拆分房间功能和管理到单独文件,并删除control_packets相关代码

This commit is contained in:
Ayndpa
2025-11-19 16:08:48 +08:00
parent 4cee07cb37
commit b2ad339efd
11 changed files with 453 additions and 391 deletions

View File

@@ -14,7 +14,7 @@
#include <memory>
#include "tcp_server.h"
#include "tcp/tcp_client.h"
#include "steamnet/steam_networking_manager.h"
#include "steam/steam_networking_manager.h"
using boost::asio::ip::tcp;

View File

@@ -0,0 +1,93 @@
#include "steam_message_handler.h"
#include <iostream>
#include <cstring>
#include <chrono>
#include <thread>
#include <steam_api.h>
#include <isteamnetworkingsockets.h>
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), connectionsMutex_(connectionsMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
SteamMessageHandler::~SteamMessageHandler() {
stop();
}
void SteamMessageHandler::start() {
if (running_) return;
running_ = true;
thread_ = std::thread([this]() { run(); });
}
void SteamMessageHandler::stop() {
if (!running_) return;
running_ = false;
if (thread_.joinable()) {
thread_.join();
}
}
void SteamMessageHandler::run() {
while (running_) {
// Poll networking
m_pInterface_->RunCallbacks();
// Update user info (assuming userMap is accessible, but for simplicity, skip or add as param)
// Note: userMap update might need to be handled elsewhere or passed
// Receive messages
pollMessages();
// Sleep a bit to avoid busy loop
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
void SteamMessageHandler::pollMessages() {
std::vector<HSteamNetConnection> currentConnections;
{
std::lock_guard<std::mutex> lockConn(connectionsMutex_);
currentConnections = connections_;
}
std::lock_guard<std::mutex> lock(clientMutex_);
for (auto conn : currentConnections) {
ISteamNetworkingMessage* pIncomingMsgs[10];
int numMsgs = m_pInterface_->ReceiveMessagesOnConnection(conn, pIncomingMsgs, 10);
for (int i = 0; i < numMsgs; ++i) {
ISteamNetworkingMessage* pIncomingMsg = pIncomingMsgs[i];
const char* data = (const char*)pIncomingMsg->m_pData;
size_t size = pIncomingMsg->m_cbSize;
// Normal forwarding
if (server_) {
server_->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
}
// Lazy connect: Create TCP Client on first message if not already connected
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
auto client = std::make_shared<TCPClient>("localhost", localPort_);
if (client->connect()) {
client->setReceiveCallback([conn, this](const char* data, size_t size) {
std::lock_guard<std::mutex> lock(clientMutex_);
m_pInterface_->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
});
client->setDisconnectCallback([conn, this]() {
std::lock_guard<std::mutex> lock(clientMutex_);
if (clientMap_.count(conn)) {
clientMap_[conn]->disconnect();
clientMap_.erase(conn);
std::cout << "TCP client disconnected, removed from map" << std::endl;
}
});
clientMap_[conn] = client;
std::cout << "Created TCP Client for connection on first message" << std::endl;
} else {
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
}
}
// Send to corresponding TCP client if exists (for host)
if (clientMap_.count(conn)) {
clientMap_[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
}
pIncomingMsg->Release();
}
}
}

View File

@@ -10,7 +10,6 @@
#include <steamnetworkingtypes.h>
#include "tcp_server.h"
#include "tcp/tcp_client.h"
#include "control_packets.h"
class SteamMessageHandler {
public:
@@ -23,7 +22,6 @@ public:
private:
void run();
void pollMessages();
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
boost::asio::io_context& io_context_;
ISteamNetworkingSockets* m_pInterface_;

