重构代码,删除不必要的文件,添加控制数据包处理和Steam消息处理功能
This commit is contained in:
19
control_packets.cpp
Normal file
19
control_packets.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "control_packets.h"
|
||||
#include <iostream>
|
||||
#include <string_view>
|
||||
|
||||
// 假设需要访问全局变量,但为了简单,这里只打印
|
||||
// 如果需要,可以传递引用或使用全局
|
||||
|
||||
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
|
||||
std::string_view packetData(data, size);
|
||||
std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
|
||||
// 这里添加处理逻辑,例如解析JSON或命令
|
||||
// 例如,如果data是"ping",回复"pong"
|
||||
if (packetData == "ping") {
|
||||
// 发送回复,但需要接口
|
||||
// 暂时只打印
|
||||
std::cout << "Responding to ping" << std::endl;
|
||||
}
|
||||
// 可以扩展为更多控制命令
|
||||
}
|
||||
8
control_packets.h
Normal file
8
control_packets.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef CONTROL_PACKETS_H
|
||||
#define CONTROL_PACKETS_H
|
||||
|
||||
#include <steamnetworkingtypes.h>
|
||||
|
||||
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
|
||||
|
||||
#endif // CONTROL_PACKETS_H
|
||||
@@ -1,72 +0,0 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui Hello World", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Create a simple window
|
||||
ImGui::Begin("Hello, World!");
|
||||
ImGui::Text("Welcome to Dear ImGui!");
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <mutex>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <steam_api.h>
|
||||
#include <isteamnetworkingsockets.h>
|
||||
#include <isteamnetworkingutils.h>
|
||||
@@ -17,6 +18,7 @@
|
||||
#include <memory>
|
||||
#include "tcp_server.h"
|
||||
#include "tcp/tcp_client.h"
|
||||
#include "steam_message_handler.h"
|
||||
|
||||
using boost::asio::ip::tcp;
|
||||
|
||||
@@ -192,6 +194,12 @@ int main() {
|
||||
g_connectionConfig[0].SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 10000); // 10 seconds initial timeout
|
||||
g_connectionConfig[1].SetInt32(k_ESteamNetworkingConfig_NagleTime, 0); // Disable Nagle for UDP
|
||||
|
||||
// Initialize boost::asio io_context
|
||||
boost::asio::io_context io_context;
|
||||
|
||||
// Create Steam Message Handler
|
||||
SteamMessageHandler messageHandler(io_context, m_pInterface, connections, clientMap, clientMutex, server, g_isHost, localPort);
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
@@ -223,17 +231,6 @@ int main() {
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// TCP Client for local port forwarding
|
||||
// Removed: TCPClient* client = nullptr;
|
||||
// Removed: bool isLocalConnected = false;
|
||||
|
||||
// Steam Networking variables
|
||||
bool isHost = false;
|
||||
bool isClient = false;
|
||||
char joinBuffer[256] = "";
|
||||
char filterBuffer[256] = "";
|
||||
// Removed: char portBuffer[256] = "";
|
||||
|
||||
// Get friends list
|
||||
std::vector<std::pair<CSteamID, std::string>> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
@@ -243,6 +240,15 @@ int main() {
|
||||
friendsList.push_back({friendID, name});
|
||||
}
|
||||
|
||||
// Start message handler
|
||||
messageHandler.start();
|
||||
|
||||
// Steam Networking variables
|
||||
bool isHost = false;
|
||||
bool isClient = false;
|
||||
char joinBuffer[256] = "";
|
||||
char filterBuffer[256] = "";
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
@@ -251,59 +257,6 @@ int main() {
|
||||
// Run Steam callbacks
|
||||
SteamAPI_RunCallbacks();
|
||||
|
||||
// Poll networking
|
||||
m_pInterface->RunCallbacks();
|
||||
|
||||
// Update user info
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
for (auto conn : connections) {
|
||||
SteamNetConnectionInfo_t info;
|
||||
SteamNetConnectionRealTimeStatus_t status;
|
||||
if (m_pInterface->GetConnectionInfo(conn, &info) && m_pInterface->GetConnectionRealTimeStatus(conn, &status, 0, nullptr)) {
|
||||
if (userMap.count(conn)) {
|
||||
userMap[conn].ping = status.m_nPing;
|
||||
userMap[conn].isRelay = (info.m_idPOPRelay != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Receive messages from Steam and forward to TCP server
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
