重构代码,删除不必要的文件,添加控制数据包处理和Steam消息处理功能
This commit is contained in:
19
control_packets.cpp
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19
control_packets.cpp
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@@ -0,0 +1,19 @@
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#include "control_packets.h"
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#include <iostream>
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#include <string_view>
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// 假设需要访问全局变量,但为了简单,这里只打印
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// 如果需要,可以传递引用或使用全局
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void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
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std::string_view packetData(data, size);
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std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
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// 这里添加处理逻辑,例如解析JSON或命令
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// 例如,如果data是"ping",回复"pong"
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if (packetData == "ping") {
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// 发送回复,但需要接口
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// 暂时只打印
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std::cout << "Responding to ping" << std::endl;
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}
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// 可以扩展为更多控制命令
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}
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8
control_packets.h
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8
control_packets.h
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@@ -0,0 +1,8 @@
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#ifndef CONTROL_PACKETS_H
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#define CONTROL_PACKETS_H
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#include <steamnetworkingtypes.h>
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void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
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#endif // CONTROL_PACKETS_H
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@@ -1,72 +0,0 @@
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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int main() {
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return -1;
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}
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui Hello World", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a simple window
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ImGui::Begin("Hello, World!");
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ImGui::Text("Welcome to Dear ImGui!");
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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@@ -9,6 +9,7 @@
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#include <mutex>
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#include <mutex>
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#include <map>
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#include <map>
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include <steam_api.h>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <isteamnetworkingutils.h>
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@@ -17,6 +18,7 @@
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#include <memory>
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#include <memory>
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#include "tcp_server.h"
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#include "tcp_server.h"
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#include "tcp/tcp_client.h"
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#include "tcp/tcp_client.h"
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#include "steam_message_handler.h"
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using boost::asio::ip::tcp;
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using boost::asio::ip::tcp;
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@@ -192,6 +194,12 @@ int main() {
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g_connectionConfig[0].SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 10000); // 10 seconds initial timeout
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g_connectionConfig[0].SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 10000); // 10 seconds initial timeout
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g_connectionConfig[1].SetInt32(k_ESteamNetworkingConfig_NagleTime, 0); // Disable Nagle for UDP
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g_connectionConfig[1].SetInt32(k_ESteamNetworkingConfig_NagleTime, 0); // Disable Nagle for UDP
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// Initialize boost::asio io_context
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boost::asio::io_context io_context;
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// Create Steam Message Handler
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SteamMessageHandler messageHandler(io_context, m_pInterface, connections, clientMap, clientMutex, server, g_isHost, localPort);
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// Initialize GLFW
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// Initialize GLFW
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if (!glfwInit()) {
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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std::cerr << "Failed to initialize GLFW" << std::endl;
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@@ -223,17 +231,6 @@ int main() {
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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ImGui_ImplOpenGL3_Init("#version 130");
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// TCP Client for local port forwarding
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// Removed: TCPClient* client = nullptr;
