重构Steam网络管理,整合房间管理功能,添加多路复用支持,优化TCP服务器和消息处理

This commit is contained in:
Ayndpa
2025-11-19 16:49:36 +08:00
parent 0e65ecb8ca
commit f661b1d369
12 changed files with 217 additions and 192 deletions

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#pragma once
#include <unordered_map>
#include <memory>
#include <mutex>
#include <vector>
#include <boost/asio.hpp>
#include <steam_api.h>
#include <isteamnetworkingsockets.h>
#include <steamnetworkingtypes.h>
using boost::asio::ip::tcp;
class MultiplexManager {
public:
MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn);
~MultiplexManager();
uint32_t addClient(std::shared_ptr<tcp::socket> socket);
void removeClient(uint32_t id);
std::shared_ptr<tcp::socket> getClient(uint32_t id);
void sendTunnelPacket(uint32_t id, const char* data, size_t len, int type);
void handleTunnelPacket(const char* data, size_t len);
private:
ISteamNetworkingSockets* steamInterface_;
HSteamNetConnection steamConn_;
std::unordered_map<uint32_t, std::shared_ptr<tcp::socket>> clientMap_;
std::mutex mapMutex_;
uint32_t nextId_;
};