View File

@@ -13,107 +13,11 @@ void SteamNetworkingManager::OnSteamNetConnectionStatusChanged(SteamNetConnectio
}
}
SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager) : manager_(manager)
{
std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
}
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
{
std::cout << "GameRichPresenceJoinRequested received" << std::endl;
if (manager_)
{
const char *connectStr = pCallback->m_rgchConnect;
std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
if (connectStr && connectStr[0] != '\0')
{
try
{
uint64 id = std::stoull(connectStr);
std::string str = connectStr;
std::cout << "Parsed ID: " << id << std::endl;
if (str.find("7656119") == 0)
{
// It's a Steam ID, join host directly
std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
manager_->joinHost(id);
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
else
{
std::cout << "Already host or connected, ignoring join request" << std::endl;
}
}
else
{
// Assume it's a lobby ID
CSteamID lobbySteamID(id);
std::cout << "Parsed lobby ID: " << id << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from invite: " << id << std::endl;
manager_->joinLobby(lobbySteamID);
}
else
{
std::cout << "Already host or connected, ignoring invite" << std::endl;
}
}
}
catch (const std::exception &e)
{
std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
}
}
else
{
std::cerr << "Empty connect string in join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
{
std::cout << "GameLobbyJoinRequested received" << std::endl;
if (manager_)
{
CSteamID lobbyID = pCallback->m_steamIDLobby;
std::cout << "Lobby ID: " << lobbyID.ConvertToUint64() << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from request: " << lobbyID.ConvertToUint64() << std::endl;
manager_->joinLobby(lobbyID);
}
else
{
std::cout << "Already host or connected, ignoring lobby join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
SteamNetworkingManager::SteamNetworkingManager()
: m_pInterface(nullptr), hListenSock(k_HSteamListenSocket_Invalid), g_isHost(false), g_isClient(false), g_isConnected(false),
g_hConnection(k_HSteamNetConnection_Invalid),
io_context_(nullptr), clientMap_(nullptr), clientMutex_(nullptr), server_(nullptr), localPort_(nullptr), messageHandler_(nullptr),
steamFriendsCallbacks(nullptr), steamMatchmakingCallbacks(nullptr), currentLobby(k_steamIDNil)
roomManager_(nullptr)
{
std::cout << "Initialized SteamNetworkingManager" << std::endl;
}
@@ -122,8 +26,7 @@ SteamNetworkingManager::~SteamNetworkingManager()
{
stopMessageHandler();
delete messageHandler_;
delete steamFriendsCallbacks;
delete steamMatchmakingCallbacks;
delete roomManager_;
shutdown();
}
@@ -213,8 +116,7 @@ bool SteamNetworkingManager::initialize()
std::cout << "[SteamNet] STUN servers: " << stunServersBuffer << std::endl;
// Create callbacks after Steam API init
steamFriendsCallbacks = new SteamFriendsCallbacks(this);
steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(this);
roomManager_ = new SteamRoomManager(this);
SteamNetworkingUtils()->InitRelayNetworkAccess();
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
@@ -242,7 +144,8 @@ bool SteamNetworkingManager::initialize()
void SteamNetworkingManager::shutdown()
{
leaveLobby();
if (roomManager_)
roomManager_->leaveLobby();
if (g_hConnection != k_HSteamNetConnection_Invalid)
{
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
@@ -258,82 +161,57 @@ void SteamNetworkingManager::shutdown()
bool SteamNetworkingManager::createLobby()
{
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, 4);
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to create lobby" << std::endl;
return false;
}
// Call result will be handled by callback
return true;
if (roomManager_)
return roomManager_->createLobby();
return false;
}
void SteamNetworkingManager::leaveLobby()
{
if (currentLobby != k_steamIDNil)
{
SteamMatchmaking()->LeaveLobby(currentLobby);
currentLobby = k_steamIDNil;
}
if (roomManager_)
roomManager_->leaveLobby();
}
bool SteamNetworkingManager::searchLobbies()
{
lobbies.clear();
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to request lobby list" << std::endl;
return false;
}
// Results will be handled by callback
return true;
if (roomManager_)
return roomManager_->searchLobbies();
return false;
}
bool SteamNetworkingManager::joinLobby(CSteamID lobbyID)
{
if (SteamMatchmaking()->JoinLobby(lobbyID) != k_EResultOK)
{
std::cerr << "Failed to join lobby" << std::endl;
return false;
}
// Connection will be handled by callback
return true;
if (roomManager_)
return roomManager_->joinLobby(lobbyID);
return false;
}
const std::vector<CSteamID>& SteamNetworkingManager::getLobbies() const
{
static std::vector<CSteamID> empty;
if (roomManager_)
return roomManager_->getLobbies();
return empty;
}
CSteamID SteamNetworkingManager::getCurrentLobby() const
{
if (roomManager_)
return roomManager_->getCurrentLobby();
return k_steamIDNil;
}
bool SteamNetworkingManager::startHosting()
{
if (!createLobby())
{
return false;
}
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
if (hListenSock != k_HSteamListenSocket_Invalid)
{
g_isHost = true;
std::cout << "Created listen socket for hosting game room" << std::endl;
// Rich Presence is set in OnLobbyCreated callback
return true;
}
else
{
std::cerr << "Failed to create listen socket for hosting" << std::endl;
leaveLobby();
return false;
}
if (roomManager_)
return roomManager_->startHosting();
return false;
}
void SteamNetworkingManager::stopHosting()
{
if (hListenSock != k_HSteamListenSocket_Invalid)
{
m_pInterface->CloseListenSocket(hListenSock);
hListenSock = k_HSteamListenSocket_Invalid;
}
leaveLobby();
g_isHost = false;
if (roomManager_)
roomManager_->stopHosting();
}
bool SteamNetworkingManager::joinHost(uint64 hostID)
@@ -462,65 +340,3 @@ void SteamNetworkingManager::handleConnectionStatusChanged(SteamNetConnectionSta
std::cout << "Connection closed" << std::endl;
}
}
SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager) : manager_(manager) {}
void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
{
if (pCallback->m_eResult == k_EResultOK)
{
manager_->currentLobby = pCallback->m_ulSteamIDLobby;
std::cout << "Lobby created: " << manager_->currentLobby.ConvertToUint64() << std::endl;
// Set Rich Presence with lobby ID
std::string lobbyStr = std::to_string(manager_->currentLobby.ConvertToUint64());
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
SteamFriends()->SetRichPresence("status", "主持游戏房间");
SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
}
else
{
std::cerr << "Failed to create lobby" << std::endl;
}
}
void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback)
{
manager_->lobbies.clear();
for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i)
{
CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
manager_->lobbies.push_back(lobbyID);
}
std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
}
void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
{
if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess)
{
manager_->currentLobby = pCallback->m_ulSteamIDLobby;
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
// Only join host if not the host
if (!manager_->isHost())
{
CSteamID hostID = SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby);
if (manager_->joinHost(hostID.ConvertToUint64()))
{
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
}
}
else
{
std::cerr << "Failed to enter lobby" << std::endl;
}
}

