重构Steam网络管理,整合房间管理功能,添加多路复用支持,优化TCP服务器和消息处理
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multiplex/multiplex_manager.h
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33
multiplex/multiplex_manager.h
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#pragma once
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#include <unordered_map>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include <boost/asio.hpp>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <steamnetworkingtypes.h>
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using boost::asio::ip::tcp;
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class MultiplexManager {
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public:
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MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn);
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~MultiplexManager();
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uint32_t addClient(std::shared_ptr<tcp::socket> socket);
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void removeClient(uint32_t id);
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std::shared_ptr<tcp::socket> getClient(uint32_t id);
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void sendTunnelPacket(uint32_t id, const char* data, size_t len, int type);
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void handleTunnelPacket(const char* data, size_t len);
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private:
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ISteamNetworkingSockets* steamInterface_;
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HSteamNetConnection steamConn_;
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std::unordered_map<uint32_t, std::shared_ptr<tcp::socket>> clientMap_;
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std::mutex mapMutex_;
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uint32_t nextId_;
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};
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