重构MultiplexManager,使用字符串ID替代uint32_t,优化TCPClient和TCPServer的客户端管理

This commit is contained in:
Ayndpa
2025-11-19 18:19:14 +08:00
parent 2e0febc3a3
commit dc44cf4df1
7 changed files with 62 additions and 41 deletions

View File

@@ -6,13 +6,16 @@
#include <thread>
#include <mutex>
#include <functional>
#include "../multiplex/multiplex_manager.h"
using boost::asio::ip::tcp;
class SteamNetworkingManager;
// TCP Client class
class TCPClient {
public:
TCPClient(const std::string& host, int port);
TCPClient(const std::string& host, int port, SteamNetworkingManager* manager);
~TCPClient();
bool connect();
@@ -22,10 +25,11 @@ public:
void setReceiveCallback(std::function<void(const std::string&)> callback);
void setReceiveCallback(std::function<void(const char*, size_t)> callback);
void setDisconnectCallback(std::function<void()> callback);
MultiplexManager* getMultiplexManager() { return multiplexManager_.get(); }
private:
void start_read();
void handle_read(const boost::system::error_code& error, std::size_t bytes_transferred);
void start_read(std::string id);
void handle_read(std::string id, const boost::system::error_code& error, std::size_t bytes_transferred);
std::string host_;
int port_;
@@ -40,4 +44,6 @@ private:
std::function<void(const char*, size_t)> receiveCallbackBytes_;
std::function<void()> disconnectCallback_;
std::vector<char> buffer_;
SteamNetworkingManager* manager_;
std::unique_ptr<MultiplexManager> multiplexManager_;
};