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// Removed: bool isLocalConnected = false;
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// Steam Networking variables
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bool isHost = false;
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bool isClient = false;
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char joinBuffer[256] = "";
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char filterBuffer[256] = "";
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// Removed: char portBuffer[256] = "";
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// Get friends list
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// Get friends list
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std::vector<std::pair<CSteamID, std::string>> friendsList;
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std::vector<std::pair<CSteamID, std::string>> friendsList;
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int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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@@ -243,6 +240,15 @@ int main() {
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friendsList.push_back({friendID, name});
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friendsList.push_back({friendID, name});
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}
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}
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// Start message handler
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messageHandler.start();
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// Steam Networking variables
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bool isHost = false;
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bool isClient = false;
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char joinBuffer[256] = "";
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char filterBuffer[256] = "";
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// Main loop
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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// Poll events
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@@ -251,59 +257,6 @@ int main() {
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// Run Steam callbacks
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// Run Steam callbacks
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SteamAPI_RunCallbacks();
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SteamAPI_RunCallbacks();
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// Poll networking
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m_pInterface->RunCallbacks();
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// Update user info
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{
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std::lock_guard<std::mutex> lock(clientMutex);
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for (auto conn : connections) {
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SteamNetConnectionInfo_t info;
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SteamNetConnectionRealTimeStatus_t status;
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if (m_pInterface->GetConnectionInfo(conn, &info) && m_pInterface->GetConnectionRealTimeStatus(conn, &status, 0, nullptr)) {
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if (userMap.count(conn)) {
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userMap[conn].ping = status.m_nPing;
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userMap[conn].isRelay = (info.m_idPOPRelay != 0);
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}
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}
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}
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}
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// Receive messages from Steam and forward to TCP server
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{
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std::lock_guard<std::mutex> lock(clientMutex);
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for (auto conn : connections) {
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ISteamNetworkingMessage* pIncomingMsg = nullptr;
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int numMsgs = m_pInterface->ReceiveMessagesOnConnection(conn, &pIncomingMsg, 1);
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if (numMsgs > 0 && pIncomingMsg) {
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// std::cout << "Received " << pIncomingMsg->m_cbSize << " bytes" << std::endl;
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if (server) {
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server->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
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}
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// Lazy connect: Create TCP Client on first message if not already connected
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if (clientMap.find(conn) == clientMap.end() && g_isHost && localPort > 0) {
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TCPClient* client = new TCPClient("localhost", localPort);
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if (client->connect()) {
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client->setReceiveCallback([conn](const char* data, size_t size) {
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std::lock_guard<std::mutex> lock(clientMutex);
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m_pInterface->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
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});
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clientMap[conn] = client;
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std::cout << "Created TCP Client for connection on first message" << std::endl;
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} else {
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std::cerr << "Failed to connect TCP Client for connection" << std::endl;
