Refactor Steam Networking Components
- Removed SteamMessageHandler class and its implementation files. - Integrated control packet handling directly into the SteamMessageHandler. - Updated TCPClient and TCPServer classes to improve connection management and error handling. - Added SteamNetworkingManager class to manage Steam networking, including lobby creation and connection handling. - Implemented callbacks for Steam Friends and Matchmaking to handle lobby events. - Enhanced message forwarding logic between TCP clients and Steam connections. - Introduced control packet handling for ping responses. - Improved thread safety with mutexes for shared resources.
This commit is contained in:
@@ -10,207 +10,36 @@
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#include <map>
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#include <map>
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include <cstring>
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#include <steam_api.h>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <steamnetworkingtypes.h>
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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#include <memory>
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#include <memory>
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#include "tcp_server.h"
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#include "tcp_server.h"
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#include "tcp/tcp_client.h"
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#include "tcp/tcp_client.h"
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#include "steam_message_handler.h"
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#include "steamnet/steam_networking_manager.h"
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using boost::asio::ip::tcp;
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using boost::asio::ip::tcp;
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// Callback class for Steam Friends
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class SteamFriendsCallbacks {
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public:
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SteamFriendsCallbacks() {}
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STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
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};
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// Global variables for Steam Networking
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HSteamNetConnection g_hConnection = k_HSteamNetConnection_Invalid;
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bool g_isConnected = false;
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HSteamListenSocket hListenSock = k_HSteamListenSocket_Invalid;
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ISteamNetworkingSockets* m_pInterface = nullptr;
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bool forwarding = false;
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std::unique_ptr<TCPServer> server;
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// Connection config for improved P2P reliability
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SteamNetworkingConfigValue_t g_connectionConfig[2];
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int g_retryCount = 0;
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const int MAX_RETRIES = 3;
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CSteamID g_hostSteamID;
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int g_currentVirtualPort = 0;
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// New variables for multiple connections and TCP clients
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// New variables for multiple connections and TCP clients
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std::vector<HSteamNetConnection> connections;
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std::vector<HSteamNetConnection> connections;
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std::map<HSteamNetConnection, TCPClient*> clientMap;
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std::map<HSteamNetConnection, std::shared_ptr<TCPClient>> clientMap;
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std::mutex clientMutex;
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std::mutex clientMutex;
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std::mutex connectionsMutex; // Add mutex for connections
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std::mutex connectionsMutex; // Add mutex for connections
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int localPort = 0;
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int localPort = 0;
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bool g_isHost = false;
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std::unique_ptr<TCPServer> server;
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bool g_isClient = false;
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// User info structure
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struct UserInfo {
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CSteamID steamID;
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std::string name;
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int ping;
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bool isRelay;
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};
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std::map<HSteamNetConnection, UserInfo> userMap;
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// Callback function for connection status changes
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void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo)
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{
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std::lock_guard<std::mutex> lock(clientMutex);
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std::cout << "Connection status changed: " << pInfo->m_info.m_eState << " for connection " << pInfo->m_hConn << std::endl;
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if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally) {
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std::cout << "Connection failed: " << pInfo->m_info.m_szEndDebug << std::endl;
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}
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if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting)
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{
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// Incoming connection, accept it
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SteamNetworkingSockets()->AcceptConnection(pInfo->m_hConn);
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{
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std::lock_guard<std::mutex> lockConn(connectionsMutex);
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connections.push_back(pInfo->m_hConn);
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}
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g_hConnection = pInfo->m_hConn; // Keep for backward compatibility if needed
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g_isConnected = true;
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std::cout << "Accepted incoming connection from " << pInfo->m_info.m_identityRemote.GetSteamID().ConvertToUint64() << std::endl;
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// Add user info
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SteamNetConnectionInfo_t info;
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SteamNetConnectionRealTimeStatus_t status;
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if (m_pInterface->GetConnectionInfo(pInfo->m_hConn, &info) && m_pInterface->GetConnectionRealTimeStatus(pInfo->m_hConn, &status, 0, nullptr)) {
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UserInfo userInfo;
