Refactor Steam Networking Components

- Removed SteamMessageHandler class and its implementation files.
- Integrated control packet handling directly into the SteamMessageHandler.
- Updated TCPClient and TCPServer classes to improve connection management and error handling.
- Added SteamNetworkingManager class to manage Steam networking, including lobby creation and connection handling.
- Implemented callbacks for Steam Friends and Matchmaking to handle lobby events.
- Enhanced message forwarding logic between TCP clients and Steam connections.
- Introduced control packet handling for ping responses.
- Improved thread safety with mutexes for shared resources.
This commit is contained in:
Ayndpa
2025-11-18 21:03:01 +08:00
parent 676d39d6a2
commit af181bb133
10 changed files with 547 additions and 281 deletions

View File

@@ -0,0 +1,42 @@
#ifndef STEAM_MESSAGE_HANDLER_H
#define STEAM_MESSAGE_HANDLER_H
#include <vector>
#include <map>
#include <mutex>
#include <thread>
#include <memory>
#include <boost/asio.hpp>
#include <steamnetworkingtypes.h>
#include "tcp_server.h"
#include "tcp/tcp_client.h"
#include "control_packets.h"
class SteamMessageHandler {
public:
SteamMessageHandler(boost::asio::io_context& io_context, ISteamNetworkingSockets* interface, std::vector<HSteamNetConnection>& connections, std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap, std::mutex& clientMutex, std::mutex& connectionsMutex, std::unique_ptr<TCPServer>& server, bool& g_isHost, int& localPort);
~SteamMessageHandler();
void start();
void stop();
private:
void run();
void pollMessages();
void handleControlPacket(const char* data, size_t size, HSteamNetConnection conn);
boost::asio::io_context& io_context_;
ISteamNetworkingSockets* m_pInterface_;
std::vector<HSteamNetConnection>& connections_;
std::map<HSteamNetConnection, std::shared_ptr<TCPClient>>& clientMap_;
std::mutex& clientMutex_;
std::mutex& connectionsMutex_;
std::unique_ptr<TCPServer>& server_;
bool& g_isHost_;
int& localPort_;
std::thread thread_;
bool running_;
};
#endif // STEAM_MESSAGE_HANDLER_H