拆分房间功能和管理到单独文件,并删除control_packets相关代码
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256
steam/steam_room_manager.cpp
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256
steam/steam_room_manager.cpp
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#include "steam_room_manager.h"
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#include "steam_networking_manager.h"
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#include <iostream>
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#include <algorithm>
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SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager *manager) : manager_(manager)
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{
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std::cout << "SteamFriendsCallbacks constructor called" << std::endl;
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}
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void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback)
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{
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std::cout << "GameRichPresenceJoinRequested received" << std::endl;
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if (manager_)
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{
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const char *connectStr = pCallback->m_rgchConnect;
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std::cout << "Connect string: '" << (connectStr ? connectStr : "null") << "'" << std::endl;
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if (connectStr && connectStr[0] != '\0')
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{
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try
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{
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uint64 id = std::stoull(connectStr);
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std::string str = connectStr;
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std::cout << "Parsed ID: " << id << std::endl;
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if (str.find("7656119") == 0)
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{
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// It's a Steam ID, join host directly
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std::cout << "Parsed Steam ID: " << id << ", joining host" << std::endl;
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if (!manager_->isHost() && !manager_->isConnected())
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{
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manager_->joinHost(id);
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// Start TCP Server if dependencies are set
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if (manager_->server_ && !(*manager_->server_))
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{
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*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->server_)->start())
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{
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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}
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}
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else
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{
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std::cout << "Already host or connected, ignoring join request" << std::endl;
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}
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}
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else
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{
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// Assume it's a lobby ID
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CSteamID lobbySteamID(id);
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std::cout << "Parsed lobby ID: " << id << std::endl;
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if (!manager_->isHost() && !manager_->isConnected())
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{
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std::cout << "Joining lobby from invite: " << id << std::endl;
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manager_->joinLobby(lobbySteamID);
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}
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else
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{
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std::cout << "Already host or connected, ignoring invite" << std::endl;
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}
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}
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}
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catch (const std::exception &e)
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{
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std::cerr << "Failed to parse connect string: " << connectStr << " error: " << e.what() << std::endl;
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}
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}
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else
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{
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std::cerr << "Empty connect string in join request" << std::endl;
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}
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}
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else
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{
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std::cout << "Manager is null" << std::endl;
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}
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}
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void SteamFriendsCallbacks::OnGameLobbyJoinRequested(GameLobbyJoinRequested_t *pCallback)
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{
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std::cout << "GameLobbyJoinRequested received" << std::endl;
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if (manager_)
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{
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CSteamID lobbyID = pCallback->m_steamIDLobby;
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std::cout << "Lobby ID: " << lobbyID.ConvertToUint64() << std::endl;
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if (!manager_->isHost() && !manager_->isConnected())
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{
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std::cout << "Joining lobby from request: " << lobbyID.ConvertToUint64() << std::endl;
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manager_->joinLobby(lobbyID);
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}
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else
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{
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std::cout << "Already host or connected, ignoring lobby join request" << std::endl;
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}
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}
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else
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{
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std::cout << "Manager is null" << std::endl;
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}
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}
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SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager *manager) : manager_(manager) {}
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void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback)
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{
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if (pCallback->m_eResult == k_EResultOK)
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{
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manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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std::cout << "Lobby created: " << manager_->roomManager_->getCurrentLobby().ConvertToUint64() << std::endl;
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// Set Rich Presence with lobby ID
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std::string lobbyStr = std::to_string(manager_->roomManager_->getCurrentLobby().ConvertToUint64());
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SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
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SteamFriends()->SetRichPresence("status", "主持游戏房间");
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SteamFriends()->SetRichPresence("steam_display", "#StatusWithConnectFormat");
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std::cout << "Set Rich Presence connect to: " << lobbyStr << std::endl;
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}
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else
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{
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std::cerr << "Failed to create lobby" << std::endl;
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}
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}
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void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback)
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{
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manager_->roomManager_->clearLobbies();
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for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i)
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{
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CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
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manager_->roomManager_->addLobby(lobbyID);
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}
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std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
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}
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void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback)
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{
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if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess)
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{
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manager_->roomManager_->setCurrentLobby(pCallback->m_ulSteamIDLobby);
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std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
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// Only join host if not the host
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if (!manager_->isHost())
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{
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CSteamID hostID = SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby);
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if (manager_->joinHost(hostID.ConvertToUint64()))
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{
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// Start TCP Server if dependencies are set
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if (manager_->server_ && !(*manager_->server_))
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{
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*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
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if (!(*manager_->server_)->start())
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{
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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}
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}
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}
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}
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else
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{
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std::cerr << "Failed to enter lobby" << std::endl;
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}
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}
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SteamRoomManager::SteamRoomManager(SteamNetworkingManager *networkingManager)
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: networkingManager_(networkingManager), currentLobby(k_steamIDNil),
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steamFriendsCallbacks(nullptr), steamMatchmakingCallbacks(nullptr)
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{
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steamFriendsCallbacks = new SteamFriendsCallbacks(networkingManager_);
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steamMatchmakingCallbacks = new SteamMatchmakingCallbacks(networkingManager_);
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}
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SteamRoomManager::~SteamRoomManager()
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{
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delete steamFriendsCallbacks;
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delete steamMatchmakingCallbacks;
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}
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bool SteamRoomManager::createLobby()
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{
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SteamAPICall_t hSteamAPICall = SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, 4);
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if (hSteamAPICall == k_uAPICallInvalid)
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{
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std::cerr << "Failed to create lobby" << std::endl;
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return false;
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}
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// Call result will be handled by callback
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return true;
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}
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void SteamRoomManager::leaveLobby()
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{
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if (currentLobby != k_steamIDNil)
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{
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SteamMatchmaking()->LeaveLobby(currentLobby);
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currentLobby = k_steamIDNil;
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}
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}
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bool SteamRoomManager::searchLobbies()
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{
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lobbies.clear();
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SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
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if (hSteamAPICall == k_uAPICallInvalid)
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{
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std::cerr << "Failed to request lobby list" << std::endl;
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return false;
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}
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// Results will be handled by callback
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return true;
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}
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bool SteamRoomManager::joinLobby(CSteamID lobbyID)
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{
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if (SteamMatchmaking()->JoinLobby(lobbyID) != k_EResultOK)
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{
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std::cerr << "Failed to join lobby" << std::endl;
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return false;
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}
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// Connection will be handled by callback
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return true;
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}
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bool SteamRoomManager::startHosting()
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{
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if (!createLobby())
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{
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return false;
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}
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networkingManager_->hListenSock = networkingManager_->m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
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if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
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{
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networkingManager_->g_isHost = true;
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std::cout << "Created listen socket for hosting game room" << std::endl;
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// Rich Presence is set in OnLobbyCreated callback
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return true;
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}
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else
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{
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std::cerr << "Failed to create listen socket for hosting" << std::endl;
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leaveLobby();
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return false;
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}
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}
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void SteamRoomManager::stopHosting()
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{
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if (networkingManager_->hListenSock != k_HSteamListenSocket_Invalid)
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{
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networkingManager_->m_pInterface->CloseListenSocket(networkingManager_->hListenSock);
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networkingManager_->hListenSock = k_HSteamListenSocket_Invalid;
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}
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leaveLobby();
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networkingManager_->g_isHost = false;
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}
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