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userInfo.steamID = pInfo->m_info.m_identityRemote.GetSteamID();
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userInfo.name = SteamFriends()->GetFriendPersonaName(userInfo.steamID);
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userInfo.ping = status.m_nPing;
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userInfo.isRelay = (info.m_idPOPRelay != 0);
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userMap[pInfo->m_hConn] = userInfo;
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std::cout << "Incoming connection details: ping=" << status.m_nPing << "ms, relay=" << (info.m_idPOPRelay != 0 ? "yes" : "no") << std::endl;
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}
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// Removed: Create TCP Client here - now lazy connect on first message
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}
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else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected)
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{
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// Client connected successfully
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g_isConnected = true;
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std::cout << "Connected to host" << std::endl;
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// Add user info
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SteamNetConnectionInfo_t info;
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SteamNetConnectionRealTimeStatus_t status;
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if (m_pInterface->GetConnectionInfo(pInfo->m_hConn, &info) && m_pInterface->GetConnectionRealTimeStatus(pInfo->m_hConn, &status, 0, nullptr)) {
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UserInfo userInfo;
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userInfo.steamID = pInfo->m_info.m_identityRemote.GetSteamID();
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userInfo.name = SteamFriends()->GetFriendPersonaName(userInfo.steamID);
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userInfo.ping = status.m_nPing;
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userInfo.isRelay = (info.m_idPOPRelay != 0);
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userMap[pInfo->m_hConn] = userInfo;
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std::cout << "Outgoing connection details: ping=" << status.m_nPing << "ms, relay=" << (info.m_idPOPRelay != 0 ? "yes" : "no") << std::endl;
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}
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}
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else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally)
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{
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// Connection closed
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g_isConnected = false;
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g_hConnection = k_HSteamNetConnection_Invalid;
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// Remove from connections
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{
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std::lock_guard<std::mutex> lockConn(connectionsMutex);
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auto it = connections.begin();
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while (it != connections.end()) {
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if (*it == pInfo->m_hConn) {
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it = connections.erase(it);
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} else {
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++it;
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}
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}
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}
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// Remove from userMap
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userMap.erase(pInfo->m_hConn);
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// Cleanup TCP Client
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if (clientMap.count(pInfo->m_hConn)) {
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clientMap[pInfo->m_hConn]->disconnect();
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delete clientMap[pInfo->m_hConn];
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clientMap.erase(pInfo->m_hConn);
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std::cout << "Cleaned up TCP Client for connection" << std::endl;
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}
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std::cout << "Connection closed" << std::endl;
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// Retry connection if client and retries left
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if (g_isClient && !g_isConnected && g_retryCount < MAX_RETRIES) {
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g_retryCount++;
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g_currentVirtualPort++;
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SteamNetworkingIdentity identity;
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identity.SetSteamID(g_hostSteamID);
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HSteamNetConnection newConn = m_pInterface->ConnectP2P(identity, g_currentVirtualPort, 2, g_connectionConfig);
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if (newConn != k_HSteamNetConnection_Invalid) {
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g_hConnection = newConn;
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std::cout << "Retrying connection attempt " << g_retryCount << " with virtual port " << g_currentVirtualPort << std::endl;
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} else {
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std::cerr << "Failed to initiate retry connection" << std::endl;
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}
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}
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}
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}
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void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback) {
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CSteamID hostSteamID = pCallback->m_steamIDFriend;
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if (!g_isHost && !g_isConnected) {
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g_isClient = true;
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g_hostSteamID = hostSteamID;
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g_retryCount = 0;
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g_currentVirtualPort = 0;
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SteamNetworkingIdentity identity;
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identity.SetSteamID(hostSteamID);
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g_hConnection = m_pInterface->ConnectP2P(identity, g_currentVirtualPort, 2, g_connectionConfig);
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if (g_hConnection != k_HSteamNetConnection_Invalid) {
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std::cout << "Joined game room via invite from " << hostSteamID.ConvertToUint64() << ", attempting connection with virtual port " << g_currentVirtualPort << std::endl;
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// Start TCP Server
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server = std::make_unique<TCPServer>(8888);
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if (!server->start()) {
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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}
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}