View File

@@ -11,33 +11,13 @@
#include <steamnetworkingtypes.h>
#include <isteammatchmaking.h>
#include "steam_message_handler.h"
#include "steam_room_manager.h"
// Forward declarations
class TCPClient;
class TCPServer;
class SteamNetworkingManager;
// Callback class for Steam Friends
class SteamFriendsCallbacks {
public:
SteamFriendsCallbacks(SteamNetworkingManager* manager);
STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
STEAM_CALLBACK(SteamFriendsCallbacks, OnGameLobbyJoinRequested, GameLobbyJoinRequested_t);
private:
SteamNetworkingManager* manager_;
};
// Callback class for Steam Matchmaking
class SteamMatchmakingCallbacks {
public:
SteamMatchmakingCallbacks(SteamNetworkingManager* manager);
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyCreated, LobbyCreated_t);
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyListReceived, LobbyMatchList_t);
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyEntered, LobbyEnter_t);
private:
SteamNetworkingManager* manager_;
};
// User info structure
struct UserInfo {
CSteamID steamID;
@@ -64,8 +44,8 @@ public:
void leaveLobby();
bool searchLobbies();
bool joinLobby(CSteamID lobbyID);
const std::vector<CSteamID>& getLobbies() const { return lobbies; }
CSteamID getCurrentLobby() const { return currentLobby; }
const std::vector<CSteamID>& getLobbies() const;
CSteamID getCurrentLobby() const;
// Joining
bool joinHost(uint64 hostID);
@@ -109,10 +89,6 @@ private:
HSteamNetConnection g_hConnection;
CSteamID g_hostSteamID;
// Lobby
std::vector<CSteamID> lobbies;
CSteamID currentLobby;
// Connections
std::vector<HSteamNetConnection> connections;
std::map<HSteamNetConnection, UserInfo> userMap;
@@ -125,8 +101,9 @@ private:
// Friends
std::vector<std::pair<CSteamID, std::string>> friendsList;
SteamFriendsCallbacks* steamFriendsCallbacks;
SteamMatchmakingCallbacks* steamMatchmakingCallbacks;
// Room manager
SteamRoomManager* roomManager_;
// Message handler dependencies
boost::asio::io_context* io_context_;
@@ -139,6 +116,8 @@ private:
// Callback
static void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo);
void handleConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo);
friend class SteamRoomManager;
};
#endif // STEAM_NETWORKING_MANAGER_H

