重构MultiplexManager和TCPServer,优化客户端管理和连接逻辑,添加异步读取和错误处理
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@@ -15,9 +15,6 @@ bool TCPServer::start() {
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acceptor_.bind(endpoint);
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acceptor_.listen();
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multiplexManager_ = std::make_unique<MultiplexManager>(manager_->getInterface(), manager_->getConnection(),
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io_context_, manager_->getIsHost(), *manager_->getLocalPort());
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running_ = true;
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serverThread_ = std::thread([this]() {
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std::cout << "Server thread started" << std::endl;
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@@ -40,7 +37,6 @@ void TCPServer::stop() {
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serverThread_.join();
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}
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acceptor_.close();
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multiplexManager_.reset();
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}
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void TCPServer::sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket) {
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@@ -66,7 +62,8 @@ void TCPServer::start_accept() {
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acceptor_.async_accept(*socket, [this, socket](const boost::system::error_code& error) {
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if (!error) {
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std::cout << "New client connected" << std::endl;
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std::string id = multiplexManager_->addClient(socket);
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auto multiplexManager = manager_->getMessageHandler()->getMultiplexManager(manager_->getConnection());
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std::string id = multiplexManager->addClient(socket);
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{
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_.push_back(socket);
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@@ -83,9 +80,9 @@ void TCPServer::start_read(std::shared_ptr<tcp::socket> socket, std::string id)
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auto buffer = std::make_shared<std::vector<char>>(1024);
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socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer, id](const boost::system::error_code& error, std::size_t bytes_transferred) {
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if (!error) {
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std::cout << "Received " << bytes_transferred << " bytes from TCP client " << id << std::endl;
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if (manager_->isConnected()) {
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multiplexManager_->sendTunnelPacket(id, buffer->data(), bytes_transferred, 0);
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auto multiplexManager = manager_->getMessageHandler()->getMultiplexManager(manager_->getConnection());
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multiplexManager->sendTunnelPacket(id, buffer->data(), bytes_transferred, 0);
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} else {
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std::cout << "Not connected to Steam, skipping forward" << std::endl;
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}
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@@ -95,10 +92,11 @@ void TCPServer::start_read(std::shared_ptr<tcp::socket> socket, std::string id)
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std::cout << "TCP client " << id << " disconnected or error: " << error.message() << std::endl;
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// Send disconnect packet
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if (manager_->isConnected()) {
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multiplexManager_->sendTunnelPacket(id, nullptr, 0, 1);
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auto multiplexManager = manager_->getMessageHandler()->getMultiplexManager(manager_->getConnection());
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multiplexManager->sendTunnelPacket(id, nullptr, 0, 1);
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// Remove client
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multiplexManager->removeClient(id);
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}
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// Remove client
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multiplexManager_->removeClient(id);
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
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}
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