for (auto conn : connections) {
|
||||
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(conn, &pIncomingMsg, 1);
|
||||
if (numMsgs > 0 && pIncomingMsg) {
|
||||
// std::cout << "Received " << pIncomingMsg->m_cbSize << " bytes" << std::endl;
|
||||
if (server) {
|
||||
server->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
// Lazy connect: Create TCP Client on first message if not already connected
|
||||
if (clientMap.find(conn) == clientMap.end() && g_isHost && localPort > 0) {
|
||||
TCPClient* client = new TCPClient("localhost", localPort);
|
||||
if (client->connect()) {
|
||||
client->setReceiveCallback([conn](const char* data, size_t size) {
|
||||
std::lock_guard<std::mutex> lock(clientMutex);
|
||||
m_pInterface->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
});
|
||||
clientMap[conn] = client;
|
||||
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||
} else {
|
||||
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||
delete client;
|
||||
}
|
||||
}
|
||||
// Send to corresponding TCP client if exists (for host)
|
||||
if (clientMap.count(conn)) {
|
||||
clientMap[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
pIncomingMsg->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
@@ -431,6 +384,9 @@ int main() {
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Stop message handler
|
||||
messageHandler.stop();
|
||||
|
||||
// Cleanup
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||
|
||||
240
p2p_chat.cpp
240
p2p_chat.cpp
@@ -1,240 +0,0 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <steam_api.h>
|
||||
#include <isteamnetworkingsockets.h>
|
||||
#include <isteamnetworkingutils.h>
|
||||
#include <steamnetworkingtypes.h>
|
||||
|
||||
// Global variables for callbacks
|
||||
HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
|
||||
bool g_isConnected = false;
|
||||
|
||||
// Callback function for connection status changes
|
||||
void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
|
||||
{
|
||||
std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
|
||||
if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
|
||||
{
|
||||
// Incoming connection, accept it
|
||||
SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
|
||||
g_hConnection = pInfo->m_hConn;
|
||||
g_isConnected = true;
|
||||
std::cout << "Accepted incoming connection" << std::endl;
|
||||
}
|
||||
else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
|
||||
{
|
||||
// Client connected successfully
|
||||
g_isConnected = true;
|
||||
std::cout << "Connected to host" << std::endl;
|
||||
}
|
||||
else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
|
||||
{
|
||||
// Connection closed
|
||||
g_isConnected = false;
|
||||
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||
std::cout << "Connection closed" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
// Initialize Steam API
|
||||
if (!SteamAPI_Init()) {
|
||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize Steam Networking Sockets
|
||||
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||
|
||||
// Set global callback for connection status changes
|
||||
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam P2P Chat", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// Load Chinese font if available
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// Steam Networking variables
|
||||
HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
|
||||
ISteamNetworkingSockets* m_pInterface = SteamNetworkingSockets();
|
||||
|
||||
// Chat variables
|
||||
std::vector<std::string> messages;
|
||||
char inputBuffer[256] = "";
|
||||
CSteamID selectedFriend;
|
||||
bool isHost = false;
|
||||
bool isClient = false;
|
||||
char filterBuffer[256] = "";
|
||||
|
||||
// Get friends list
|
||||
std::vector<CSteamID> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
for (int i = 0; i < friendCount; ++i) {
|
||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||
friendsList.push_back(friendID);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Run Steam callbacks
|
||||
SteamAPI_RunCallbacks();