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}
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int main() {
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int main() {
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// Initialize Steam API
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if (!SteamAPI_Init()) {
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std::cerr << "Failed to initialize Steam API" << std::endl;
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return 1;
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}
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// Initialize Steam Friends callbacks
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SteamFriendsCallbacks steamFriendsCallbacks;
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// Initialize Steam Networking Sockets
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SteamNetworkingUtils()->InitRelayNetworkAccess();
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// Set global callback for connection status changes
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SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
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m_pInterface = SteamNetworkingSockets();
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// Initialize connection config for better P2P reliability
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g_connectionConfig[0].SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 10000); // 10 seconds initial timeout
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g_connectionConfig[1].SetInt32(k_ESteamNetworkingConfig_NagleTime, 0); // Disable Nagle for UDP
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// Initialize boost::asio io_context
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boost::asio::io_context io_context;
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boost::asio::io_context io_context;
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// Create Steam Message Handler
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// Initialize Steam Networking Manager
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SteamMessageHandler messageHandler(io_context, m_pInterface, connections, clientMap, clientMutex, connectionsMutex, server, g_isHost, localPort);
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SteamNetworkingManager steamManager;
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if (!steamManager.initialize()) {
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std::cerr << "Failed to initialize Steam Networking Manager" << std::endl;
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return 1;
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}
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// Initialize GLFW
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// Initialize GLFW
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if (!glfwInit()) {
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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std::cerr << "Failed to initialize GLFW" << std::endl;
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SteamAPI_Shutdown();
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steamManager.shutdown();
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return -1;
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return -1;
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}
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}
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@@ -238,17 +67,9 @@ int main() {
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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ImGui_ImplOpenGL3_Init("#version 130");
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// Get friends list
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// Set message handler dependencies
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std::vector<std::pair<CSteamID, std::string>> friendsList;
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steamManager.setMessageHandlerDependencies(io_context, clientMap, clientMutex, server, localPort);
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int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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steamManager.startMessageHandler();
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for (int i = 0; i < friendCount; ++i) {
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CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
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const char* name = SteamFriends()->GetFriendPersonaName(friendID);
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friendsList.push_back({friendID, name});
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}
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// Start message handler
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messageHandler.start();
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// Steam Networking variables
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// Steam Networking variables
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bool isHost = false;
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bool isHost = false;
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@@ -256,6 +77,27 @@ int main() {
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char joinBuffer[256] = "";
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char joinBuffer[256] = "";
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char filterBuffer[256] = "";
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char filterBuffer[256] = "";
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// Lambda to render invite friends UI
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auto renderInviteFriends = [&]() {
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ImGui::InputText("过滤朋友", filterBuffer, IM_ARRAYSIZE(filterBuffer));
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ImGui::Text("朋友:");
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for (const auto& friendPair : steamManager.getFriendsList()) {
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std::string nameStr = friendPair.second;
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std::string filterStr(filterBuffer);
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// Convert to lowercase for case-insensitive search
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std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
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std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
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if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
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ImGui::PushID(friendPair.first.ConvertToUint64());
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if (ImGui::Button(("邀请 " + friendPair.second).c_str())) {
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// Send invite via Steam
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SteamFriends()->InviteUserToGame(friendPair.first, "加入我的游戏房间!");
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}
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ImGui::PopID();
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}
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}
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};
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// Main loop
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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// Poll events
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@@ -277,74 +119,52 @@ int main() {
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}
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}
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ImGui::Separator();