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delete client;
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}
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}
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// Send to corresponding TCP client if exists (for host)
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if (clientMap.count(conn)) {
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clientMap[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
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}
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pIncomingMsg->Release();
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}
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}
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}
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// Start ImGui frame
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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@@ -431,6 +384,9 @@ int main() {
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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}
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}
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// Stop message handler
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messageHandler.stop();
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// Cleanup
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// Cleanup
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if (g_hConnection != k_HSteamNetConnection_Invalid) {
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if (g_hConnection != k_HSteamNetConnection_Invalid) {
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m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
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m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
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240
p2p_chat.cpp
240
p2p_chat.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <steamnetworkingtypes.h>
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// Global variables for callbacks
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HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
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bool g_isConnected = false;
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// Callback function for connection status changes
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void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
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{
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std::cout << "Connection status changed: " << pInfo->m_info.m_eState << std::endl;
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if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
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{
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// Incoming connection, accept it
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SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
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g_hConnection = pInfo->m_hConn;
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g_isConnected = true;
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std::cout << "Accepted incoming connection" << std::endl;
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}
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else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
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{
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// Client connected successfully
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g_isConnected = true;
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std::cout << "Connected to host" << std::endl;
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}
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else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
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{
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// Connection closed
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g_isConnected = false;
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g_hConnection = k_HSteamNetConnection_Invalid;
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std::cout << "Connection closed" << std::endl;
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}
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}
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int main() {
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// Initialize Steam API
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if (!SteamAPI_Init()) {
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std::cerr << "Failed to initialize Steam API" << std::endl;
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return 1;
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}
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// Initialize Steam Networking Sockets
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SteamNetworkingUtils()->InitRelayNetworkAccess();
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// Set global callback for connection status changes
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SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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SteamAPI_Shutdown();
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return -1;
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}
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam P2P Chat", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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SteamAPI_Shutdown();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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// Load Chinese font if available
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io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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// Steam Networking variables