|
||||
|
||||
// Poll networking
|
||||
m_pInterface->RunCallbacks();
|
||||
|
||||
// Receive messages
|
||||
if (g_isConnected) {
|
||||
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
||||
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(g_hConnection, &pIncomingMsg, 1);
|
||||
if (numMsgs > 0 && pIncomingMsg) {
|
||||
std::string msg((char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
messages.push_back("Friend: " + msg);
|
||||
pIncomingMsg->Release();
|
||||
}
|
||||
}
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Main menu
|
||||
ImGui::Begin("Steam P2P Chat");
|
||||
if (!isHost && !g_isConnected) {
|
||||
if (ImGui::Button("Host Chat Room")) {
|
||||
// Create listen socket
|
||||
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
isHost = true;
|
||||
// Set Rich Presence
|
||||
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
||||
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
||||
SteamFriends()->SetRichPresence("status", "Hosting Chat Room");
|
||||
std::cout << "Hosting chat room. Connect string: " << connectStr << std::endl;
|
||||
}
|
||||
}
|
||||
static char joinBuffer[256] = "";
|
||||
ImGui::InputText("Host Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
||||
if (ImGui::Button("Join Chat Room")) {
|
||||
uint64 hostID = std::stoull(joinBuffer);
|
||||
CSteamID hostSteamID(hostID);
|
||||
isClient = true;
|
||||
// Connect to host
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID(hostSteamID);
|
||||
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
// Connection initiated, wait for callback to confirm
|
||||
std::cout << "Connecting to host..." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isHost) {
|
||||
ImGui::Text("Hosting chat room. Invite friends!");
|
||||
ImGui::Separator();
|
||||
ImGui::InputText("Filter Friends", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
||||
ImGui::Text("Friends:");
|
||||
for (size_t i = 0; i < friendsList.size(); ++i) {
|
||||
const char* name = SteamFriends()->GetFriendPersonaName(friendsList[i]);
|
||||
std::string nameStr(name);
|
||||
std::string filterStr(filterBuffer);
|
||||
// Convert to lowercase for case-insensitive search
|
||||
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
||||
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
||||
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
||||
if (ImGui::Button((std::string("Invite ") + name).c_str())) {
|
||||
SteamFriends()->InviteUserToGame(friendsList[i], "");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
// Chat window
|
||||
if (g_isConnected) {
|
||||
ImGui::Begin("Chat Room");
|
||||
ImGui::Text("Chatting");
|
||||
|
||||
// Display messages
|
||||
ImGui::BeginChild("Messages", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() - 30), true);
|
||||
for (const auto& msg : messages) {
|
||||
ImGui::TextWrapped("%s", msg.c_str());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Input
|
||||
if (ImGui::InputText("Message", inputBuffer, IM_ARRAYSIZE(inputBuffer), ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||
if (strlen(inputBuffer) > 0) {
|
||||
uint32 msgSize = static_cast<uint32>(strlen(inputBuffer) + 1);
|
||||
m_pInterface->SendMessageToConnection(g_hConnection, inputBuffer, msgSize, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
messages.push_back("You: " + std::string(inputBuffer));
|
||||
memset(inputBuffer, 0, sizeof(inputBuffer));
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||
}
|
||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||
m_pInterface->CloseListenSocket(hListenSock);
|
||||
}
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <steam_api.h>
|
||||
|
||||
int main() {
|
||||
// Initialize Steam API
|
||||
if (!SteamAPI_Init()) {
|
||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Create window
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam Friends List", nullptr, nullptr);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Initialize ImGui
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// Load Chinese font