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ImGui::Separator();
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if (!g_isHost && !g_isConnected) {
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if (!steamManager.isHost() && !steamManager.isConnected()) {
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if (ImGui::Button("主持游戏房间")) {
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if (ImGui::Button("主持游戏房间")) {
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// Create listen socket
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steamManager.startHosting();
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hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
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if (hListenSock != k_HSteamListenSocket_Invalid) {
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g_isHost = true;
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std::cout << "Created listen socket for hosting game room" << std::endl;
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// Set Rich Presence
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std::string connectStr = std::to_string(SteamUser()->GetSteamID().ConvertToUint64());
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SteamFriends()->SetRichPresence("connect", connectStr.c_str());
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SteamFriends()->SetRichPresence("status", "主持游戏房间");
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std::cout << "Hosting game room. Connection string: " << connectStr << std::endl;
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} else {
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std::cerr << "Failed to create listen socket for hosting" << std::endl;
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}
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}
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if (ImGui::Button("搜索游戏房间")) {
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steamManager.searchLobbies();
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}
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}
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ImGui::InputText("主机Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
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ImGui::InputText("主机Steam ID", joinBuffer, IM_ARRAYSIZE(joinBuffer));
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if (ImGui::Button("加入游戏房间")) {
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if (ImGui::Button("加入游戏房间")) {
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uint64 hostID = std::stoull(joinBuffer);
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uint64 hostID = std::stoull(joinBuffer);
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CSteamID hostSteamID(hostID);
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if (steamManager.joinHost(hostID)) {
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g_isClient = true;
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g_hostSteamID = hostSteamID;
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g_retryCount = 0;
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g_currentVirtualPort = 0;
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// Connect to host
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SteamNetworkingIdentity identity;
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identity.SetSteamID(hostSteamID);
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g_hConnection = m_pInterface->ConnectP2P(identity, g_currentVirtualPort, 2, g_connectionConfig);
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if (g_hConnection != k_HSteamNetConnection_Invalid) {
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std::cout << "Attempting to connect to host " << hostSteamID.ConvertToUint64() << " with virtual port " << g_currentVirtualPort << std::endl;
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// Connection initiated, wait for callback to confirm
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std::cout << "Connecting to host..." << std::endl;
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// Start TCP Server
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// Start TCP Server
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server = std::make_unique<TCPServer>(8888);
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server = std::make_unique<TCPServer>(8888, &steamManager);
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if (!server->start()) {
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if (!server->start()) {
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std::cerr << "Failed to start TCP server" << std::endl;
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std::cerr << "Failed to start TCP server" << std::endl;
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}
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}
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}
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}
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}
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}
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// Display available lobbies
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if (!steamManager.getLobbies().empty()) {
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ImGui::Text("可用房间:");
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for (const auto& lobbyID : steamManager.getLobbies()) {
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std::string lobbyName = "房间 " + std::to_string(lobbyID.ConvertToUint64());
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if (ImGui::Button(lobbyName.c_str())) {
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||||||
|
steamManager.joinLobby(lobbyID);
|
||||||
}
|
}
|
||||||
if (g_isHost) {
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (steamManager.isHost()) {
|
||||||
ImGui::Text("正在主持游戏房间。邀请朋友!");
|
ImGui::Text("正在主持游戏房间。邀请朋友!");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::InputInt("本地端口", &localPort);
|
ImGui::InputInt("本地端口", &localPort);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
ImGui::InputText("过滤朋友", filterBuffer, IM_ARRAYSIZE(filterBuffer));
|
renderInviteFriends();
|
||||||
ImGui::Text("朋友:");
|
|
||||||
for (const auto& friendPair : friendsList) {
|
|
||||||
std::string nameStr = friendPair.second;
|
|
||||||
std::string filterStr(filterBuffer);
|
|
||||||
// Convert to lowercase for case-insensitive search
|
|
||||||
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
|
|
||||||
std::transform(filterStr.begin(), filterStr.end(), filterStr.begin(), ::tolower);
|
|
||||||
if (filterStr.empty() || nameStr.find(filterStr) != std::string::npos) {
|
|
||||||
ImGui::PushID(friendPair.first.ConvertToUint64());
|
|
||||||
if (ImGui::Button(("邀请 " + friendPair.second).c_str())) {
|
|
||||||
// Send invite via Steam
|
|
||||||
SteamFriends()->InviteUserToGame(friendPair.first, "加入我的游戏房间!");
|
|
||||||
}
|
|
||||||
ImGui::PopID();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (steamManager.isConnected() && !steamManager.isHost()) {
|
||||||
|
ImGui::Text("已连接到游戏房间。邀请朋友!");
|
||||||
|
ImGui::Separator();
|
||||||
|
renderInviteFriends();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
// Room status window - only show when hosting or joined
|
// Room status window - only show when hosting or joined
|
||||||
if (g_isHost || g_isClient) {
|
if (steamManager.isHost() || steamManager.isClient()) {
|
||||||
ImGui::Begin("房间状态");
|
ImGui::Begin("房间状态");
|
||||||
if (server) {
|
if (server) {
|
||||||
ImGui::Text("房间内玩家: %d", server->getClientCount() + 1); // +1 for host
|
ImGui::Text("房间内玩家: %d", server->getClientCount() + 1); // +1 for host
|
||||||
@@ -352,7 +172,7 @@ int main() {
|
|||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(clientMutex);
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
