build(CMake): 添加nanoid支持并改进Steam API链接逻辑

添加nanoid_cpp头文件路径到CMake配置
重构Steam API链接逻辑以支持多平台
添加steam_id.txt生成命令
调整编码添加了BOM头
This commit is contained in:
Toukaiteio
2025-11-28 09:22:59 +08:00
parent 91e4198f8a
commit 9fc0a73c7c
2 changed files with 111 additions and 12 deletions

View File

@@ -13,6 +13,7 @@ find_package(Boost REQUIRED)
include_directories(${CMAKE_SOURCE_DIR}) include_directories(${CMAKE_SOURCE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/imgui) include_directories(${CMAKE_SOURCE_DIR}/imgui)
include_directories(${CMAKE_SOURCE_DIR}/imgui/backends) include_directories(${CMAKE_SOURCE_DIR}/imgui/backends)
include_directories(${CMAKE_SOURCE_DIR}/nanoid_cpp/inc)
include_directories(${CMAKE_SOURCE_DIR}/steamworks/public) include_directories(${CMAKE_SOURCE_DIR}/steamworks/public)
include_directories(${CMAKE_SOURCE_DIR}/steamworks/public/steam) include_directories(${CMAKE_SOURCE_DIR}/steamworks/public/steam)
include_directories(${CMAKE_SOURCE_DIR}/net) include_directories(${CMAKE_SOURCE_DIR}/net)
@@ -25,22 +26,120 @@ file(GLOB SOURCES
"imgui/backends/imgui_impl_opengl3.cpp" "imgui/backends/imgui_impl_opengl3.cpp"
"net/*.cpp" "net/*.cpp"
"steam/*.cpp" "steam/*.cpp"
"nanoid_cpp/src/nanoid/*.cpp"
) )
# Create executable # Create executable
add_executable(ConnectTool ${SOURCES}) add_executable(ConnectTool ${SOURCES})
# Link libraries # Determine Steamworks directory location with fallback
target_link_libraries(ConnectTool set(STEAMWORKS_DIR "${CMAKE_SOURCE_DIR}/steamworks")
set(STEAMWORKS_SDK_DIR "${CMAKE_SOURCE_DIR}/sdk")
# Function to find Steam API library with fallback
function(find_steam_api OUTPUT_VAR PLATFORM_PATH)
set(STEAM_API_PATH "${STEAMWORKS_DIR}/redistributable_bin/${PLATFORM_PATH}")
set(STEAM_API_SDK_PATH "${STEAMWORKS_SDK_DIR}/redistributable_bin/${PLATFORM_PATH}")
if(EXISTS "${STEAM_API_PATH}")
set(${OUTPUT_VAR} "${STEAM_API_PATH}" PARENT_SCOPE)
elseif(EXISTS "${STEAM_API_SDK_PATH}")
set(${OUTPUT_VAR} "${STEAM_API_SDK_PATH}" PARENT_SCOPE)
message(STATUS "Using Steam API from sdk directory: ${STEAM_API_SDK_PATH}")
else()
set(${OUTPUT_VAR} "${STEAM_API_PATH}" PARENT_SCOPE)
message(WARNING "Steam API library not found at: ${STEAM_API_PATH} or ${STEAM_API_SDK_PATH}")
endif()
endfunction()
# Platform-specific Steam API linking
if(WIN32)
# Windows 64-bit
find_steam_api(STEAM_API_LIB "win64/steam_api64.dll")
target_link_libraries(ConnectTool
glfw glfw
OpenGL::GL OpenGL::GL
Boost::headers Boost::headers
${CMAKE_SOURCE_DIR}/steamworks/redistributable_bin/osx/libsteam_api.dylib ${STEAM_API_LIB}
) )
# Copy libsteam_api.dylib to output directory for runtime # Copy steam_api64.dll to output directory for runtime
add_custom_command(TARGET ConnectTool POST_BUILD add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/steamworks/redistributable_bin/osx/libsteam_api.dylib ${STEAM_API_LIB}
$<TARGET_FILE_DIR:ConnectTool>/steam_api64.dll
)
elseif(UNIX AND NOT APPLE)
# Linux platforms
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64" OR CMAKE_SYSTEM_PROCESSOR MATCHES "amd64")
# x86_64 Linux
find_steam_api(STEAM_API_LIB "linux64/libsteam_api.so")
target_link_libraries(ConnectTool
glfw
OpenGL::GL
Boost::headers
${STEAM_API_LIB}
)
add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${STEAM_API_LIB}
$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386" OR CMAKE_SYSTEM_PROCESSOR MATCHES "i686")
# x86 32-bit Linux
find_steam_api(STEAM_API_LIB "linux32/libsteam_api.so")
target_link_libraries(ConnectTool
glfw
OpenGL::GL
Boost::headers
${STEAM_API_LIB}
)
add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${STEAM_API_LIB}
$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64" OR CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
# ARM64 Linux
find_steam_api(STEAM_API_LIB "linuxarm64/libsteam_api.so")
target_link_libraries(ConnectTool
glfw
OpenGL::GL
Boost::headers
${STEAM_API_LIB}
)
add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${STEAM_API_LIB}
$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.so
)
else()
message(WARNING "Unsupported Linux architecture: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
elseif(APPLE)
# macOS
find_steam_api(STEAM_API_LIB "osx/libsteam_api.dylib")
target_link_libraries(ConnectTool
glfw
OpenGL::GL
Boost::headers
${STEAM_API_LIB}
)
# Copy libsteam_api.dylib to output directory for runtime
add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${STEAM_API_LIB}
$<TARGET_FILE_DIR:ConnectTool>/libsteam_api.dylib $<TARGET_FILE_DIR:ConnectTool>/libsteam_api.dylib
)
else()
message(WARNING "Unsupported platform")
endif()
# Create steam_id.txt file with content 480
add_custom_command(TARGET ConnectTool POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "480" > $<TARGET_FILE_DIR:ConnectTool>/steam_id.txt
) )

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@@ -1,4 +1,4 @@
#include "steam/steam_networking_manager.h" #include "steam/steam_networking_manager.h"
#include "steam/steam_room_manager.h" #include "steam/steam_room_manager.h"
#include "steam/steam_utils.h" #include "steam/steam_utils.h"
#include "tcp_server.h" #include "tcp_server.h"