View File

@@ -0,0 +1,256 @@
#include "steam_room_manager.h"
#include "steam_networking_manager.h"
#include <iostream>
#include <algorithm>
SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager) : manager_(manager)
{
std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
}
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
{
std::cout << "GameRichPresenceJoinRequested received" << std::endl;
if (manager_)
{
const char *connectStr = pCallback->m_rgchConnect;
std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
if (connectStr && connectStr[0] != '\0')
{
try
{
uint64 id = std::stoull(connectStr);
std::string str = connectStr;
std::cout << "Parsed ID: " << id << std::endl;
if (str.find("7656119") == 0)
{
// It's a Steam ID, join host directly
std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
manager_->joinHost(id);
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
else
{
std::cout << "Already host or connected, ignoring join request" << std::endl;
}
}
else
{
// Assume it's a lobby ID
CSteamID lobbySteamID(id);
std::cout << "Parsed lobby ID: " << id << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from invite: " << id << std::endl;
manager_->joinLobby(lobbySteamID);
}
else
{
std::cout << "Already host or connected, ignoring invite" << std::endl;
}
}
}
catch (const std::exception &e)
{
std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
}
}
else
{
std::cerr << "Empty connect string in join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
{
std::cout << "GameLobbyJoinRequested received" << std::endl;
if (manager_)
{
CSteamID lobbyID = pCallback->m_steamIDLobby;
std::cout << "Lobby ID: " << lobbyID.ConvertToUint64() << std::endl;
if (!manager_->isHost() && !manager_->isConnected())
{
std::cout << "Joining lobby from request: " << lobbyID.ConvertToUint64() << std::endl;
manager_->joinLobby(lobbyID);
}
else
{
std::cout << "Already host or connected, ignoring lobby join request" << std::endl;
}
}
else
{
std::cout << "Manager is null" << std::endl;
}
}
SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager) : manager_(manager) {}
void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
{
if (pCallback->m_eResult == k_EResultOK)
{
manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Lobby created: " << manager_->roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
// Set Rich Presence with lobby ID
std::string lobbyStr = std::to_string(manager_->roomManager_->getCurrentLobby().ConvertToUint64());
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
SteamFriends()->SetRichPresence("status", "主持游戏房间");
SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
}
else
{
std::cerr << "Failed to create lobby" << std::endl;
}
}
void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback)
{
manager_->roomManager_->clearLobbies();
for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i)
{
CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
manager_->roomManager_->addLobby(lobbyID);
}
std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
}
void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
{
if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess)
{
manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
// Only join host if not the host
if (!manager_->isHost())
{
CSteamID hostID = SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby);
if (manager_->joinHost(hostID.ConvertToUint64()))
{
// Start TCP Server if dependencies are set
if (manager_->server_ && !(*manager_->server_))
{
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
if (!(*manager_->server_)->start())
{
std::cerr << "Failed to start TCP server" << std::endl;
}
}
}
}
}
else
{
std::cerr << "Failed to enter lobby" << std::endl;
}
}
SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
: networkingManager_(networkingManager), currentLobby(k_steamIDNil),
steamFriendsCallbacks(nullptr), steamMatchmakingCallbacks(nullptr)
{
steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_);
steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_);
}
SteamRoomManager::~SteamRoomManager()
{
delete steamFriendsCallbacks;
delete steamMatchmakingCallbacks;
}
bool SteamRoomManager::createLobby()
{
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, 4);
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to create lobby" << std::endl;
return false;
}
// Call result will be handled by callback
return true;
}
void SteamRoomManager::leaveLobby()
{
if (currentLobby != k_steamIDNil)
{
SteamMatchmaking()->LeaveLobby(currentLobby);
currentLobby = k_steamIDNil;
}
}
bool SteamRoomManager::searchLobbies()
{
lobbies.clear();
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
if (hSteamAPICall == k_uAPICallInvalid)
{
std::cerr << "Failed to request lobby list" << std::endl;
return false;
}
// Results will be handled by callback
return true;
}
bool SteamRoomManager::joinLobby(CSteamID lobbyID)
{
if (SteamMatchmaking()->JoinLobby(lobbyID) != k_EResultOK)
{
std::cerr << "Failed to join lobby" << std::endl;
return false;
}
// Connection will be handled by callback
return true;
}
bool SteamRoomManager::startHosting()
{
if (!createLobby())
{
return false;
}
networkingManager_->hListenSock = networkingManager_->m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
{
networkingManager_->g_isHost = true;
std::cout << "Created listen socket for hosting game room" << std::endl;
// Rich Presence is set in OnLobbyCreated callback
return true;
}
else
{
std::cerr << "Failed to create listen socket for hosting" << std::endl;
leaveLobby();
return false;
}
}
void SteamRoomManager::stopHosting()
{
if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
{
networkingManager_->m_pInterface->CloseListenSocket(networkingManager_->hListenSock);
networkingManager_->hListenSock = k_HSteamListenSocket_Invalid;
}
leaveLobby();
networkingManager_->g_isHost = false;
}