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HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
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ISteamNetworkingSockets* m_pInterface = SteamNetworkingSockets();
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// Chat variables
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std::vector<std::string> messages;
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char inputBuffer[256] = "";
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CSteamID selectedFriend;
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bool isHost = false;
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bool isClient = false;
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char filterBuffer[256] = "";
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// Get friends list
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std::vector<CSteamID> friendsList;
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int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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for (int i = 0; i < friendCount; ++i) {
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CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
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friendsList.push_back(friendID);
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}
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Run Steam callbacks
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SteamAPI_RunCallbacks();
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// Poll networking
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m_pInterface->RunCallbacks();
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||||||
|
|
||||||
// Receive messages
|
|
||||||
if (g_isConnected) {
|
|
||||||
ISteamNetworkingMessage* pIncomingMsg = nullptr;
|
|
||||||
int numMsgs = m_pInterface->ReceiveMessagesOnConnection(g_hConnection, &pIncomingMsg, 1);
|
|
||||||
if (numMsgs > 0 && pIncomingMsg) {
|
|
||||||
std::string msg((char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
|
||||||
messages.push_back("Friend: " + msg);
|
|
||||||
pIncomingMsg->Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start ImGui frame
|
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
|
||||||
ImGui_ImplGlfw_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
// Main menu
|
|
||||||
ImGui::Begin("Steam P2P Chat");
|
|
||||||
if (!isHost && !g_isConnected) {
|
|
||||||
if (ImGui::Button("Host Chat Room")) {
|
|
||||||
// Create listen socket
|
|
||||||
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
|
||||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
|
||||||
isHost = true;
|
|
||||||
// Set Rich Presence
|
|
||||||
std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
|
|
||||||
SteamFriends()->SetRichPresence("connect", connectStr.c_str());
|
|
||||||
SteamFriends()->SetRichPresence("status", "Hosting Chat Room");
|
|
||||||
std::cout << "Hosting chat room. Connect string: " << connectStr << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
static char joinBuffer[256] = "";
|
|
||||||
ImGui::InputText("Host Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
|
|
||||||
if (ImGui::Button("Join Chat Room")) {
|
|
||||||
uint64 hostID = std::stoull(joinBuffer);
|
|
||||||
CSteamID hostSteamID(hostID);
|
|
||||||
isClient = true;
|
|
||||||
// Connect to host
|
|
||||||
SteamNetworkingIdentity identity;
|
|
||||||
identity.SetSteamID(hostSteamID);
|
|
||||||
g_hConnection = m_pInterface->ConnectP2P(identity, 0, 0, nullptr);
|
|
||||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
|
||||||
// Connection initiated, wait for callback to confirm
|
|
||||||
std::cout << "Connecting to host..." << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (isHost) {
|
|
||||||
ImGui::Text("Hosting chat room. Invite friends!");
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::InputText("Filter Friends", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
|
||||||
ImGui::Text("Friends:");
|
|
||||||
for (size_t i = 0; i < friendsList.size(); ++i) {
|
|
||||||
const char* name = SteamFriends()->GetFriendPersonaName(friendsList[i]);
|
|
||||||
std::string nameStr(name);
|
|
||||||
std::string filterStr(filterBuffer);
|
|
||||||
// Convert to lowercase for case-insensitive search
|
|
||||||
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
|
||||||
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
|
||||||
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
|
||||||
if (ImGui::Button((std::string("Invite ") + name).c_str())) {
|
|
||||||
SteamFriends()->InviteUserToGame(friendsList[i], "");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
// Chat window
|
|
||||||
if (g_isConnected) {
|
|
||||||
ImGui::Begin("Chat Room");
|
|
||||||
ImGui::Text("Chatting");
|
|
||||||
|
|
||||||
// Display messages
|
|
||||||
ImGui::BeginChild("Messages", ImVec2(0, -ImGui::GetFrameHeightWithSpacing() - 30), true);
|
|
||||||
for (const auto& msg : messages) {
|
|
||||||
ImGui::TextWrapped("%s", msg.c_str());
|
|
||||||
}
|
|
||||||
ImGui::EndChild();
|
|
||||||
|
|
||||||
// Input
|
|
||||||
if (ImGui::InputText("Message", inputBuffer, IM_ARRAYSIZE(inputBuffer), ImGuiInputTextFlags_EnterReturnsTrue)) {
|
|
||||||
if (strlen(inputBuffer) > 0) {
|
|
||||||
uint32 msgSize = static_cast<uint32>(strlen(inputBuffer) + 1);
|
|
||||||
m_pInterface->SendMessageToConnection(g_hConnection, inputBuffer, msgSize, k_nSteamNetworkingSend_Reliable, nullptr);
|
|
||||||
messages.push_back("You: " + std::string(inputBuffer));
|
|
||||||
memset(inputBuffer, 0, sizeof(inputBuffer));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Rendering
|
|
||||||
ImGui::Render();
|
|
||||||
int display_w, display_h;
|
|
||||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
||||||
glViewport(0, 0, display_w, display_h);
|
|
||||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
|
|
||||||
// Swap buffers
|
|
||||||
glfwSwapBuffers(window);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
|
||||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
|
||||||
}
|
|
||||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
