重构网络管理,移除TCPClient和TCPServer类,整合多路复用功能,优化连接管理和数据传输逻辑

This commit is contained in:
Ayndpa
2025-11-19 18:30:52 +08:00
parent dc44cf4df1
commit dc3535f8c2
11 changed files with 16 additions and 202 deletions

102
net/multiplex_manager.cpp Normal file
View File

@@ -0,0 +1,102 @@
#include "multiplex_manager.h"
#include "nanoid/nanoid.h"
#include <iostream>
#include <cstring>
MultiplexManager::MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn,
boost::asio::io_context& io_context, bool& isHost, int& localPort)
: steamInterface_(steamInterface), steamConn_(steamConn),
io_context_(io_context), isHost_(isHost), localPort_(localPort) {}
MultiplexManager::~MultiplexManager() {
// Close all sockets
std::lock_guard<std::mutex> lock(mapMutex_);
for (auto& pair : clientMap_) {
pair.second->close();
}
clientMap_.clear();
}
std::string MultiplexManager::addClient(std::shared_ptr<tcp::socket> socket) {
std::lock_guard<std::mutex> lock(mapMutex_);
std::string id = nanoid::generate(6);
clientMap_[id] = socket;
return id;
}
void MultiplexManager::removeClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
it->second->close();
clientMap_.erase(it);
}
}
std::shared_ptr<tcp::socket> MultiplexManager::getClient(const std::string& id) {
std::lock_guard<std::mutex> lock(mapMutex_);
auto it = clientMap_.find(id);
if (it != clientMap_.end()) {
return it->second;
}
return nullptr;
}
void MultiplexManager::sendTunnelPacket(const std::string& id, const char* data, size_t len, int type) {
// Packet format: string id (6 chars + null), uint32_t type, then data if type==0
size_t idLen = id.size() + 1; // include null terminator
size_t packetSize = idLen + sizeof(uint32_t) + (type == 0 ? len : 0);
std::vector<char> packet(packetSize);
std::memcpy(&packet[0], id.c_str(), idLen);
uint32_t* pType = reinterpret_cast<uint32_t*>(&packet[idLen]);
*pType = type;
if (type == 0 && data) {
std::memcpy(&packet[idLen + sizeof(uint32_t)], data, len);
}
steamInterface_->SendMessageToConnection(steamConn_, packet.data(), packet.size(), k_nSteamNetworkingSend_Reliable, nullptr);
}
void MultiplexManager::handleTunnelPacket(const char* data, size_t len) {
size_t idLen = 7; // 6 + null
if (len < idLen + sizeof(uint32_t)) {
std::cerr << "Invalid tunnel packet size" << std::endl;
return;
}
std::string id(data, 6);
uint32_t type = *reinterpret_cast<const uint32_t*>(data + idLen);
if (type == 0) {
// Data packet
size_t dataLen = len - idLen - sizeof(uint32_t);
const char* packetData = data + idLen + sizeof(uint32_t);
auto socket = getClient(id);
if (!socket && isHost_ && localPort_ > 0) {
// 如果是主持且没有对应的 TCP Client创建一个连接到本地端口
std::cout << "Creating new TCP client for id " << id << " connecting to localhost:" << localPort_ << std::endl;
try {
auto newSocket = std::make_shared<tcp::socket>(io_context_);
tcp::resolver resolver(io_context_);
auto endpoints = resolver.resolve("127.0.0.1", std::to_string(localPort_));
boost::asio::connect(*newSocket, endpoints);
std::lock_guard<std::mutex> lock(mapMutex_);
clientMap_[id] = newSocket;
socket = newSocket;
std::cout << "Successfully created TCP client for id " << id << std::endl;
} catch (const std::exception& e) {
std::cerr << "Failed to create TCP client for id " << id << ": " << e.what() << std::endl;
return;
}
}
if (socket) {
boost::asio::async_write(*socket, boost::asio::buffer(packetData, dataLen), [](const boost::system::error_code&, std::size_t) {});
} else {
std::cerr << "No client found for id " << id << std::endl;
}
} else if (type == 1) {
// Disconnect packet
removeClient(id);
std::cout << "Client " << id << " disconnected" << std::endl;
} else {
std::cerr << "Unknown packet type " << type << std::endl;
}
}

37
net/multiplex_manager.h Normal file
View File

@@ -0,0 +1,37 @@
#pragma once
#include <unordered_map>
#include <memory>
#include <mutex>
#include <vector>
#include <string>
#include <boost/asio.hpp>
#include <steam_api.h>
#include <isteamnetworkingsockets.h>
#include <steamnetworkingtypes.h>
using boost::asio::ip::tcp;
class MultiplexManager {
public:
MultiplexManager(ISteamNetworkingSockets* steamInterface, HSteamNetConnection steamConn,
boost::asio::io_context& io_context, bool& isHost, int& localPort);
~MultiplexManager();
std::string addClient(std::shared_ptr<tcp::socket> socket);
void removeClient(const std::string& id);
std::shared_ptr<tcp::socket> getClient(const std::string& id);
void sendTunnelPacket(const std::string& id, const char* data, size_t len, int type);
void handleTunnelPacket(const char* data, size_t len);
private:
ISteamNetworkingSockets* steamInterface_;
HSteamNetConnection steamConn_;
std::unordered_map<std::string, std::shared_ptr<tcp::socket>> clientMap_;
std::mutex mapMutex_;
boost::asio::io_context& io_context_;
bool& isHost_;
int& localPort_;
};

