重构Steam网络管理,整合房间管理功能,添加多路复用支持,优化TCP服务器和消息处理
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@@ -3,7 +3,7 @@
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#include <iostream>
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#include <algorithm>
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SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager) : manager_(manager)
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SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager, SteamRoomManager *roomManager) : manager_(manager), roomManager_(roomManager)
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{
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std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
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}
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@@ -30,10 +30,10 @@ void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoin
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{
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manager_->joinHost(id);
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// Start TCP Server if dependencies are set
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if (manager_->server_ && !(*manager_->server_))
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if (manager_->getServer() && !(*manager_->getServer()))
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{
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*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->server_)->start())
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*manager_->getServer() = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->getServer())->start())
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{
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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@@ -52,7 +52,7 @@ void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoin
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if (!manager_->isHost() && !manager_->isConnected())
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{
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std::cout << "Joining lobby from invite: " << id << std::endl;
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manager_->joinLobby(lobbySteamID);
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roomManager_->joinLobby(lobbySteamID);
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}
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else
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{
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@@ -86,7 +86,7 @@ void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *p
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if (!manager_->isHost() && !manager_->isConnected())
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{
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std::cout << "Joining lobby from request: " << lobbyID.ConvertToUint64() << std::endl;
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manager_->joinLobby(lobbyID);
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roomManager_->joinLobby(lobbyID);
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}
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else
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{
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@@ -99,16 +99,16 @@ void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *p
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}
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}
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SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager) : manager_(manager) {}
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SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager, SteamRoomManager *roomManager) : manager_(manager), roomManager_(roomManager) {}
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void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
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{
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if (pCallback->m_eResult == k_EResultOK)
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{
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manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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std::cout << "Lobby created: " << manager_->roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
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roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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std::cout << "Lobby created: " << roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
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// Set Rich Presence with lobby ID
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std::string lobbyStr = std::to_string(manager_->roomManager_->getCurrentLobby().ConvertToUint64());
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std::string lobbyStr = std::to_string(roomManager_->getCurrentLobby().ConvertToUint64());
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SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
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SteamFriends()->SetRichPresence("status", "主持游戏房间");
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SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
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@@ -122,11 +122,11 @@ void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
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void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback)
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{
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manager_->roomManager_->clearLobbies();
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roomManager_->clearLobbies();
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for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i)
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{
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CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
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manager_->roomManager_->addLobby(lobbyID);
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roomManager_->addLobby(lobbyID);
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}
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std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
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}
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@@ -135,7 +135,7 @@ void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
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{
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if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess)
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{
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manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
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// Only join host if not the host
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if (!manager_->isHost())
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@@ -144,10 +144,10 @@ void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
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if (manager_->joinHost(hostID.ConvertToUint64()))
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{
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// Start TCP Server if dependencies are set
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if (manager_->server_ && !(*manager_->server_))
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if (manager_->getServer() && !(*manager_->getServer()))
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{
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*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->server_)->start())
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*manager_->getServer() = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->getServer())->start())
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{
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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@@ -165,8 +165,8 @@ SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
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: networkingManager_(networkingManager), currentLobby(k_steamIDNil),
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steamFriendsCallbacks(nullptr), steamMatchmakingCallbacks(nullptr)
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{
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steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_);
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steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_);
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steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_, this);
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steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_, this);
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}
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SteamRoomManager::~SteamRoomManager()
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@@ -227,11 +227,11 @@ bool SteamRoomManager::startHosting()
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return false;
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}
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networkingManager_->hListenSock = networkingManager_->m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
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networkingManager_->getListenSock() = networkingManager_->getInterface()->CreateListenSocketP2P(0, 0, nullptr);
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if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
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if (networkingManager_->getListenSock() != k_HSteamListenSocket_Invalid)
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{
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networkingManager_->g_isHost = true;
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networkingManager_->getIsHost() = true;
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std::cout << "Created listen socket for hosting game room" << std::endl;
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// Rich Presence is set in OnLobbyCreated callback
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return true;
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@@ -246,11 +246,11 @@ bool SteamRoomManager::startHosting()
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void SteamRoomManager::stopHosting()
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{
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if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
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if (networkingManager_->getListenSock() != k_HSteamListenSocket_Invalid)
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{
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networkingManager_->m_pInterface->CloseListenSocket(networkingManager_->hListenSock);
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networkingManager_->hListenSock = k_HSteamListenSocket_Invalid;
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networkingManager_->getInterface()->CloseListenSocket(networkingManager_->getListenSock());
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networkingManager_->getListenSock() = k_HSteamListenSocket_Invalid;
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}
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leaveLobby();
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networkingManager_->g_isHost = false;
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networkingManager_->getIsHost() = false;
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}
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