初始化Steam API,优化房间连接逻辑,移除冗余的Rich Presence处理

This commit is contained in:
Ayndpa
2025-11-19 21:35:16 +08:00
parent 94d3445cd2
commit e01f08c655
4 changed files with 37 additions and 106 deletions

View File

@@ -9,74 +9,6 @@ SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager, St
std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
}
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
{
std::cout << "GameRichPresenceJoinRequested received" << std::endl;
if (manager_)
{
const char *connectStr = pCallback->m_rgchConnect;
std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
if (connectStr && connectStr[0] != '\0')
{
try
{
uint64 id = std::stoull(connectStr);
std::string str = connectStr;
std::cout << "Parsed ID: " << id << std::endl;
if (str.find("7656119") == 0)
{
// It's a Steam ID, join host directly
std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
manager_->joinHost(id);
// Start TCP Server if dependencies are set
if (manager_->getServer() && !(*manager_->getServer()))
{
*manager_->getServer() = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->getServer())->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
else
{
std::cout << "Already host or connected, ignoring join request" << std::endl;
}
}
else
{
// Assume it's a lobby ID
CSteamID lobbySteamID(id);
std::cout << "Parsed lobby ID: " << id << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from invite: " << id << std::endl;
roomManager_->joinLobby(lobbySteamID);
}
else
{
std::cout << "Already host or connected, ignoring invite" << std::endl;
}
}
}
catch (const std::exception &e)
{
std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
}
}
else
{
std::cerr << "Empty connect string in join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
{
std::cout << "GameLobbyJoinRequested received" << std::endl;
@@ -115,12 +47,10 @@ void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback, bool b
{
roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Lobby created: " << roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
// Set Rich Presence with lobby ID
std::string lobbyStr = std::to_string(roomManager_->getCurrentLobby().ConvertToUint64());
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
SteamFriends()->SetRichPresence("status", "主持游戏房间");
SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
// Set Rich Presence to enable invite functionality
SteamFriends()->SetRichPresence("steam_display", "#Status_InLobby");
SteamFriends()->SetRichPresence("connect", std::to_string(pCallback->m_ulSteamIDLobby).c_str());
}
else
{
@@ -150,6 +80,11 @@ void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
{
roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
// Set Rich Presence to enable invite functionality
SteamFriends()->SetRichPresence("steam_display", "#Status_InLobby");
SteamFriends()->SetRichPresence("connect", std::to_string(pCallback->m_ulSteamIDLobby).c_str());
// Only join host if not the host
if (!manager_->isHost())
{
@@ -180,6 +115,9 @@ SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
{
steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_, this);
steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_, this);
// Clear Rich Presence on initialization to prevent "Invite to game" showing when not in a lobby
SteamFriends()->ClearRichPresence();
}
SteamRoomManager::~SteamRoomManager()
@@ -207,6 +145,9 @@ void SteamRoomManager::leaveLobby()
{
SteamMatchmaking()->LeaveLobby(currentLobby);
currentLobby = k_steamIDNil;
// Clear Rich Presence when leaving lobby
SteamFriends()->ClearRichPresence();
}
}
@@ -248,7 +189,6 @@ bool SteamRoomManager::startHosting()
{
networkingManager_->getIsHost() = true;
std::cout << "Created listen socket for hosting game room" << std::endl;
// Rich Presence is set in OnLobbyCreated callback
return true;
}
else