重构网络管理,移除TCPClient和TCPServer类,整合多路复用功能,优化连接管理和数据传输逻辑

This commit is contained in:
Ayndpa
2025-11-19 18:30:52 +08:00
parent dc44cf4df1
commit dc3535f8c2
11 changed files with 16 additions and 202 deletions

102
net/multiplex_manager.cpp Normal file
View File

@@ -0,0 +1,102 @@
#include "multiplex_manager.h"
#include "nanoid/nanoid.h"
#include <iostream>
#include <cstring>
MultiplexManager::MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn,
boost::asio::io_context& io_context, bool& isHost, int& localPort)
: steamInterface_(steamInterface), steamConn_(steamConn),
io_context_(io_context), isHost_(isHost), localPort_(localPort) {}
MultiplexManager::~MultiplexManager() {
// Close all sockets
std::lock_guard<std::mutex> lock(mapMutex_);
for (auto& pair : clientMap_) {
pair.second->close();
}
clientMap_.clear();
}
std::string MultiplexManager::addClient(std::shared_ptr<tcp::socket> socket) {
std::lock_guard<std::mutex> lock(mapMutex_);
std::string id = nanoid::generate(6);
clientMap_[id] = socket;
return id;
}
void MultiplexManager::removeClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
it->second->close();
clientMap_.erase(it);
}
}
std::shared_ptr<tcp::socket> MultiplexManager::getClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
return it->second;
}
return nullptr;
}
void MultiplexManager::sendTunnelPacket(const std::string& id, const char* data, size_t len, int type) {
// Packet format: string id (6 chars + null), uint32_t type, then data if type==0
size_t idLen = id.size() + 1; // include null terminator
size_t packetSize = idLen + sizeof(uint32_t) + (type == 0 ? len : 0);
std::vector<char> packet(packetSize);
std::memcpy(&packet[0], id.c_str(), idLen);
uint32_t* pType = reinterpret_cast<uint32_t*>(&packet[idLen]);
*pType = type;
if (type == 0 && data) {
std::memcpy(&packet[idLen + sizeof(uint32_t)], data, len);
}
steamInterface_->SendMessageToConnection(steamConn_, packet.data(), packet.size(), k_nSteamNetworkingSend_Reliable, nullptr);
}
void MultiplexManager::handleTunnelPacket(const char* data, size_t len) {
size_t idLen = 7; // 6 + null
if (len < idLen + sizeof(uint32_t)) {
std::cerr << "Invalid tunnel packet size" << std::endl;
return;
}
std::string id(data, 6);
uint32_t type = *reinterpret_cast<const uint32_t*>(data + idLen);
if (type == 0) {
// Data packet
size_t dataLen = len - idLen - sizeof(uint32_t);
const char* packetData = data + idLen + sizeof(uint32_t);
auto socket = getClient(id);
if (!socket && isHost_ && localPort_ > 0) {
// 如果是主持且没有对应的 TCP Client创建一个连接到本地端口
std::cout << "Creating new TCP client for id " << id << " connecting to localhost:" << localPort_ << std::endl;
try {
auto newSocket = std::make_shared<tcp::socket>(io_context_);
tcp::resolver resolver(io_context_);
auto endpoints = resolver.resolve("127.0.0.1", std::to_string(localPort_));
boost::asio::connect(*newSocket, endpoints);
std::lock_guard<std::mutex> lock(mapMutex_);
clientMap_[id] = newSocket;
socket = newSocket;
std::cout << "Successfully created TCP client for id " << id << std::endl;
} catch (const std::exception& e) {
std::cerr << "Failed to create TCP client for id " << id << ": " << e.what() << std::endl;
return;
}
}
if (socket) {
boost::asio::async_write(*socket, boost::asio::buffer(packetData, dataLen), [](const boost::system::error_code&, std::size_t) {});
} else {
std::cerr << "No client found for id " << id << std::endl;
}
} else if (type == 1) {
// Disconnect packet
removeClient(id);
std::cout << "Client " << id << " disconnected" << std::endl;
} else {
std::cerr << "Unknown packet type " << type << std::endl;
}
}