106
net/tcp_server.cpp Normal file
View File

@@ -0,0 +1,106 @@
#include "tcp_server.h"
#include "../steam/steam_networking_manager.h"
#include <iostream>
#include <algorithm>
TCPServer::TCPServer(int port, SteamNetworkingManager* manager) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), manager_(manager) {}
TCPServer::~TCPServer() { stop(); }
bool TCPServer::start() {
try {
tcp::endpoint endpoint(tcp::v4(), port_);
acceptor_.open(endpoint.protocol());
acceptor_.set_option(tcp::acceptor::reuse_address(true));
acceptor_.bind(endpoint);
acceptor_.listen();
multiplexManager_ = std::make_unique<MultiplexManager>(manager_->getInterface(), manager_->getConnection(),
io_context_, manager_->getIsHost(), *manager_->getLocalPort());
running_ = true;
serverThread_ = std::thread([this]() {
std::cout << "Server thread started" << std::endl;
io_context_.run();
std::cout << "Server thread stopped" << std::endl;
});
start_accept();
std::cout << "TCP server started on port " << port_ << std::endl;
return true;
} catch (const std::exception& e) {
std::cerr << "Failed to start TCP server: " << e.what() << std::endl;
return false;
}
}
void TCPServer::stop() {
running_ = false;
io_context_.stop();
if (serverThread_.joinable()) {
serverThread_.join();
}
acceptor_.close();
multiplexManager_.reset();
}
void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
sendToAll(message.c_str(), message.size(), excludeSocket);
}
void TCPServer::sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket) {
std::lock_guard<std::mutex> lock(clientsMutex_);
for (auto& client : clients_) {
if (client != excludeSocket) {
boost::asio::async_write(*client, boost::asio::buffer(data, size), [](const boost::system::error_code&, std::size_t) {});
}
}
}
int TCPServer::getClientCount() {
std::lock_guard<std::mutex> lock(clientsMutex_);
return clients_.size();
}
void TCPServer::start_accept() {
auto socket = std::make_shared<tcp::socket>(io_context_);
acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
if (!error) {
std::cout << "New client connected" << std::endl;
std::string id = multiplexManager_->addClient(socket);
{
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_.push_back(socket);
}
start_read(socket, id);
}
if (running_) {
start_accept();
}
});
}
void TCPServer::start_read(std::shared_ptr<tcp::socket> socket, std::string id) {
auto buffer = std::make_shared<std::vector<char>>(1024);
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer, id](const boost::system::error_code& error, std::size_t bytes_transferred) {
if (!error) {
std::cout << "Received " << bytes_transferred << " bytes from TCP client " << id << std::endl;
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, buffer->data(), bytes_transferred, 0);
} else {
std::cout << "Not connected to Steam, skipping forward" << std::endl;
}
sendToAll(buffer->data(), bytes_transferred, socket);
start_read(socket, id);
} else {
std::cout << "TCP client " << id << " disconnected or error: " << error.message() << std::endl;
// Send disconnect packet
if (manager_->isConnected()) {
multiplexManager_->sendTunnelPacket(id, nullptr, 0, 1);
}
// Remove client
multiplexManager_->removeClient(id);
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
}
});
}

46
net/tcp_server.h Normal file
View File

@@ -0,0 +1,46 @@
#pragma once
#include <boost/asio.hpp>
#include <memory>
#include <vector>
#include <string>
#include <thread>
#include <mutex>
#include <unordered_map>
#include <isteamnetworkingsockets.h>
#include <isteamnetworkingutils.h>
#include <steamnetworkingtypes.h>
#include "multiplex_manager.h"
class SteamNetworkingManager;
using boost::asio::ip::tcp;
// TCP Server class
class TCPServer {
public:
TCPServer(int port, SteamNetworkingManager* manager);
~TCPServer();
bool start();
void stop();
void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
int getClientCount();
MultiplexManager* getMultiplexManager() { return multiplexManager_.get(); }
private:
void start_accept();
void start_read(std::shared_ptr<tcp::socket> socket, std::string id);
int port_;
bool running_;
boost::asio::io_context io_context_;
boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
tcp::acceptor acceptor_;
std::vector<std::shared_ptr<tcp::socket>> clients_;
std::mutex clientsMutex_;
std::thread serverThread_;
SteamNetworkingManager* manager_;
std::unique_ptr<MultiplexManager> multiplexManager_;
};