Add initial implementation of ConnectTool with Dear ImGui and Steam Networking
- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
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81
tcp/tcp_client.cpp
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81
tcp/tcp_client.cpp
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#include "tcp_client.h"
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#include <iostream>
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TCPClient::TCPClient(const std::string& host, int port) : host_(host), port_(port), connected_(false), socket_(std::make_shared<tcp::socket>(io_context_)), work_(boost::asio::make_work_guard(io_context_)), buffer_(1024) {}
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TCPClient::~TCPClient() { disconnect(); }
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bool TCPClient::connect() {
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try {
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tcp::resolver resolver(io_context_);
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auto endpoints = resolver.resolve(host_, std::to_string(port_));
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boost::asio::connect(*socket_, endpoints);
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connected_ = true;
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clientThread_ = std::thread([this]() {
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std::cout << "Client thread started" << std::endl;
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io_context_.run();
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std::cout << "Client thread stopped" << std::endl;
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});
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start_read();
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std::cout << "Connected to " << host_ << ":" << port_ << std::endl;
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return true;
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} catch (const std::exception& e) {
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std::cerr << "Failed to connect: " << e.what() << std::endl;
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return false;
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}
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}
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void TCPClient::disconnect() {
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connected_ = false;
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io_context_.stop();
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if (clientThread_.joinable()) {
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clientThread_.join();
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}
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if (socket_->is_open()) {
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socket_->close();
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}
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}
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void TCPClient::send(const std::string& message) {
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send(message.c_str(), message.size());
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}
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void TCPClient::send(const char* data, size_t size) {
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if (!connected_) return;
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// std::cout << "Sending " << size << " bytes" << std::endl;
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boost::asio::async_write(*socket_, boost::asio::buffer(data, size), [](const boost::system::error_code& error, std::size_t) {
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if (error) {
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std::cerr << "Send failed: " << error.message() << std::endl;
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}
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});
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}
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void TCPClient::setReceiveCallback(std::function<void(const std::string&)> callback) {
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receiveCallback_ = callback;
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}
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void TCPClient::setReceiveCallback(std::function<void(const char*, size_t)> callback) {
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receiveCallbackBytes_ = callback;
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}
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void TCPClient::start_read() {
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socket_->async_read_some(boost::asio::buffer(buffer_), [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
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handle_read(error, bytes_transferred);
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});
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}
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void TCPClient::handle_read(const boost::system::error_code& error, std::size_t bytes_transferred) {
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if (!error) {
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// std::cout << "Received " << bytes_transferred << " bytes" << std::endl;
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if (receiveCallbackBytes_) {
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receiveCallbackBytes_(buffer_.data(), bytes_transferred);
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} else if (receiveCallback_) {
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std::string message(buffer_.data(), bytes_transferred);
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receiveCallback_(message);
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}
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start_read();
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} else {
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std::cerr << "Read failed: " << error.message() << std::endl;
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disconnect();
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}
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}
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