View File

@@ -0,0 +1,58 @@
#pragma once
#include <steam_api.h>
#include <vector>
#include <iostream>
#include <mutex>
class SteamNetworkingManager; // Forward declaration
class SteamFriendsCallbacks
{
public:
SteamFriendsCallbacks(SteamNetworkingManager *manager);
void OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback);
void OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback);
private:
SteamNetworkingManager *manager_;
};
class SteamMatchmakingCallbacks
{
public:
SteamMatchmakingCallbacks(SteamNetworkingManager *manager);
void OnLobbyCreated(LobbyCreated_t *pCallback);
void OnLobbyListReceived(LobbyMatchList_t *pCallback);
void OnLobbyEntered(LobbyEnter_t *pCallback);
private:
SteamNetworkingManager *manager_;
};
class SteamRoomManager
{
public:
SteamRoomManager(SteamNetworkingManager *networkingManager);
~SteamRoomManager();
bool createLobby();
void leaveLobby();
bool searchLobbies();
bool joinLobby(CSteamID lobbyID);
bool startHosting();
void stopHosting();
CSteamID getCurrentLobby() const { return currentLobby; }
const std::vector<CSteamID>& getLobbies() const { return lobbies; }
void setCurrentLobby(CSteamID lobby) { currentLobby = lobby; }
void addLobby(CSteamID lobby) { lobbies.push_back(lobby); }
void clearLobbies() { lobbies.clear(); }
private:
SteamNetworkingManager *networkingManager_;
CSteamID currentLobby;
std::vector<CSteamID> lobbies;
SteamFriendsCallbacks *steamFriendsCallbacks;
SteamMatchmakingCallbacks *steamMatchmakingCallbacks;
};

View File

@@ -1,19 +0,0 @@
#include "control_packets.h"
#include <iostream>
#include <string_view>
// 假设需要访问全局变量,但为了简单,这里只打印
// 如果需要,可以传递引用或使用全局
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
std::string_view packetData(data, size);
std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
// 这里添加处理逻辑例如解析JSON或命令
// 例如如果data是"ping",回复"pong"
if (packetData == "ping") {
// 发送回复,但需要接口
// 暂时只打印
std::cout << "Responding to ping" << std::endl;
}
// 可以扩展为更多控制命令
}

