重构MultiplexManager,使用字符串ID替代uint32_t,优化TCPClient和TCPServer的客户端管理

This commit is contained in:
Ayndpa
2025-11-19 18:19:14 +08:00
parent 2e0febc3a3
commit dc44cf4df1
7 changed files with 62 additions and 41 deletions

View File

@@ -1,10 +1,11 @@
#include "multiplex_manager.h"
#include "nanoid/nanoid.h"
#include <iostream>
#include <cstring>
MultiplexManager::MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn,
boost::asio::io_context& io_context, bool& isHost, int& localPort)
: steamInterface_(steamInterface), steamConn_(steamConn), nextId_(1),
: steamInterface_(steamInterface), steamConn_(steamConn),
io_context_(io_context), isHost_(isHost), localPort_(localPort) {}
MultiplexManager::~MultiplexManager() {
@@ -16,14 +17,14 @@ MultiplexManager::~MultiplexManager() {
clientMap_.clear();
}
uint32_t MultiplexManager::addClient(std::shared_ptr<tcp::socket> socket) {
std::string MultiplexManager::addClient(std::shared_ptr<tcp::socket> socket) {
std::lock_guard<std::mutex> lock(mapMutex_);
uint32_t id = nextId_++;
std::string id = nanoid::generate(6);
clientMap_[id] = socket;
return id;
}
void MultiplexManager::removeClient(uint32_t id) {
void MultiplexManager::removeClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
@@ -32,7 +33,7 @@ void MultiplexManager::removeClient(uint32_t id) {
}
}
std::shared_ptr<tcp::socket> MultiplexManager::getClient(uint32_t id) {
std::shared_ptr<tcp::socket> MultiplexManager::getClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
@@ -41,31 +42,32 @@ std::shared_ptr<tcp::socket> MultiplexManager::getClient(uint32_t id) {
return nullptr;
}
void MultiplexManager::sendTunnelPacket(uint32_t id, const char* data, size_t len, int type) {
// Packet format: uint32_t id, uint32_t type, then data if type==0
size_t packetSize = sizeof(uint32_t) * 2 + (type == 0 ? len : 0);
void MultiplexManager::sendTunnelPacket(const std::string& id, const char* data, size_t len, int type) {
// Packet format: string id (6 chars + null), uint32_t type, then data if type==0
size_t idLen = id.size() + 1; // include null terminator
size_t packetSize = idLen + sizeof(uint32_t) + (type == 0 ? len : 0);
std::vector<char> packet(packetSize);
uint32_t* pId = reinterpret_cast<uint32_t*>(&packet[0]);
uint32_t* pType = reinterpret_cast<uint32_t*>(&packet[sizeof(uint32_t)]);
*pId = id;
std::memcpy(&packet[0], id.c_str(), idLen);
uint32_t* pType = reinterpret_cast<uint32_t*>(&packet[idLen]);
*pType = type;
if (type == 0 && data) {
std::memcpy(&packet[sizeof(uint32_t) * 2], data, len);
std::memcpy(&packet[idLen + sizeof(uint32_t)], data, len);
}
steamInterface_->SendMessageToConnection(steamConn_, packet.data(), packet.size(), k_nSteamNetworkingSend_Reliable, nullptr);
}
void MultiplexManager::handleTunnelPacket(const char* data, size_t len) {
if (len < sizeof(uint32_t) * 2) {
size_t idLen = 7; // 6 + null
if (len < idLen + sizeof(uint32_t)) {
std::cerr << "Invalid tunnel packet size" << std::endl;
return;
}
uint32_t id = *reinterpret_cast<const uint32_t*>(data);
uint32_t type = *reinterpret_cast<const uint32_t*>(data + sizeof(uint32_t));
std::string id(data, 6);
uint32_t type = *reinterpret_cast<const uint32_t*>(data + idLen);
if (type == 0) {
// Data packet
size_t dataLen = len - sizeof(uint32_t) * 2;
const char* packetData = data + sizeof(uint32_t) * 2;
size_t dataLen = len - idLen - sizeof(uint32_t);
const char* packetData = data + idLen + sizeof(uint32_t);
auto socket = getClient(id);
if (!socket && isHost_ && localPort_ > 0) {
// 如果是主持且没有对应的 TCP Client创建一个连接到本地端口

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@@ -4,6 +4,7 @@
#include <memory>
#include <mutex>
#include <vector>
#include <string>
#include <boost/asio.hpp>
#include <steam_api.h>
#include <isteamnetworkingsockets.h>
@@ -17,20 +18,19 @@ public:
boost::asio::io_context& io_context, bool& isHost, int& localPort);
~MultiplexManager();
uint32_t addClient(std::shared_ptr<tcp::socket> socket);
void removeClient(uint32_t id);
std::shared_ptr<tcp::socket> getClient(uint32_t id);
std::string addClient(std::shared_ptr<tcp::socket> socket);
void removeClient(const std::string& id);
std::shared_ptr<tcp::socket> getClient(const std::string& id);
void sendTunnelPacket(uint32_t id, const char* data, size_t len, int type);
void sendTunnelPacket(const std::string& id, const char* data, size_t len, int type);
void handleTunnelPacket(const char* data, size_t len);
private:
ISteamNetworkingSockets* steamInterface_;
HSteamNetConnection steamConn_;
std::unordered_map<uint32_t, std::shared_ptr<tcp::socket>> clientMap_;
std::unordered_map<std::string, std::shared_ptr<tcp::socket>> clientMap_;
std::mutex mapMutex_;
uint32_t nextId_;
boost::asio::io_context& io_context_;
bool& isHost_;
int& localPort_;