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Initialize ImGui backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
|
||||
// Get friends list
|
||||
std::vector<std::string> friendsList;
|
||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||
for (int i = 0; i < friendCount; ++i) {
|
||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||
friendsList.push_back(std::string("Friend ") + std::to_string(i + 1) + ": " + name);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Start ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Create a window for friends list
|
||||
ImGui::Begin("Steam Friends List");
|
||||
ImGui::Text("Number of friends: %d", friendCount);
|
||||
ImGui::Separator();
|
||||
if (friendCount > 0) {
|
||||
ImGui::Columns(4, nullptr, true); // 4 columns, with borders
|
||||
for (const auto& friendName : friendsList) {
|
||||
ImGui::Text("%s", friendName.c_str());
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1); // Reset to 1 column
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
SteamAPI_Shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
90
steam_message_handler.cpp
Normal file
90
steam_message_handler.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include "steam_message_handler.h"
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
#include <steam_api.h>
|
||||
#include <isteamnetworkingsockets.h>
|
||||
|
||||
// Constants for control packets
|
||||
const char* CONTROL_PREFIX = "CONTROL:";
|
||||
const size_t CONTROL_PREFIX_LEN = 8;
|
||||
|
||||
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
|
||||
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
|
||||
|
||||
SteamMessageHandler::~SteamMessageHandler() {
|
||||
stop();
|
||||
}
|
||||
|
||||
void SteamMessageHandler::start() {
|
||||
if (running_) return;
|
||||
running_ = true;
|
||||
thread_ = std::thread([this]() { run(); });
|
||||
}
|
||||
|
||||
void SteamMessageHandler::stop() {
|
||||
if (!running_) return;
|
||||
running_ = false;
|
||||
if (thread_.joinable()) {
|
||||
thread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void SteamMessageHandler::run() {
|
||||
while (running_) {
|
||||
// Poll networking
|
||||
m_pInterface_->RunCallbacks();
|
||||
|
||||
// Update user info (assuming userMap is accessible, but for simplicity, skip or add as param)
|
||||
// Note: userMap update might need to be handled elsewhere or passed
|
||||
|
||||
// Receive messages
|
||||
pollMessages();
|
||||
|
||||
// Sleep a bit to avoid busy loop
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
}
|
||||
|
||||
void SteamMessageHandler::pollMessages() {
|
||||
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||
for (auto conn : connections_) {
|
||||
ISteamNetworkingMessage* pIncomingMsgs[10];
|
||||
int numMsgs = m_pInterface_->ReceiveMessagesOnConnection(conn, pIncomingMsgs, 10);
|
||||
for (int i = 0; i < numMsgs; ++i) {
|
||||
ISteamNetworkingMessage* pIncomingMsg = pIncomingMsgs[i];
|
||||
const char* data = (const char*)pIncomingMsg->m_pData;
|
||||
size_t size = pIncomingMsg->m_cbSize;
|
||||
if (size >= CONTROL_PREFIX_LEN && memcmp(data, CONTROL_PREFIX, CONTROL_PREFIX_LEN) == 0) {
|
||||
// Handle control packet
|
||||
handleControlPacket(data + CONTROL_PREFIX_LEN, size - CONTROL_PREFIX_LEN, conn);
|
||||
} else {
|
||||
// Normal forwarding
|
||||
if (server_) {
|
||||
server_->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
// Lazy connect: Create TCP Client on first message if not already connected
|
||||
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
|
||||
TCPClient* client = new TCPClient("localhost", localPort_);
|
||||
if (client->connect()) {
|
||||
client->setReceiveCallback([conn, this](const char* data, size_t size) {
|
||||
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||
m_pInterface_->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||
});
|
||||
clientMap_[conn] = client;
|
||||
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||
} else {
|
||||
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||
delete client;
|
||||
}
|
||||
}
|
||||
