优化Steam网络管理,添加主机延迟获取功能,重构房间成员管理逻辑
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@@ -53,6 +53,7 @@ public:
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CSteamID getCurrentLobby() const { return currentLobby; }
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const std::vector<CSteamID>& getLobbies() const { return lobbies; }
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std::vector<CSteamID> getLobbyMembers() const;
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void setCurrentLobby(CSteamID lobby) { currentLobby = lobby; }
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void addLobby(CSteamID lobby) { lobbies.push_back(lobby); }
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