重构代码,删除不必要的文件,添加控制数据包处理和Steam消息处理功能
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19
control_packets.cpp
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19
control_packets.cpp
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#include "control_packets.h"
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#include <iostream>
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#include <string_view>
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// 假设需要访问全局变量,但为了简单,这里只打印
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// 如果需要,可以传递引用或使用全局
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void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
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std::string_view packetData(data, size);
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std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
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// 这里添加处理逻辑,例如解析JSON或命令
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// 例如,如果data是"ping",回复"pong"
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if (packetData == "ping") {
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// 发送回复,但需要接口
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// 暂时只打印
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std::cout << "Responding to ping" << std::endl;
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}
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// 可以扩展为更多控制命令
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}
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