Add initial implementation of ConnectTool with Dear ImGui and Steam Networking
- Created project files for ConnectTool including filters and user settings. - Added README.md with setup instructions and prerequisites for building the project. - Implemented imgui_hello.cpp as a simple Dear ImGui application using GLFW and OpenGL. - Developed online_game_tool.cpp for hosting and joining game rooms using Steam Networking. - Created p2p_chat.cpp for a peer-to-peer chat application utilizing Steam Networking. - Implemented steam_friends.cpp to display the user's Steam friends list. - Added TCP client and server classes for handling network communication. - Integrated TCP server and client functionality into online_game_tool for real-time data exchange.
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103
steam_friends.cpp
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103
steam_friends.cpp
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <steam_api.h>
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int main() {
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// Initialize Steam API
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if (!SteamAPI_Init()) {
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std::cerr << "Failed to initialize Steam API" << std::endl;
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return 1;
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}
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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SteamAPI_Shutdown();
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return -1;
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}
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// Create window
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Steam Friends List", nullptr, nullptr);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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SteamAPI_Shutdown();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize ImGui
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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// Load Chinese font
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io.Fonts->AddFontFromFileTTF("font.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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ImGui::StyleColorsDark();
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// Initialize ImGui backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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// Get friends list
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std::vector<std::string> friendsList;
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int friendCount = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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for (int i = 0; i < friendCount; ++i) {
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CSteamID friendID = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
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const char* name = SteamFriends()->GetFriendPersonaName(friendID);
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friendsList.push_back(std::string("Friend ") + std::to_string(i + 1) + ": " + name);
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}
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Start ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Create a window for friends list
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ImGui::Begin("Steam Friends List");
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ImGui::Text("Number of friends: %d", friendCount);
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ImGui::Separator();
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if (friendCount > 0) {
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ImGui::Columns(4, nullptr, true); // 4 columns, with borders
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for (const auto& friendName : friendsList) {
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ImGui::Text("%s", friendName.c_str());
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ImGui::NextColumn();
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}
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ImGui::Columns(1); // Reset to 1 column
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}
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ImGui::End();
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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SteamAPI_Shutdown();
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return 0;
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}
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