|
||||||
m_pInterface->CloseListenSocket(hListenSock);
|
|
||||||
}
|
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
|
||||||
ImGui_ImplGlfw_Shutdown();
|
|
||||||
ImGui::DestroyContext();
|
|
||||||
glfwDestroyWindow(window);
|
|
||||||
glfwTerminate();
|
|
||||||
SteamAPI_Shutdown();
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <imgui.h>
|
|
||||||
#include <imgui_impl_glfw.h>
|
|
||||||
#include <imgui_impl_opengl3.h>
|
|
||||||
#include <iostream>
|
|
||||||
#include <vector>
|
|
||||||
#include <string>
|
|
||||||
#include <steam_api.h>
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
// Initialize Steam API
|
|
||||||
if (!SteamAPI_Init()) {
|
|
||||||
std::cerr << "Failed to initialize Steam API" << std::endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize GLFW
|
|
||||||
if (!glfwInit()) {
|
|
||||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
|
||||||
SteamAPI_Shutdown();
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create window
|
|
||||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam Friends List", nullptr, nullptr);
|
|
||||||
if (!window) {
|
|
||||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
|
||||||
glfwTerminate();
|
|
||||||
SteamAPI_Shutdown();
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
glfwMakeContextCurrent(window);
|
|
||||||
glfwSwapInterval(1); // Enable vsync
|
|
||||||
|
|
||||||
// Initialize ImGui
|
|
||||||
IMGUI_CHECKVERSION();
|
|
||||||
ImGui::CreateContext();
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
(void)io;
|
|
||||||
// Load Chinese font
|
|
||||||
io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
|
||||||
ImGui::StyleColorsDark();
|
|
||||||
|
|
||||||
// Initialize ImGui backends
|
|
||||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
|
||||||
ImGui_ImplOpenGL3_Init("#version 130");
|
|
||||||
|
|
||||||
// Get friends list
|
|
||||||
std::vector<std::string> friendsList;
|
|
||||||
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
|
||||||
for (int i = 0; i < friendCount; ++i) {
|
|
||||||
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
|
||||||
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
|
||||||
friendsList.push_back(std::string("Friend ") + std::to_string(i + 1) + ": " + name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Main loop
|
|
||||||
while (!glfwWindowShouldClose(window)) {
|
|
||||||
// Poll events
|
|
||||||
glfwPollEvents();
|
|
||||||
|
|
||||||
// Start ImGui frame
|
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
|
||||||
ImGui_ImplGlfw_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
// Create a window for friends list
|
|
||||||
ImGui::Begin("Steam Friends List");
|
|
||||||
ImGui::Text("Number of friends: %d", friendCount);
|
|
||||||
ImGui::Separator();
|
|
||||||
if (friendCount > 0) {
|
|
||||||
ImGui::Columns(4, nullptr, true); // 4 columns, with borders
|
|
||||||
for (const auto& friendName : friendsList) {
|
|
||||||
ImGui::Text("%s", friendName.c_str());
|
|
||||||
ImGui::NextColumn();
|
|
||||||
}
|
|
||||||
ImGui::Columns(1); // Reset to 1 column
|
|
||||||
}
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
// Rendering
|
|
||||||
ImGui::Render();
|
|
||||||
int display_w, display_h;
|
|
||||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
||||||
glViewport(0, 0, display_w, display_h);
|
|
||||||
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
|
|
||||||
// Swap buffers
|
|
||||||
glfwSwapBuffers(window);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
|
||||||
ImGui_ImplGlfw_Shutdown();
|
|
||||||
ImGui::DestroyContext();
|
|
||||||
glfwDestroyWindow(window);
|
|
||||||
glfwTerminate();
|
|
||||||
SteamAPI_Shutdown();
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
90
steam_message_handler.cpp
Normal file
90
steam_message_handler.cpp
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
#include "steam_message_handler.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <cstring>
|
||||||
|
#include <chrono>
|
||||||
|
#include <thread>
|
||||||
|
#include <steam_api.h>
|
||||||
|
#include <isteamnetworkingsockets.h>
|
||||||
|
|
||||||
|
// Constants for control packets
|
||||||
|
const char* CONTROL_PREFIX = "CONTROL:";
|
||||||
|
const size_t CONTROL_PREFIX_LEN = 8;
|
||||||
|
|
||||||
|
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
|
||||||
|
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
|
||||||
|
|
||||||
|
SteamMessageHandler::~SteamMessageHandler() {
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMessageHandler::start() {
|
||||||
|
if (running_) return;
|
||||||
|
running_ = true;
|
||||||
|
thread_ = std::thread([this]() { run(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMessageHandler::stop() {
|
||||||
|
if (!running_) return;
|
||||||
|
running_ = false;
|
||||||
|
if (thread_.joinable()) {
|
||||||
|
thread_.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMessageHandler::run() {
|
||||||
|
while (running_) {
|
||||||
|
// Poll networking
|
||||||
|
m_pInterface_->RunCallbacks();
|
||||||
|
|
||||||
|
// Update user info (assuming userMap is accessible, but for simplicity, skip or add as param)
|
||||||
|
// Note: userMap update might need to be handled elsewhere or passed
|
||||||
|
|
||||||
|
// Receive messages
|
||||||
|
pollMessages();
|
||||||
|
|
||||||
|
// Sleep a bit to avoid busy loop
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMessageHandler::pollMessages() {
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||||
|
for (auto conn : connections_) {
|
||||||
|
ISteamNetworkingMessage* pIncomingMsgs[10];
|
||||||
|
int numMsgs = m_pInterface_->ReceiveMessagesOnConnection(conn, pIncomingMsgs, 10);
|
||||||
|
for (int i = 0; i < numMsgs; ++i) {
|
||||||
|
ISteamNetworkingMessage* pIncomingMsg = pIncomingMsgs[i];
|
||||||
|
const char* data = (const char*)pIncomingMsg->m_pData;
|
||||||
|
size_t size = pIncomingMsg->m_cbSize;
|
||||||
|
if (size >= CONTROL_PREFIX_LEN && memcmp(data, CONTROL_PREFIX, CONTROL_PREFIX_LEN) == 0) {
|
||||||
|
// Handle control packet
|
||||||
|
handleControlPacket(data + CONTROL_PREFIX_LEN, size - CONTROL_PREFIX_LEN, conn);
