Refactor Steam Networking Components
- Removed SteamMessageHandler class and its implementation files. - Integrated control packet handling directly into the SteamMessageHandler. - Updated TCPClient and TCPServer classes to improve connection management and error handling. - Added SteamNetworkingManager class to manage Steam networking, including lobby creation and connection handling. - Implemented callbacks for Steam Friends and Matchmaking to handle lobby events. - Enhanced message forwarding logic between TCP clients and Steam connections. - Introduced control packet handling for ping responses. - Improved thread safety with mutexes for shared resources.
This commit is contained in:
@@ -10,18 +10,14 @@
|
||||
#include <isteamnetworkingutils.h>
|
||||
#include <steamnetworkingtypes.h>
|
||||
|
||||
using boost::asio::ip::tcp;
|
||||
class SteamNetworkingManager;
|
||||
|
||||
// Extern declarations for global variables used in TCPServer
|
||||
extern HSteamNetConnection g_hConnection;
|
||||
extern bool g_isConnected;
|
||||
extern ISteamNetworkingSockets* m_pInterface;
|
||||
extern bool forwarding;
|
||||
using boost::asio::ip::tcp;
|
||||
|
||||
// TCP Server class
|
||||
class TCPServer {
|
||||
public:
|
||||
TCPServer(int port);
|
||||
TCPServer(int port, SteamNetworkingManager* manager);
|
||||
~TCPServer();
|
||||
|
||||
bool start();
|
||||
@@ -43,4 +39,6 @@ private:
|
||||
std::mutex clientsMutex_;
|
||||
std::thread serverThread_;
|
||||
bool hasAcceptedConnection_;
|
||||
SteamNetworkingManager* manager_;
|
||||
bool forwarding_;
|
||||
};
|
||||
Reference in New Issue
Block a user