std::lock_guard<std::mutex> lockConn(connectionsMutex);
|
std::lock_guard<std::mutex> lockConn(connectionsMutex);
|
||||||
ImGui::Text("连接的好友: %d", (int)connections.size());
|
ImGui::Text("连接的好友: %d", (int)steamManager.getConnections().size());
|
||||||
ImGui::Text("活跃的TCP客户端: %d", (int)clientMap.size());
|
ImGui::Text("活跃的TCP客户端: %d", (int)clientMap.size());
|
||||||
}
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
@@ -364,7 +184,7 @@ int main() {
|
|||||||
ImGui::TableHeadersRow();
|
ImGui::TableHeadersRow();
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(clientMutex);
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
for (const auto& pair : userMap) {
|
for (const auto& pair : steamManager.getUserMap()) {
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
ImGui::TableNextColumn();
|
ImGui::TableNextColumn();
|
||||||
ImGui::Text("%s", pair.second.name.c_str());
|
ImGui::Text("%s", pair.second.name.c_str());
|
||||||
@@ -393,21 +213,14 @@ int main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Stop message handler
|
// Stop message handler
|
||||||
messageHandler.stop();
|
steamManager.stopMessageHandler();
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
|
||||||
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
|
||||||
}
|
|
||||||
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
|
||||||
m_pInterface->CloseListenSocket(hListenSock);
|
|
||||||
}
|
|
||||||
// Cleanup TCP Clients
|
// Cleanup TCP Clients
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(clientMutex);
|
std::lock_guard<std::mutex> lock(clientMutex);
|
||||||
for (auto& pair : clientMap) {
|
for (auto& pair : clientMap) {
|
||||||
pair.second->disconnect();
|
pair.second->disconnect();
|
||||||
delete pair.second;
|
|
||||||
}
|
}
|
||||||
clientMap.clear();
|
clientMap.clear();
|
||||||
}
|
}
|
||||||
@@ -419,7 +232,7 @@ int main() {
|
|||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
glfwDestroyWindow(window);
|
glfwDestroyWindow(window);
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
SteamAPI_Shutdown();
|
steamManager.shutdown();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -10,13 +10,22 @@
|
|||||||
const char* CONTROL_PREFIX = "CONTROL:";
|
const char* CONTROL_PREFIX = "CONTROL:";
|
||||||
const size_t CONTROL_PREFIX_LEN = 8;
|
const size_t CONTROL_PREFIX_LEN = 8;
|
||||||
|
|
||||||
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
|
SteamMessageHandler::SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort)
|
||||||
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), connectionsMutex_(connectionsMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
|
: io_context_(io_context), m_pInterface_(interface), connections_(connections), clientMap_(clientMap), clientMutex_(clientMutex), connectionsMutex_(connectionsMutex), server_(server), g_isHost_(g_isHost), localPort_(localPort), running_(false) {}
|
||||||
|
|
||||||
SteamMessageHandler::~SteamMessageHandler() {
|
SteamMessageHandler::~SteamMessageHandler() {
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SteamMessageHandler::handleControlPacket(const char* data, size_t size, HSteamNetConnection conn) {
|
||||||
|
std::string_view packetData(data, size);
|
||||||
|
std::cout << "Received control packet: " << packetData << " from connection " << conn << std::endl;
|
||||||
|
// Add handling logic here
|
||||||
|
if (packetData == "ping") {
|
||||||
|
std::cout << "Responding to ping" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SteamMessageHandler::start() {
|
void SteamMessageHandler::start() {
|
||||||
if (running_) return;
|
if (running_) return;
|
||||||
running_ = true;
|
running_ = true;
|
||||||
@@ -71,7 +80,7 @@ void SteamMessageHandler::pollMessages() {
|
|||||||
}
|
}
|
||||||
// Lazy connect: Create TCP Client on first message if not already connected
|
// Lazy connect: Create TCP Client on first message if not already connected
|
||||||
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
|
if (clientMap_.find(conn) == clientMap_.end() && g_isHost_ && localPort_ > 0) {
|
||||||
TCPClient* client = new TCPClient("localhost", localPort_);
|
auto client = std::make_shared<TCPClient>("localhost", localPort_);
|
||||||
if (client->connect()) {
|
if (client->connect()) {
|
||||||
client->setReceiveCallback([conn, this](const char* data, size_t size) {
|
client->setReceiveCallback([conn, this](const char* data, size_t size) {
|
||||||
std::lock_guard<std::mutex> lock(clientMutex_);
|
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||||
@@ -79,20 +88,19 @@ void SteamMessageHandler::pollMessages() {
|
|||||||
});
|
});
|
||||||
client->setDisconnectCallback([conn, this]() {
|
client->setDisconnectCallback([conn, this]() {
|
||||||
std::lock_guard<std::mutex> lock(clientMutex_);
|
std::lock_guard<std::mutex> lock(clientMutex_);
|
||||||
m_pInterface_->CloseConnection(conn, 0, nullptr, false);
|
if (clientMap_.count(conn)) {
|
||||||
std::cout << "Closed Steam connection due to TCP client disconnect" << std::endl;
|
clientMap_[conn]->disconnect();
|
||||||
|
clientMap_.erase(conn);
|
||||||
|
std::cout << "TCP client disconnected, removed from map" << std::endl;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
clientMap_[conn] = client;
|
clientMap_[conn] = client;
|
||||||
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
std::cout << "Created TCP Client for connection on first message" << std::endl;
|
||||||
} else {
|
} else {
|
||||||
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
std::cerr << "Failed to connect TCP Client for connection" << std::endl;
|
||||||
delete client;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Send to corresponding TCP client if exists (for host)
|
// Send to corresponding TCP client if exists (for host)
|
||||||
if (clientMap_.count(conn)) {
|
|
||||||
clientMap_[conn]->send((const char*)pIncomingMsg->m_pData, pIncomingMsg->m_cbSize);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
pIncomingMsg->Release();
|
pIncomingMsg->Release();
|
||||||
}
|
}
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
#include <memory>
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <steamnetworkingtypes.h>
|
#include <steamnetworkingtypes.h>
|
||||||
#include "tcp_server.h"
|
#include "tcp_server.h"
|
||||||
@@ -13,7 +14,7 @@
|
|||||||
|
|
||||||
class SteamMessageHandler {
|
class SteamMessageHandler {
|
||||||
public:
|
public:
|
||||||
SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, TCPClient*>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort);
|
SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort);
|
||||||
~SteamMessageHandler();
|
~SteamMessageHandler();
|
||||||
|
|
||||||
void start();
|
void start();
|
||||||
@@ -22,11 +23,12 @@ public:
|
|||||||
private:
|
private:
|
||||||
void run();
|
void run();
|
||||||
void pollMessages();
|
void pollMessages();
|
||||||
|
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
|
||||||
|
|
||||||
boost::asio::io_context& io_context_;
|
boost::asio::io_context& io_context_;
|
||||||
ISteamNetworkingSockets* m_pInterface_;
|
ISteamNetworkingSockets* m_pInterface_;
|
||||||
std::vector<HSteamNetConnection>& connections_;
|
std::vector<HSteamNetConnection>& connections_;
|
||||||
std::map<HSteamNetConnection, TCPClient*>& clientMap_;
|
std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap_;
|
||||||
std::mutex& clientMutex_;
|
std::mutex& clientMutex_;
|
||||||
std::mutex& connectionsMutex_;
|
std::mutex& connectionsMutex_;
|
||||||
std::unique_ptr<TCPServer>& server_;
|
std::unique_ptr<TCPServer>& server_;
|
||||||
292
steamnet/steam_networking_manager.cpp
Normal file
292
steamnet/steam_networking_manager.cpp
Normal file
@@ -0,0 +1,292 @@
|
|||||||
|
#include "steam_networking_manager.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
SteamNetworkingManager* SteamNetworkingManager::instance = nullptr;
|
||||||
|
|
||||||
|
// Static callback function
|
||||||
|
void SteamNetworkingManager::OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo) {