|
||||||
|
} else {
|
||||||
|
// Normal forwarding
|
||||||
|
if (server_) {
|
||||||
|
server_->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||||
|
}
|
||||||
|
// Lazy connect: Create TCP Client on first message if not already connected
|
||||||
|
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
|
||||||
|
TCPClient* client = new TCPClient("localhost", localPort_);
|
||||||
|
if (client->connect()) {
|
||||||
|
client->setReceiveCallback([conn, this](const char* data, size_t size) {
|
||||||
|
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||||
|
m_pInterface_->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||||
|
});
|
||||||
|
clientMap_[conn] = client;
|
||||||
|
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||||
|
delete client;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Send to corresponding TCP client if exists (for host)
|
||||||
|
if (clientMap_.count(conn)) {
|
||||||
|
clientMap_[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pIncomingMsg->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
39
steam_message_handler.h
Normal file
39
steam_message_handler.h
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef STEAM_MESSAGE_HANDLER_H
|
||||||
|
#define STEAM_MESSAGE_HANDLER_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
#include <mutex>
|
||||||
|
#include <thread>
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include <steamnetworkingtypes.h>
|
||||||
|
#include "tcp_server.h"
|
||||||
|
#include "tcp/tcp_client.h"
|
||||||
|
#include "control_packets.h"
|
||||||
|
|
||||||
|
class SteamMessageHandler {
|
||||||
|
public:
|
||||||
|
SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort);
|
||||||
|
~SteamMessageHandler();
|
||||||
|
|
||||||
|
void start();
|
||||||
|
void stop();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void run();
|
||||||
|
void pollMessages();
|
||||||
|
|
||||||
|
boost::asio::io_context& io_context_;
|
||||||
|
ISteamNetworkingSockets* m_pInterface_;
|
||||||
|
std::vector<HSteamNetConnection>& connections_;
|
||||||
|
std::map<HSteamNetConnection, TCPClient*>& clientMap_;
|
||||||
|
std::mutex& clientMutex_;
|
||||||
|
std::unique_ptr<TCPServer>& server_;
|
||||||
|
bool& g_isHost_;
|
||||||
|
int& localPort_;
|
||||||
|
|
||||||
|
std::thread thread_;
|
||||||
|
bool running_;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // STEAM_MESSAGE_HANDLER_H
|
||||||
@@ -43,9 +43,10 @@ void TCPClient::send(const std::string& message) {
|
|||||||
void TCPClient::send(const char* data, size_t size) {
|
void TCPClient::send(const char* data, size_t size) {
|
||||||
if (!connected_) return;
|
if (!connected_) return;
|
||||||
// std::cout << "Sending " << size << " bytes" << std::endl;
|
// std::cout << "Sending " << size << " bytes" << std::endl;
|
||||||
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [](const boost::system::error_code& error, std::size_t) {
|
boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [this](const boost::system::error_code& error, std::size_t) {
|
||||||
if (error) {
|
if (error) {
|
||||||
std::cerr << "Send failed: " << error.message() << std::endl;
|
std::cerr << "Send failed: " << error.message() << std::endl;
|
||||||
|
disconnect();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -75,7 +76,11 @@ void TCPClient::handle_read(const boost::system::error_code& error, std::size_t
|
|||||||
}
|
}
|
||||||
start_read();
|
start_read();
|
||||||
} else {
|
} else {
|
||||||
std::cerr << "Read failed: " << error.message() << std::endl;
|
if (error == boost::asio::error::eof) {
|
||||||
|
std::cout << "Connection closed by peer" << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Read failed: " << error.message() << std::endl;
|
||||||
|
}
|
||||||
disconnect();
|
disconnect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,12 +2,13 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)) {}
|
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), hasAcceptedConnection_(false) {}
|
||||||
|
|
||||||
TCPServer::~TCPServer() { stop(); }
|
TCPServer::~TCPServer() { stop(); }
|
||||||
|
|
||||||
bool TCPServer::start() {
|
bool TCPServer::start() {
|
||||||
try {
|
try {
|
||||||
|
hasAcceptedConnection_ = false;
|
||||||
tcp::endpoint endpoint(tcp::v4(), port_);
|
tcp::endpoint endpoint(tcp::v4(), port_);
|
||||||
acceptor_.open(endpoint.protocol());
|
acceptor_.open(endpoint.protocol());
|
||||||
acceptor_.set_option(tcp::acceptor::reuse_address(true));
|
acceptor_.set_option(tcp::acceptor::reuse_address(true));
|
||||||
@@ -31,6 +32,7 @@ bool TCPServer::start() {
|
|||||||
|
|
||||||
void TCPServer::stop() {
|
void TCPServer::stop() {
|
||||||
running_ = false;
|
running_ = false;
|
||||||
|
hasAcceptedConnection_ = false;
|
||||||
io_context_.stop();
|
io_context_.stop();
|
||||||
if (serverThread_.joinable()) {
|
if (serverThread_.joinable()) {
|
||||||
serverThread_.join();
|
serverThread_.join();
|
||||||
@@ -65,9 +67,10 @@ void TCPServer::start_accept() {
|
|||||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
clients_.push_back(socket);
|
clients_.push_back(socket);
|
||||||
}
|
}
|
||||||
|
hasAcceptedConnection_ = true;
|
||||||
start_read(socket);
|
start_read(socket);
|
||||||
}
|
}
|
||||||
if (running_) {
|
if (running_ && !hasAcceptedConnection_) {
|
||||||
start_accept();
|
start_accept();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -92,6 +95,11 @@ void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
|
|||||||
// Remove client
|
// Remove client
|
||||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
||||||
|
// Reset to allow new connection
|
||||||
|
hasAcceptedConnection_ = false;
|
||||||
|
if (running_) {
|
||||||
|
start_accept();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -42,4 +42,5 @@ private:
|
|||||||
std::vector<std::shared_ptr<tcp::socket>> clients_;
|
std::vector<std::shared_ptr<tcp::socket>> clients_;
|
||||||
std::mutex clientsMutex_;
|
std::mutex clientsMutex_;
|
||||||
std::thread serverThread_;
|
std::thread serverThread_;
|
||||||
|
bool hasAcceptedConnection_;
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user