初始化Steam API,优化房间连接逻辑,移除冗余的Rich Presence处理

This commit is contained in:
Ayndpa
2025-11-19 21:35:16 +08:00
parent 94d3445cd2
commit e01f08c655
4 changed files with 37 additions and 106 deletions

View File

@@ -27,6 +27,13 @@ std::unique_ptr<TCPServer> server;
int main()
{
// Initialize Steam API first
if (!SteamAPI_Init())
{
std::cerr << "Failed to initialize Steam API" << std::endl;
return 1;
}
boost::asio::io_context io_context;
// Initialize Steam Networking Manager
@@ -34,6 +41,7 @@ int main()
if (!steamManager.initialize())
{
std::cerr << "Failed to initialize Steam Networking Manager" << std::endl;
SteamAPI_Shutdown();
return 1;
}
@@ -100,17 +108,15 @@ int main()
ImGui::PushID(friendPair.first.ConvertToUint64());
if (ImGui::Button(("邀请 " + friendPair.second).c_str()))
{
// Send invite via Steam with lobby ID as connect string
std::string connectStr = std::to_string(roomManager.getCurrentLobby().ConvertToUint64());
// Safety check for SteamFriends
if (SteamFriends())
// Send invite via Steam to lobby
if (SteamMatchmaking())
{
SteamFriends()->InviteUserToGame(friendPair.first, connectStr.c_str());
std::cout << "Sent invite to " << friendPair.second << " with connect string: " << connectStr << std::endl;
SteamMatchmaking()->InviteUserToLobby(roomManager.getCurrentLobby(), friendPair.first);
std::cout << "Sent lobby invite to " << friendPair.second << std::endl;
}
else
{
std::cerr << "SteamFriends() is null! Cannot send invite." << std::endl;
std::cerr << "SteamMatchmaking() is null! Cannot send invite." << std::endl;
}
}
ImGui::PopID();
@@ -165,13 +171,9 @@ int main()
}
}
}
if (steamManager.isHost())
if (steamManager.isHost() || steamManager.isConnected())
{
ImGui::Text("正在主持游戏房间。邀请朋友!");
ImGui::Separator();
ImGui::InputInt("本地端口", &localPort);
ImGui::Separator();
renderInviteFriends();
ImGui::Text(steamManager.isHost() ? "正在主持游戏房间。邀请朋友!" : "已连接到游戏房间。邀请朋友!");
ImGui::Separator();
if (ImGui::Button("断开连接"))
{
@@ -183,20 +185,9 @@ int main()
server.reset();
}
}
}
if (steamManager.isConnected() && !steamManager.isHost())
{
ImGui::Text("已连接到游戏房间。邀请朋友!");
ImGui::Separator();
if (ImGui::Button("断开连接"))
if (steamManager.isHost())
{
roomManager.leaveLobby();
steamManager.disconnect();
if (server)
{
server->stop();
server.reset();
}
ImGui::InputInt("本地端口", &localPort);
}
ImGui::Separator();
renderInviteFriends();