Add initial implementation of ConnectTool with Dear ImGui and Steam Networking
- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
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tcp/tcp_server.h
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45
tcp/tcp_server.h
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#pragma once
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#include <boost/asio.hpp>
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#include <memory>
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#include <vector>
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#include <string>
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#include <thread>
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#include <mutex>
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#include <isteamnetworkingsockets.h>
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#include <isteamnetworkingutils.h>
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#include <steamnetworkingtypes.h>
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using boost::asio::ip::tcp;
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// Extern declarations for global variables used in TCPServer
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extern HSteamNetConnection g_hConnection;
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extern bool g_isConnected;
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extern ISteamNetworkingSockets* m_pInterface;
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extern bool forwarding;
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// TCP Server class
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class TCPServer {
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public:
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TCPServer(int port);
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~TCPServer();
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bool start();
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void stop();
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void sendToAll(const std::string& message, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
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void sendToAll(const char* data, size_t size, std::shared_ptr<tcp::socket> excludeSocket = nullptr);
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int getClientCount();
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private:
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void start_accept();
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void start_read(std::shared_ptr<tcp::socket> socket);
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int port_;
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bool running_;
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boost::asio::io_context io_context_;
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boost::asio::executor_work_guard<boost::asio::io_context::executor_type> work_;
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tcp::acceptor acceptor_;
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std::vector<std::shared_ptr<tcp::socket>> clients_;
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std::mutex clientsMutex_;
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std::thread serverThread_;
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};
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