初始化Steam API,优化房间连接逻辑,移除冗余的Rich Presence处理

This commit is contained in:
Ayndpa
2025-11-19 21:35:16 +08:00
parent 94d3445cd2
commit e01f08c655
4 changed files with 37 additions and 106 deletions

View File

@@ -27,6 +27,13 @@ std::unique_ptr<TCPServer> server;
int main()
{
// Initialize Steam API first
if (!SteamAPI_Init())
{
std::cerr << "Failed to initialize Steam API" << std::endl;
return 1;
}
boost::asio::io_context io_context;
// Initialize Steam Networking Manager
@@ -34,6 +41,7 @@ int main()
if (!steamManager.initialize())
{
std::cerr << "Failed to initialize Steam Networking Manager" << std::endl;
SteamAPI_Shutdown();
return 1;
}
@@ -100,17 +108,15 @@ int main()
ImGui::PushID(friendPair.first.ConvertToUint64());
if (ImGui::Button(("邀请 " + friendPair.second).c_str()))
{
// Send invite via Steam with lobby ID as connect string
std::string connectStr = std::to_string(roomManager.getCurrentLobby().ConvertToUint64());
// Safety check for SteamFriends
if (SteamFriends())
// Send invite via Steam to lobby
if (SteamMatchmaking())
{
SteamFriends()->InviteUserToGame(friendPair.first, connectStr.c_str());
std::cout << "Sent invite to " << friendPair.second << " with connect string: " << connectStr << std::endl;
SteamMatchmaking()->InviteUserToLobby(roomManager.getCurrentLobby(), friendPair.first);
std::cout << "Sent lobby invite to " << friendPair.second << std::endl;
}
else
{
std::cerr << "SteamFriends() is null! Cannot send invite." << std::endl;
std::cerr << "SteamMatchmaking() is null! Cannot send invite." << std::endl;
}
}
ImGui::PopID();
@@ -165,13 +171,9 @@ int main()
}
}
}
if (steamManager.isHost())
if (steamManager.isHost() || steamManager.isConnected())
{
ImGui::Text("正在主持游戏房间。邀请朋友!");
ImGui::Separator();
ImGui::InputInt("本地端口", &localPort);
ImGui::Separator();
renderInviteFriends();
ImGui::Text(steamManager.isHost() ? "正在主持游戏房间。邀请朋友!" : "已连接到游戏房间。邀请朋友!");
ImGui::Separator();
if (ImGui::Button("断开连接"))
{
@@ -183,20 +185,9 @@ int main()
server.reset();
}
}
}
if (steamManager.isConnected() && !steamManager.isHost())
{
ImGui::Text("已连接到游戏房间。邀请朋友!");
ImGui::Separator();
if (ImGui::Button("断开连接"))
if (steamManager.isHost())
{
roomManager.leaveLobby();
steamManager.disconnect();
if (server)
{
server->stop();
server.reset();
}
ImGui::InputInt("本地端口", &localPort);
}
ImGui::Separator();
renderInviteFriends();

View File

@@ -18,7 +18,6 @@ SteamNetworkingManager::SteamNetworkingManager()
g_hConnection(k_HSteamNetConnection_Invalid),
io_context_(nullptr), server_(nullptr), localPort_(nullptr), messageHandler_(nullptr), hostPing_(0)
{
std::cout << "Initialized SteamNetworkingManager" << std::endl;
}
SteamNetworkingManager::~SteamNetworkingManager()
@@ -31,9 +30,11 @@ SteamNetworkingManager::~SteamNetworkingManager()
bool SteamNetworkingManager::initialize()
{
instance = this;
if (!SteamAPI_Init())
// Steam API should already be initialized before calling this
if (!SteamAPI_IsSteamRunning())
{
std::cerr << "Failed to initialize Steam API" << std::endl;
std::cerr << "Steam is not running" << std::endl;
return false;
}
@@ -89,7 +90,7 @@ bool SteamNetworkingManager::initialize()
m_pInterface = SteamNetworkingSockets();
// Check if callbacks are registered
std::cout << "Steam API initialized" << std::endl;
std::cout << "Steam Networking Manager initialized successfully" << std::endl;
return true;
}

View File

@@ -9,74 +9,6 @@ SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager, St
std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
}
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
{
std::cout << "GameRichPresenceJoinRequested received" << std::endl;
if (manager_)
{
const char *connectStr = pCallback->m_rgchConnect;
std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
if (connectStr && connectStr[0] != '\0')
{
try
{
uint64 id = std::stoull(connectStr);
std::string str = connectStr;
std::cout << "Parsed ID: " << id << std::endl;
if (str.find("7656119") == 0)
{
// It's a Steam ID, join host directly
std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
manager_->joinHost(id);
// Start TCP Server if dependencies are set
if (manager_->getServer() && !(*manager_->getServer()))
{
*manager_->getServer() = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->getServer())->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
else
{
std::cout << "Already host or connected, ignoring join request" << std::endl;
}
}
else
{
// Assume it's a lobby ID
CSteamID lobbySteamID(id);
std::cout << "Parsed lobby ID: " << id << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from invite: " << id << std::endl;
roomManager_->joinLobby(lobbySteamID);
}
else
{
std::cout << "Already host or connected, ignoring invite" << std::endl;
}
}
}
catch (const std::exception &e)
{
std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
}
}
else
{
std::cerr << "Empty connect string in join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
{
std::cout << "GameLobbyJoinRequested received" << std::endl;
@@ -115,12 +47,10 @@ void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback, bool b
{
roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Lobby created: " << roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
// Set Rich Presence with lobby ID
std::string lobbyStr = std::to_string(roomManager_->getCurrentLobby().ConvertToUint64());
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
SteamFriends()->SetRichPresence("status", "主持游戏房间");
SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
// Set Rich Presence to enable invite functionality
SteamFriends()->SetRichPresence("steam_display", "#Status_InLobby");
SteamFriends()->SetRichPresence("connect", std::to_string(pCallback->m_ulSteamIDLobby).c_str());
}
else
{
@@ -150,6 +80,11 @@ void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
{
roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
// Set Rich Presence to enable invite functionality
SteamFriends()->SetRichPresence("steam_display", "#Status_InLobby");
SteamFriends()->SetRichPresence("connect", std::to_string(pCallback->m_ulSteamIDLobby).c_str());
// Only join host if not the host
if (!manager_->isHost())
{
@@ -180,6 +115,9 @@ SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
{
steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_, this);
steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_, this);
// Clear Rich Presence on initialization to prevent "Invite to game" showing when not in a lobby
SteamFriends()->ClearRichPresence();
}
SteamRoomManager::~SteamRoomManager()
@@ -207,6 +145,9 @@ void SteamRoomManager::leaveLobby()
{
SteamMatchmaking()->LeaveLobby(currentLobby);
currentLobby = k_steamIDNil;
// Clear Rich Presence when leaving lobby
SteamFriends()->ClearRichPresence();
}
}
@@ -248,7 +189,6 @@ bool SteamRoomManager::startHosting()
{
networkingManager_->getIsHost() = true;
std::cout << "Created listen socket for hosting game room" << std::endl;
// Rich Presence is set in OnLobbyCreated callback
return true;
}
else

View File

@@ -16,7 +16,6 @@ private:
SteamNetworkingManager *manager_;
SteamRoomManager *roomManager_;
STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
STEAM_CALLBACK(SteamFriendsCallbacks, OnGameLobbyJoinRequested, GameLobbyJoinRequested_t);
};