|
||||||
|
if (instance) {
|
||||||
|
instance->handleConnectionStatusChanged(pInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamFriendsCallbacks::SteamFriendsCallbacks(SteamNetworkingManager* manager) : manager_(manager) {}
|
||||||
|
|
||||||
|
void SteamFriendsCallbacks::OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t *pCallback) {
|
||||||
|
if (manager_) {
|
||||||
|
const char* connectStr = SteamFriends()->GetFriendRichPresence(pCallback->m_steamIDFriend, "connect");
|
||||||
|
if (connectStr && connectStr[0] != '\0') {
|
||||||
|
uint64 lobbyID = std::stoull(connectStr);
|
||||||
|
CSteamID lobbySteamID(lobbyID);
|
||||||
|
if (!manager_->isHost() && !manager_->isConnected()) {
|
||||||
|
manager_->joinLobby(lobbySteamID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamNetworkingManager::SteamNetworkingManager()
|
||||||
|
: m_pInterface(nullptr), hListenSock(k_HSteamListenSocket_Invalid), g_isHost(false), g_isClient(false), g_isConnected(false),
|
||||||
|
g_hConnection(k_HSteamNetConnection_Invalid), g_retryCount(0), g_currentVirtualPort(0),
|
||||||
|
io_context_(nullptr), clientMap_(nullptr), clientMutex_(nullptr), server_(nullptr), localPort_(nullptr), messageHandler_(nullptr),
|
||||||
|
steamFriendsCallbacks(this), steamMatchmakingCallbacks(this), currentLobby(k_steamIDNil) {
|
||||||
|
// Initialize connection config
|
||||||
|
g_connectionConfig[0].SetInt32(k_ESteamNetworkingConfig_TimeoutInitial, 10000);
|
||||||
|
g_connectionConfig[1].SetInt32(k_ESteamNetworkingConfig_NagleTime, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamNetworkingManager::~SteamNetworkingManager() {
|
||||||
|
stopMessageHandler();
|
||||||
|
delete messageHandler_;
|
||||||
|
shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::initialize() {
|
||||||
|
instance = this;
|
||||||
|
if (!SteamAPI_Init()) {
|
||||||
|
std::cerr << "Failed to initialize Steam API" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamNetworkingUtils()->InitRelayNetworkAccess();
|
||||||
|
SteamNetworkingUtils()->SetGlobalCallback_SteamNetConnectionStatusChanged(OnSteamNetConnectionStatusChanged);
|
||||||
|
|
||||||
|
m_pInterface = SteamNetworkingSockets();
|
||||||
|
|
||||||
|
// Get friends list
|
||||||
|
int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||||
|
for (int i = 0; i < friendCount; ++i) {
|
||||||
|
CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
|
const char* name = SteamFriends()->GetFriendPersonaName(friendID);
|
||||||
|
friendsList.push_back({friendID, name});
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::shutdown() {
|
||||||
|
leaveLobby();
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
m_pInterface->CloseConnection(g_hConnection, 0, nullptr, false);
|
||||||
|
}
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
m_pInterface->CloseListenSocket(hListenSock);
|
||||||
|
}
|
||||||
|
SteamAPI_Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::createLobby() {
|
||||||
|
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, 4);
|
||||||
|
if (hSteamAPICall == k_uAPICallInvalid) {
|
||||||
|
std::cerr << "Failed to create lobby" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Call result will be handled by callback
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::leaveLobby() {
|
||||||
|
if (currentLobby != k_steamIDNil) {
|
||||||
|
SteamMatchmaking()->LeaveLobby(currentLobby);
|
||||||
|
currentLobby = k_steamIDNil;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::searchLobbies() {
|
||||||
|
lobbies.clear();
|
||||||
|
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
|
||||||
|
if (hSteamAPICall == k_uAPICallInvalid) {
|
||||||
|
std::cerr << "Failed to request lobby list" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Results will be handled by callback
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::joinLobby(CSteamID lobbyID) {
|
||||||
|
if (SteamMatchmaking()->JoinLobby(lobbyID) != k_EResultOK) {
|
||||||
|
std::cerr << "Failed to join lobby" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Connection will be handled by callback
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::startHosting() {
|
||||||
|
if (!createLobby()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
hListenSock = m_pInterface->CreateListenSocketP2P(0, 0, nullptr);
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
g_isHost = true;
|
||||||
|
std::cout << "Created listen socket for hosting game room" << std::endl;
|
||||||
|
// Rich Presence is set in OnLobbyCreated callback
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to create listen socket for hosting" << std::endl;
|
||||||
|
leaveLobby();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::stopHosting() {
|
||||||
|
if (hListenSock != k_HSteamListenSocket_Invalid) {
|
||||||
|
m_pInterface->CloseListenSocket(hListenSock);
|
||||||
|
hListenSock = k_HSteamListenSocket_Invalid;
|
||||||
|
}
|
||||||
|
leaveLobby();
|
||||||
|
g_isHost = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SteamNetworkingManager::joinHost(uint64 hostID) {
|
||||||
|
CSteamID hostSteamID(hostID);
|
||||||
|
g_isClient = true;
|
||||||
|
g_hostSteamID = hostSteamID;
|
||||||
|
g_retryCount = 0;
|
||||||
|
g_currentVirtualPort = 0;
|
||||||
|
SteamNetworkingIdentity identity;
|
||||||
|
identity.SetSteamID(hostSteamID);
|
||||||
|
g_hConnection = m_pInterface->ConnectP2P(identity, g_currentVirtualPort, 2, g_connectionConfig);
|
||||||
|
if (g_hConnection != k_HSteamNetConnection_Invalid) {
|
||||||
|
std::cout << "Attempting to connect to host " << hostSteamID.ConvertToUint64() << " with virtual port " << g_currentVirtualPort << std::endl;
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to initiate connection" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::setMessageHandlerDependencies(boost::asio::io_context& io_context, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, int& localPort) {
|
||||||
|
io_context_ = &io_context;
|
||||||
|
clientMap_ = &clientMap;
|
||||||
|
clientMutex_ = &clientMutex;
|
||||||
|
server_ = &server;
|
||||||
|
localPort_ = &localPort;
|
||||||
|
messageHandler_ = new SteamMessageHandler(io_context, m_pInterface, connections, clientMap, clientMutex, connectionsMutex, server, g_isHost, localPort);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::startMessageHandler() {
|
||||||
|
if (messageHandler_) {
|
||||||
|
messageHandler_->start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::stopMessageHandler() {
|
||||||
|
if (messageHandler_) {
|
||||||
|
messageHandler_->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamNetworkingManager::handleConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo) {
|
||||||
|
std::lock_guard<std::mutex> lock(connectionsMutex);
|
||||||
|
std::cout << "Connection status changed: " << pInfo->m_info.m_eState << " for connection " << pInfo->m_hConn << std::endl;
|
||||||
|
if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally) {
|
||||||
|
std::cout << "Connection failed: " << pInfo->m_info.m_szEndDebug << std::endl;
|
||||||
|
}
|
||||||
|
if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_None && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connecting) {
|
||||||
|
m_pInterface->AcceptConnection(pInfo->m_hConn);
|
||||||
|
connections.push_back(pInfo->m_hConn);
|
||||||
|
g_hConnection = pInfo->m_hConn;
|
||||||
|
g_isConnected = true;
|
||||||
|
std::cout << "Accepted incoming connection from " << pInfo->m_info.m_identityRemote.GetSteamID().ConvertToUint64() << std::endl;
|
||||||
|
// Add user info
|
||||||
|
SteamNetConnectionInfo_t info;
|
||||||
|
SteamNetConnectionRealTimeStatus_t status;
|
||||||
|
if (m_pInterface->GetConnectionInfo(pInfo->m_hConn, &info) && m_pInterface->GetConnectionRealTimeStatus(pInfo->m_hConn, &status, 0, nullptr)) {
|
||||||
|
UserInfo userInfo;
|
||||||
|
userInfo.steamID = pInfo->m_info.m_identityRemote.GetSteamID();
|
||||||
|