View File

@@ -1,8 +0,0 @@
#ifndef CONTROL_PACKETS_H
#define CONTROL_PACKETS_H
#include <steamnetworkingtypes.h>
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
#endif // CONTROL_PACKETS_H

View File

@@ -1,111 +0,0 @@
#include "steam_message_handler.h"
#include <iostream>
#include <cstring>
#include <chrono>
#include <thread>
#include <steam_api.h>
#include <isteamnetworkingsockets.h>
// Constants for control packets
const char* CONTROL_PREFIX = "CONTROL:";
const size_t CONTROL_PREFIX_LEN = 8;
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), connectionsMutex_(connectionsMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
SteamMessageHandler::~SteamMessageHandler() {
stop();
}
void SteamMessageHandler::handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
std::string_view packetData(data, size);
std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
// Add handling logic here
if (packetData == "ping") {
std::cout << "Responding to ping" << std::endl;
}
}
void SteamMessageHandler::start() {
if (running_) return;
running_ = true;
thread_ = std::thread([this]() { run(); });
}
void SteamMessageHandler::stop() {
if (!running_) return;
running_ = false;
if (thread_.joinable()) {
thread_.join();
}
}
void SteamMessageHandler::run() {
while (running_) {
// Poll networking
m_pInterface_->RunCallbacks();
// Update user info (assuming userMap is accessible, but for simplicity, skip or add as param)
// Note: userMap update might need to be handled elsewhere or passed
// Receive messages
pollMessages();
// Sleep a bit to avoid busy loop
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
void SteamMessageHandler::pollMessages() {
std::vector<HSteamNetConnection> currentConnections;
{
std::lock_guard<std::mutex> lockConn(connectionsMutex_);
currentConnections = connections_;
}
std::lock_guard<std::mutex> lock(clientMutex_);
for (auto conn : currentConnections) {
ISteamNetworkingMessage* pIncomingMsgs[10];
int numMsgs = m_pInterface_->ReceiveMessagesOnConnection(conn, pIncomingMsgs, 10);
for (int i = 0; i < numMsgs; ++i) {
ISteamNetworkingMessage* pIncomingMsg = pIncomingMsgs[i];
const char* data = (const char*)pIncomingMsg->m_pData;
size_t size = pIncomingMsg->m_cbSize;
if (size >= CONTROL_PREFIX_LEN && memcmp(data, CONTROL_PREFIX, CONTROL_PREFIX_LEN) == 0) {
// Handle control packet
handleControlPacket(data + CONTROL_PREFIX_LEN, size - CONTROL_PREFIX_LEN, conn);
} else {
// Normal forwarding
if (server_) {
server_->sendToAll((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
}
// Lazy connect: Create TCP Client on first message if not already connected
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
auto client = std::make_shared<TCPClient>("localhost", localPort_);
if (client->connect()) {
client->setReceiveCallback([conn, this](const char* data, size_t size) {
std::lock_guard<std::mutex> lock(clientMutex_);
m_pInterface_->SendMessageToConnection(conn, data, size, k_nSteamNetworkingSend_Reliable, nullptr);
});
client->setDisconnectCallback([conn, this]() {
std::lock_guard<std::mutex> lock(clientMutex_);
if (clientMap_.count(conn)) {
clientMap_[conn]->disconnect();
clientMap_.erase(conn);
std::cout << "TCP client disconnected, removed from map" << std::endl;
}
});
clientMap_[conn] = client;
std::cout << "Created TCP Client for connection on first message" << std::endl;
} else {
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
}
}
// Send to corresponding TCP client if exists (for host)
if (clientMap_.count(conn)) {
clientMap_[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
}
}
pIncomingMsg->Release();
}
}
}

View File

@@ -1,5 +1,5 @@
#include "tcp_server.h"
#include "../steamnet/steam_networking_manager.h"
#include "../steam/steam_networking_manager.h"
#include <iostream>
#include <algorithm>