// Send to corresponding TCP client if exists (for host)
|
||||
if (clientMap_.count(conn)) {
|
||||
clientMap_[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||
}
|
||||
}
|
||||
pIncomingMsg->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
steam_message_handler.h
Normal file
39
steam_message_handler.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#ifndef STEAM_MESSAGE_HANDLER_H
|
||||
#define STEAM_MESSAGE_HANDLER_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <boost/asio.hpp>
|
||||
#include <steamnetworkingtypes.h>
|
||||
#include "tcp_server.h"
|
||||
#include "tcp/tcp_client.h"
|
||||
#include "control_packets.h"
|
||||
|
||||
class SteamMessageHandler {
|
||||
public:
|
||||
SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort);
|
||||
~SteamMessageHandler();
|
||||
|
||||
void start();
|
||||
void stop();
|
||||
|
||||
private:
|
||||
void run();
|
||||
void pollMessages();
|
||||
|
||||
boost::asio::io_context& io_context_;
|
||||
ISteamNetworkingSockets* m_pInterface_;
|
||||
std::vector<HSteamNetConnection>& connections_;
|
||||
std::map<HSteamNetConnection, TCPClient*>& clientMap_;
|
||||
std::mutex& clientMutex_;
|
||||
std::unique_ptr<TCPServer>& server_;
|
||||
bool& g_isHost_;
|
||||
int& localPort_;
|
||||
|
||||
std::thread thread_;
|
||||
bool running_;
|
||||
};
|
||||
|
||||
#endif // STEAM_MESSAGE_HANDLER_H
|
||||
@@ -43,9 +43,10 @@ void TCPClient::send(const std::string& message) {
|
||||
void TCPClient::send(const char* data, size_t size) {
|
||||
if (!connected_) return;
|
||||
// std::cout << "Sending " << size << " bytes" << std::endl;
|
||||
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [](const boost::system::error_code& error, std::size_t) {
|
||||
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [this](const boost::system::error_code& error, std::size_t) {
|
||||
if (error) {
|
||||
std::cerr << "Send failed: " << error.message() << std::endl;
|
||||
disconnect();
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -74,8 +75,12 @@ void TCPClient::handle_read(const boost::system::error_code& error, std::size_t
|
||||
receiveCallback_(message);
|
||||
}
|
||||
start_read();
|
||||
} else {
|
||||
if (error == boost::asio::error::eof) {
|
||||
std::cout << "Connection closed by peer" << std::endl;
|
||||
} else {
|
||||
std::cerr << "Read failed: " << error.message() << std::endl;
|
||||
}
|
||||
disconnect();
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,13 @@
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)) {}
|
||||
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), hasAcceptedConnection_(false) {}
|
||||
|
||||
TCPServer::~TCPServer() { stop(); }
|
||||
|
||||
bool TCPServer::start() {
|
||||
try {
|
||||
hasAcceptedConnection_ = false;
|
||||
tcp::endpoint endpoint(tcp::v4(), port_);
|
||||
acceptor_.open(endpoint.protocol());
|
||||
acceptor_.set_option(tcp::acceptor::reuse_address(true));
|
||||
@@ -31,6 +32,7 @@ bool TCPServer::start() {
|
||||
|
||||
void TCPServer::stop() {
|
||||
running_ = false;
|
||||
hasAcceptedConnection_ = false;
|
||||
io_context_.stop();
|
||||
if (serverThread_.joinable()) {
|
||||
serverThread_.join();
|
||||
@@ -65,9 +67,10 @@ void TCPServer::start_accept() {
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
clients_.push_back(socket);
|
||||
}
|
||||
hasAcceptedConnection_ = true;
|
||||
start_read(socket);
|
||||
}
|
||||
if (running_) {
|
||||
if (running_ && !hasAcceptedConnection_) {
|
||||
start_accept();
|
||||
}
|
||||
});
|
||||
@@ -92,6 +95,11 @@ void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
|
||||
// Remove client
|
||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
||||
// Reset to allow new connection
|
||||
hasAcceptedConnection_ = false;
|
||||
if (running_) {
|
||||
start_accept();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -42,4 +42,5 @@ private:
|
||||
std::vector<std::shared_ptr<tcp::socket>> clients_;
|
||||
std::mutex clientsMutex_;
|
||||
std::thread serverThread_;
|
||||
bool hasAcceptedConnection_;
|
||||
};
|
||||
Reference in New Issue
Block a user