userInfo.name = SteamFriends()->GetFriendPersonaName(userInfo.steamID);
|
||||||
|
userInfo.ping = status.m_nPing;
|
||||||
|
userInfo.isRelay = (info.m_idPOPRelay != 0);
|
||||||
|
userMap[pInfo->m_hConn] = userInfo;
|
||||||
|
std::cout << "Incoming connection details: ping=" << status.m_nPing << "ms, relay=" << (info.m_idPOPRelay != 0 ? "yes" : "no") << std::endl;
|
||||||
|
}
|
||||||
|
} else if (pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting && pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_Connected) {
|
||||||
|
g_isConnected = true;
|
||||||
|
std::cout << "Connected to host" << std::endl;
|
||||||
|
// Add user info
|
||||||
|
SteamNetConnectionInfo_t info;
|
||||||
|
SteamNetConnectionRealTimeStatus_t status;
|
||||||
|
if (m_pInterface->GetConnectionInfo(pInfo->m_hConn, &info) && m_pInterface->GetConnectionRealTimeStatus(pInfo->m_hConn, &status, 0, nullptr)) {
|
||||||
|
UserInfo userInfo;
|
||||||
|
userInfo.steamID = pInfo->m_info.m_identityRemote.GetSteamID();
|
||||||
|
userInfo.name = SteamFriends()->GetFriendPersonaName(userInfo.steamID);
|
||||||
|
userInfo.ping = status.m_nPing;
|
||||||
|
userInfo.isRelay = (info.m_idPOPRelay != 0);
|
||||||
|
userMap[pInfo->m_hConn] = userInfo;
|
||||||
|
std::cout << "Outgoing connection details: ping=" << status.m_nPing << "ms, relay=" << (info.m_idPOPRelay != 0 ? "yes" : "no") << std::endl;
|
||||||
|
}
|
||||||
|
} else if (pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ClosedByPeer || pInfo->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally) {
|
||||||
|
g_isConnected = false;
|
||||||
|
g_hConnection = k_HSteamNetConnection_Invalid;
|
||||||
|
// Remove from connections
|
||||||
|
auto it = std::find(connections.begin(), connections.end(), pInfo->m_hConn);
|
||||||
|
if (it != connections.end()) {
|
||||||
|
connections.erase(it);
|
||||||
|
}
|
||||||
|
userMap.erase(pInfo->m_hConn);
|
||||||
|
std::cout << "Connection closed" << std::endl;
|
||||||
|
|
||||||
|
// Retry if client
|
||||||
|
if (g_isClient && !g_isConnected && g_retryCount < MAX_RETRIES) {
|
||||||
|
g_retryCount++;
|
||||||
|
g_currentVirtualPort++;
|
||||||
|
SteamNetworkingIdentity identity;
|
||||||
|
identity.SetSteamID(g_hostSteamID);
|
||||||
|
HSteamNetConnection newConn = m_pInterface->ConnectP2P(identity, g_currentVirtualPort, 2, g_connectionConfig);
|
||||||
|
if (newConn != k_HSteamNetConnection_Invalid) {
|
||||||
|
g_hConnection = newConn;
|
||||||
|
std::cout << "Retrying connection attempt " << g_retryCount << " with virtual port " << g_currentVirtualPort << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to initiate retry connection" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamMatchmakingCallbacks::SteamMatchmakingCallbacks(SteamNetworkingManager* manager) : manager_(manager) {}
|
||||||
|
|
||||||
|
void SteamMatchmakingCallbacks::OnLobbyCreated(LobbyCreated_t *pCallback) {
|
||||||
|
if (pCallback->m_eResult == k_EResultOK) {
|
||||||
|
manager_->currentLobby = pCallback->m_ulSteamIDLobby;
|
||||||
|
std::cout << "Lobby created: " << manager_->currentLobby.ConvertToUint64() << std::endl;
|
||||||
|
// Set Rich Presence with lobby ID
|
||||||
|
std::string lobbyStr = std::to_string(manager_->currentLobby.ConvertToUint64());
|
||||||
|
SteamFriends()->SetRichPresence("connect", lobbyStr.c_str());
|
||||||
|
SteamFriends()->SetRichPresence("status", "主持游戏房间");
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to create lobby" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMatchmakingCallbacks::OnLobbyListReceived(LobbyMatchList_t *pCallback) {
|
||||||
|
manager_->lobbies.clear();
|
||||||
|
for (uint32 i = 0; i < pCallback->m_nLobbiesMatching; ++i) {
|
||||||
|
CSteamID lobbyID = SteamMatchmaking()->GetLobbyByIndex(i);
|
||||||
|
manager_->lobbies.push_back(lobbyID);
|
||||||
|
}
|
||||||
|
std::cout << "Received " << pCallback->m_nLobbiesMatching << " lobbies" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamMatchmakingCallbacks::OnLobbyEntered(LobbyEnter_t *pCallback) {
|
||||||
|
if (pCallback->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess) {
|
||||||
|
manager_->currentLobby = pCallback->m_ulSteamIDLobby;
|
||||||
|
std::cout << "Entered lobby: " << pCallback->m_ulSteamIDLobby << std::endl;
|
||||||
|
// Only join host if not the host
|
||||||
|
if (!manager_->isHost()) {
|
||||||
|
CSteamID hostID = SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby);
|
||||||
|
if (manager_->joinHost(hostID.ConvertToUint64())) {
|
||||||
|
// Start TCP Server if dependencies are set
|
||||||
|
if (manager_->server_ && !(*manager_->server_)) {
|
||||||
|
*manager_->server_ = std::make_unique<TCPServer>(8888, manager_);
|
||||||
|
if (!(*manager_->server_)->start()) {
|
||||||
|
std::cerr << "Failed to start TCP server" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
std::cerr << "Failed to enter lobby" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
141
steamnet/steam_networking_manager.h
Normal file
141
steamnet/steam_networking_manager.h
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
#ifndef STEAM_NETWORKING_MANAGER_H
|
||||||
|
#define STEAM_NETWORKING_MANAGER_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
#include <mutex>
|
||||||
|
#include <memory>
|
||||||
|
#include <steam_api.h>
|
||||||
|
#include <isteamnetworkingsockets.h>
|
||||||
|
#include <isteamnetworkingutils.h>
|
||||||
|
#include <steamnetworkingtypes.h>
|
||||||
|
#include <isteammatchmaking.h>
|
||||||
|
#include "steam_message_handler.h"
|
||||||
|
|
||||||
|
// Forward declarations
|
||||||
|
class TCPClient;
|
||||||
|
class TCPServer;
|
||||||
|
class SteamNetworkingManager;
|
||||||
|
|
||||||
|
// Callback class for Steam Friends
|
||||||
|
class SteamFriendsCallbacks {
|
||||||
|
public:
|
||||||
|
SteamFriendsCallbacks(SteamNetworkingManager* manager);
|
||||||
|
STEAM_CALLBACK(SteamFriendsCallbacks, OnGameRichPresenceJoinRequested, GameRichPresenceJoinRequested_t);
|
||||||
|
private:
|
||||||
|
SteamNetworkingManager* manager_;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Callback class for Steam Matchmaking
|
||||||
|
class SteamMatchmakingCallbacks {
|
||||||
|
public:
|
||||||
|
SteamMatchmakingCallbacks(SteamNetworkingManager* manager);
|
||||||
|
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyCreated, LobbyCreated_t);
|
||||||
|
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyListReceived, LobbyMatchList_t);
|
||||||
|
STEAM_CALLBACK(SteamMatchmakingCallbacks, OnLobbyEntered, LobbyEnter_t);
|
||||||
|
private:
|
||||||
|
SteamNetworkingManager* manager_;
|
||||||
|
};
|
||||||
|
|
||||||
|
// User info structure
|
||||||
|
struct UserInfo {
|
||||||
|
CSteamID steamID;
|
||||||
|
std::string name;
|
||||||
|
int ping;
|
||||||
|
bool isRelay;
|
||||||
|
};
|
||||||
|
|
||||||
|
class SteamNetworkingManager {
|
||||||
|
public:
|
||||||
|
static SteamNetworkingManager* instance;
|
||||||
|
SteamNetworkingManager();
|
||||||
|
~SteamNetworkingManager();
|
||||||
|
|
||||||
|
bool initialize();
|
||||||
|
void shutdown();
|
||||||
|
|
||||||
|
// Hosting
|
||||||
|
bool startHosting();
|
||||||
|
void stopHosting();
|
||||||
|
|
||||||
|
// Lobby
|
||||||
|
bool createLobby();
|
||||||
|
void leaveLobby();
|
||||||
|
bool searchLobbies();
|
||||||
|
bool joinLobby(CSteamID lobbyID);
|
||||||
|
const std::vector<CSteamID>& getLobbies() const { return lobbies; }
|
||||||
|
CSteamID getCurrentLobby() const { return currentLobby; }
|
||||||
|
|
||||||
|
// Joining
|
||||||
|
bool joinHost(uint64 hostID);
|
||||||
|
void disconnect();
|
||||||
|
|
||||||
|
// Getters
|
||||||
|
bool isHost() const { return g_isHost; }
|
||||||
|
bool isClient() const { return g_isClient; }
|
||||||
|
bool isConnected() const { return g_isConnected; }
|
||||||
|
const std::vector<std::pair<CSteamID, std::string>>& getFriendsList() const { return friendsList; }
|
||||||
|
const std::map<HSteamNetConnection, UserInfo>& getUserMap() const { return userMap; }
|
||||||
|
