_address(true));
acceptor_.bind(endpoint);
acceptor_.listen();
multiplexManager_ = std::make_unique<MultiplexManager>(manager_->getInterface(), manager_->getConnection());
running_ = true;
serverThread_ = std::thread([this]() {
std::cout << "Server thread started" << std::endl;
@@ -33,12 +34,12 @@ bool TCPServer::start() {
void TCPServer::stop() {
running_ = false;
hasAcceptedConnection_ = false;
io_context_.stop();
if (serverThread_.joinable()) {
serverThread_.join();
}
acceptor_.close();
multiplexManager_.reset();
}
void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
@@ -64,46 +65,41 @@ void TCPServer::start_accept() {
acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
if (!error) {
std::cout << "New client connected" << std::endl;
uint32_t id = multiplexManager_->addClient(socket);
{
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_.push_back(socket);
}
hasAcceptedConnection_ = true;
start_read(socket);
start_read(socket, id);
}
if (running_ && !hasAcceptedConnection_) {
if (running_) {
start_accept();
}
});
}
void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
void TCPServer::start_read(std::shared_ptr<tcp::socket> socket, uint32_t id) {
auto buffer = std::make_shared<std::vector<char>>(1024);
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer, id](const boost::system::error_code& error, std::size_t bytes_transferred) {
if (!error) {
std::cout << "Received " << bytes_transferred << " bytes from TCP client" << std::endl;
if (!forwarding_) {
forwarding_ = true;
if (manager_->isConnected()) {
std::cout << "Forwarding TCP message to Steam connection" << std::endl;
manager_->getInterface()->SendMessageToConnection(manager_->getConnection(), buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
} else {
std::cout << "Not connected to Steam, skipping forward" << std::endl;
}
forwarding_ = false;
std::cout << "Received " << bytes_transferred << " bytes from TCP client " << id << std::endl;
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, buffer->data(), bytes_transferred, 0);
} else {
std::cout << "Not connected to Steam, skipping forward" << std::endl;
}
sendToAll(buffer->data(), bytes_transferred, socket);
start_read(socket);
start_read(socket, id);
} else {
std::cout << "TCP client disconnected or error: " << error.message() << std::endl;
std::cout << "TCP client " << id << " disconnected or error: " << error.message() << std::endl;
// Send disconnect packet
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, nullptr, 0, 1);
}
// Remove client
multiplexManager_->removeClient(id);
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
// Reset to allow new connection
hasAcceptedConnection_ = false;
if (running_) {
start_accept();
}
}
});
}