const std::vector<HSteamNetConnection>& getConnections() const { return connections; }
|
||||||
|
HSteamNetConnection getConnection() const { return g_hConnection; }
|
||||||
|
ISteamNetworkingSockets* getInterface() const { return m_pInterface; }
|
||||||
|
|
||||||
|
void setMessageHandlerDependencies(boost::asio::io_context& io_context, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::unique_ptr<TCPServer>& server, int& localPort);
|
||||||
|
|
||||||
|
// Message handler
|
||||||
|
void startMessageHandler();
|
||||||
|
void stopMessageHandler();
|
||||||
|
|
||||||
|
// For callbacks
|
||||||
|
void setHostSteamID(CSteamID id) { g_hostSteamID = id; }
|
||||||
|
CSteamID getHostSteamID() const { return g_hostSteamID; }
|
||||||
|
|
||||||
|
friend class SteamFriendsCallbacks;
|
||||||
|
friend class SteamMatchmakingCallbacks;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Steam API
|
||||||
|
ISteamNetworkingSockets* m_pInterface;
|
||||||
|
|
||||||
|
// Hosting
|
||||||
|
HSteamListenSocket hListenSock;
|
||||||
|
bool g_isHost;
|
||||||
|
bool g_isClient;
|
||||||
|
bool g_isConnected;
|
||||||
|
HSteamNetConnection g_hConnection;
|
||||||
|
CSteamID g_hostSteamID;
|
||||||
|
|
||||||
|
// Lobby
|
||||||
|
std::vector<CSteamID> lobbies;
|
||||||
|
CSteamID currentLobby;
|
||||||
|
|
||||||
|
// Connections
|
||||||
|
std::vector<HSteamNetConnection> connections;
|
||||||
|
std::map<HSteamNetConnection, UserInfo> userMap;
|
||||||
|
std::mutex connectionsMutex;
|
||||||
|
|
||||||
|
// Connection config
|
||||||
|
SteamNetworkingConfigValue_t g_connectionConfig[2];
|
||||||
|
int g_retryCount;
|
||||||
|
const int MAX_RETRIES = 3;
|
||||||
|
int g_currentVirtualPort;
|
||||||
|
|
||||||
|
// Friends
|
||||||
|
std::vector<std::pair<CSteamID, std::string>> friendsList;
|
||||||
|
SteamFriendsCallbacks steamFriendsCallbacks;
|
||||||
|
SteamMatchmakingCallbacks steamMatchmakingCallbacks;
|
||||||
|
|
||||||
|
// Message handler dependencies
|
||||||
|
boost::asio::io_context* io_context_;
|
||||||
|
std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>* clientMap_;
|
||||||
|
std::mutex* clientMutex_;
|
||||||
|
std::unique_ptr<TCPServer>* server_;
|
||||||
|
int* localPort_;
|
||||||
|
SteamMessageHandler* messageHandler_;
|
||||||
|
|
||||||
|
// Callback
|
||||||
|
static void OnSteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo);
|
||||||
|
void handleConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *pInfo);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // STEAM_NETWORKING_MANAGER_H
|
||||||
@@ -28,17 +28,22 @@ bool TCPClient::connect() {
|
|||||||
void TCPClient::disconnect() {
|
void TCPClient::disconnect() {
|
||||||
if (disconnected_) return;
|
if (disconnected_) return;
|
||||||
disconnected_ = true;
|
disconnected_ = true;
|
||||||
if (disconnectCallback_) {
|
|
||||||
disconnectCallback_();
|
|
||||||
}
|
|
||||||
connected_ = false;
|
connected_ = false;
|
||||||
io_context_.stop();
|
io_context_.stop();
|
||||||
if (clientThread_.joinable()) {
|
if (clientThread_.joinable()) {
|
||||||
|
if (clientThread_.get_id() == std::this_thread::get_id()) {
|
||||||
|
clientThread_.detach();
|
||||||
|
} else {
|
||||||
clientThread_.join();
|
clientThread_.join();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
try {
|
||||||
if (socket_->is_open()) {
|
if (socket_->is_open()) {
|
||||||
socket_->close();
|
socket_->close();
|
||||||
}
|
}
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << "Error closing socket: " << e.what() << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPClient::send(const std::string& message) {
|
void TCPClient::send(const std::string& message) {
|
||||||
@@ -90,6 +95,9 @@ void TCPClient::handle_read(const boost::system::error_code& error, std::size_t
|
|||||||
} else {
|
} else {
|
||||||
std::cerr << "Read failed: " << error.message() << std::endl;
|
std::cerr << "Read failed: " << error.message() << std::endl;
|
||||||
}
|
}
|
||||||
|
if (disconnectCallback_) {
|
||||||
|
disconnectCallback_();
|
||||||
|
}
|
||||||
disconnect();
|
disconnect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
#include "tcp_server.h"
|
#include "tcp_server.h"
|
||||||
|
#include "../steamnet/steam_networking_manager.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
TCPServer::TCPServer(int port) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), hasAcceptedConnection_(false) {}
|
TCPServer::TCPServer(int port, SteamNetworkingManager* manager) : port_(port), running_(false), acceptor_(io_context_), work_(boost::asio::make_work_guard(io_context_)), hasAcceptedConnection_(false), manager_(manager), forwarding_(false) {}
|
||||||
|
|
||||||
TCPServer::~TCPServer() { stop(); }
|
TCPServer::~TCPServer() { stop(); }
|
||||||
|
|
||||||
@@ -80,18 +81,21 @@ void TCPServer::start_read(std::shared_ptr<tcp::socket> socket) {
|
|||||||
auto buffer = std::make_shared<std::vector<char>>(1024);
|
auto buffer = std::make_shared<std::vector<char>>(1024);
|
||||||
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
socket->async_read_some(boost::asio::buffer(*buffer), [this, socket, buffer](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||||
if (!error) {
|
if (!error) {
|
||||||
// std::cout << "Received " << bytes_transferred << " bytes from client" << std::endl;
|
std::cout << "Received " << bytes_transferred << " bytes from TCP client" << std::endl;
|
||||||
if (!forwarding) {
|
if (!forwarding_) {
|
||||||
forwarding = true;
|
forwarding_ = true;
|
||||||
if (g_isConnected) {
|
if (manager_->isConnected()) {
|
||||||
m_pInterface->SendMessageToConnection(g_hConnection, buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
|
std::cout << "Forwarding TCP message to Steam connection" << std::endl;
|
||||||
|
manager_->getInterface()->SendMessageToConnection(manager_->getConnection(), buffer->data(), bytes_transferred, k_nSteamNetworkingSend_Reliable, nullptr);
|
||||||
|
} else {
|
||||||
|
std::cout << "Not connected to Steam, skipping forward" << std::endl;
|
||||||
}
|
}
|
||||||
forwarding = false;
|
forwarding_ = false;
|
||||||
}
|
}
|
||||||
sendToAll(buffer->data(), bytes_transferred, socket);
|
sendToAll(buffer->data(), bytes_transferred, socket);
|
||||||
start_read(socket);
|
start_read(socket);
|
||||||
} else {
|
} else {
|
||||||
std::cout << "Client disconnected" << std::endl;
|
std::cout << "TCP client disconnected or error: " << error.message() << std::endl;
|
||||||
// Remove client
|
// Remove client
|
||||||
std::lock_guard<std::mutex> lock(clientsMutex_);
|
std::lock_guard<std::mutex> lock(clientsMutex_);
|
||||||
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
clients_.erase(std::remove(clients_.begin(), clients_.end(), socket), clients_.end());
|
||||||
|
|||||||
@@ -10,18 +10,14 @@
|
|||||||
#include <isteamnetworkingutils.h>
|
#include <isteamnetworkingutils.h>
|
||||||
#include <steamnetworkingtypes.h>
|
#include <steamnetworkingtypes.h>
|
||||||
|
|
||||||
using boost::asio::ip::tcp;
|
class SteamNetworkingManager;
|
||||||
|
|
||||||
// Extern declarations for global variables used in TCPServer
|
using boost::asio::ip::tcp;
|
||||||
extern HSteamNetConnection g_hConnection;
|
|
||||||
extern bool g_isConnected;
|
|
||||||
extern ISteamNetworkingSockets* m_pInterface;
|
|
||||||
extern bool forwarding;
|
|
||||||
|
|
||||||
// TCP Server class
|
// TCP Server class
|
||||||
class TCPServer {
|
class TCPServer {
|
||||||
public:
|
public:
|
||||||
TCPServer(int port);
|
TCPServer(int port, SteamNetworkingManager* manager);
|
||||||
~TCPServer();
|
~TCPServer();
|
||||||
|
|
||||||
bool start();
|
bool start();
|
||||||
@@ -43,4 +39,6 @@ private:
|
|||||||
std::mutex clientsMutex_;
|
std::mutex clientsMutex_;
|
||||||
std::thread serverThread_;
|
std::thread serverThread_;
|
||||||
bool hasAcceptedConnection_;
|
bool hasAcceptedConnection_;
|
||||||
|
SteamNetworkingManager* manager_;
|
||||||
|
bool forwarding_;
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user